tag:blogger.com,1999:blog-66472302024-03-13T14:58:29.599-04:00うたわれるものNot Quite HumanSibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.comBlogger1000125tag:blogger.com,1999:blog-6647230.post-30395964545078872482017-09-25T01:52:00.000-04:002017-09-26T11:54:43.655-04:00Dungeon Defense gets worse the longer you dwell on it<div class="tr_bq">
So my friend Eric linked me <a href="https://shalvationtranslations.wordpress.com/">Dungeon Defense</a> as he had basically exhausted every Japanese reincarnation/summoning/other world game-related LN/WN available (we now call these stories "reincarnies" because we are terrible people) and was looking at the Korean ones.</div>
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Dungeon Defense is not a "reincarnie," instead it is a "game-world summoning" like Log Horizon and the like. That being said...well the tone of the piece is something else. I'd say it's decently written, and the translation is pretty good, it kept me reading all the chapters that were currently available.<br />
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That being said, while the story may be easy to read and well-constructed, the themes of the work really start breaking down in consistency the longer you dwell on them. There's lots to go over here (all spoilers), but let's start at the biggest ones that started gnawing at me from the inside out after time to ponder them.<br />
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1. Karl Marx.<br />
Karl Marx you say? I thought this wasn't philosophy class. But no, Karl Marx plays a big part in this work. Anyone who has reached <a href="https://shalvationtranslations.wordpress.com/2016/10/18/dungeon-defense-volume-3-chapter-6/">Volume 3 Chapter 6</a> and has read Laura De Farnese's (the pure Aryan psychopath little girl molded in the MC's image) war speech and has the most basic of classic literature knowledge should be able to figure this out. The speech starts out with the words:<br />
<blockquote class="tr_bq">
Oh, humankind, listen. All of history until now has been the history of class strife.</blockquote>
Its opening is literally lifted from the <a href="https://www.marxists.org/archive/marx/works/1848/communist-manifesto/ch01.htm#007">Communist Manifesto</a>, word for word. The entire speech is being broadcast to both demons (the MC is a demon lord in this world) and humans as an announcement of hostilities; the intent is to destabilize the rigid class structure of the human world, delegitimize the main icon of humanity, the princess of the Empire and the only threat to the MC, and have the humans fight among themselves. I'll admit this was a pretty exciting moment on first pass-through, the entire chapter is a summation of the MC's ethos and his reasoning surrounding the speech. However, the longer I thought, the more I realized this moment was patently absurd. If the aliens in the movie Independence Day broadcast the struggles of the working class before vaporizing the White House, would we think "yeah, those aliens have a point." If I discuss Islam's treatment of women before I bomb a market in Afghanistan, do you think the natives would think, "well yeah he has a point." Have you ever talked to a mainlander about China's lack of human rights and had them go "yeah you have a point?" <u>In any time in human history, is that how humans react to something that is alien or the other when confronted with their own situations?</u> And yet I'm supposed to buy the fact that a small girl raised by demons on a loudspeaker (that no one can see is human so even that effect is lost) spouting Marx before going to war is going to undermine the morale of a human army? Give humans some credit for tribal deflection, and give me a fucking break. Especially in a feudal society where the means of production aren't quite owned by the proletariat yet, it's a simple us vs them in this conflict. Speaking of which, that title the MC has, the King of Peasants. If you think about it seriously, why does he have this title? What did he do to deserve this title? Does he have any common ground with the human peasantry he wishes to sway with this speech? Let's go over his interactions with human peasantry:<br />
<blockquote>
We asked each other in a nonchalant tone.<br />
“How many people have you killed today?”<br />
“I wonder. I think I’ve burned around 30.”<br />
“This kid. You’re still completely wet behind the ears, aren’t you? I’ve burned 70 people today alone.”<br />
“Sure. Good for you.”<br />
That was our way of greeting one another.</blockquote>
Ok grimdark edgelord Trogdor, congratulations on <a href="https://www.youtube.com/watch?v=7gz1DIIxmEE">burninating the countryside</a>. I hope whatever deep lesson you hoped to impart on the deceased peasants made them see the righteousness of the class struggle. Ok let's see if you have any other interaction that makes you worthy of that title:<br />
<blockquote class="tr_bq">
“Do not become obsessed with pillaging! Kill them if you wish to take their lives, but do not waste your energy in slaughter. We do not have the time to rape so manage your lower bodies fairly. Burn all the human towns and turn those villagers into the homeless.”</blockquote>
Truly the understanding one. So if sympathizing with the human peasantry is nonexistent, what about the demon side? Strangely enough, there is very little mention of demon peasantry at all in this world. While there's a lot of mention of human peasants suffering under demons and nobles, the casual slaughter of human peasants everywhere (tons by the MC), there's almost no mention of demon farmers, villagers, peasants et. al suffering under humans or demon nobles or even existing in this universe. Except three. What are those three cases?<br />
1. 50 200 year old nymphomaniac witches each with the individual firepower of probably a WW2 era bomber, part of MC's harem.<br />
2. A little girl who happens to be a pure evil NPC with hacked stats and a military genius, technically a human, part of MC's "harem."<br />
3. An evil office lady, part of MC's harem.<br />
Let's disregard the first two cases because it is quite impossible to take them seriously as "peasantry;" it's actually an insult to peasants everywhere. The evil office lady is an interesting case, as she is the closest the narrative ever shows to a demon peasant. Cursed by ignoble birth, she used her own ability to rise up to respectable evil office lady status, honestly her origin story would be filled with more risk and harrowing situations than the MC ever experiences in this entire story, and at the end what happens? It all gets crushed swiftly and simply by a cheater who knows future game events. There's no finesse, no cleverness, it's just pure "I have tomorrow's newspaper for the next ten years" and that's it for our OL. So yeah, our MC has absolutely no standing in reciting Marx to humans, demons, or anyone with half a brain. Donald Trump has done more for the lower class than the so called King of Peasants, and he got elected instead of being born a demon lord!<br />
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2. Inconsistent shift in tone<br />
There's a pretty big change in tone from Volume 1 to Volume 2 that put off a lot of readers and made a lot of them drop the work. The most common defense I hear is that it is showing the MC's descent into madness. While that may be so, I venture it's more a product of the author's trouble in deciding what he wants the tone to be. If this is grim darklord fantasy, fine. If this is a snarky hero/demon lord summoning in the guise of video game mechanics, fine. But because so many of the MC's early achievements were accomplished through reading a lore wiki and playing a video game while staying home, it's really hard to consolidate the silliness of those explanations with all the dark fantasy penis waving that comes later. I'd say the Go match with the human princess as a means of negotiation represents the pinnacle of this, as the two later casually murder and scalp their hostage exchanges moments afterwards. For all the attempts to make the world not a game, it still ends up being one and the author seems unwilling or unable to totally remove these shackles.<br />
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3. Lack of tension<br />
I have friends who read trashy reincarnation light novels, and they understand they are trash. But they will continue to read at least until "the reveal." The reveal in a reincarnation light novel is generally where some reincarnated salaryman or dragon or gamer or slime shows off to the "real fantasy world" his "true" worth and lays the smackdown on some poor noble/demon/boss/not slime/unpleasant townsperson through some combination of superpowers/knowledge/luck/author intervention/video game tutorials. It's usually a satisfying tale of comeuppance that is hard to repeat successfully multiple times, as quite honestly if you fuck up someone famous, people take notice and stop thinking you're harmless. Pitiful fantasy power figure idiots constantly underestimating the MC as the underdog is a quickly exhausted trope, especially if the MC's first accomplishment destroys the natural order of how things are run in the world. In the case of Dungeon Defense's MC, the tension leaves so quickly after the first encounter that it's hard to remember it ever existed in these later volumes. Every immediate encounter after the first is solved through the idiotic "I know the future of this video game" trope, and by the time we actually hit conflicts that might move beyond Gamefaqs BBS spoilers, the feeling of vulnerability has long been left wanting. It is quite impossible for me at this point in time to feel any sort of tension, worry, empathy, understanding, or care for the MC's "trials," because none of them are taken seriously, least of all by the MC himself. The war negotiations with the humans is a game of Go. The threat to haul him before demon court is a self-requested Xanatos "gambit" that he shows no concern about and that has all the finesse of a super obvious all-in in Texas Hold'em. The mechanics of the "war" he's conducting with the humans is teaching his little Nazi girl Age of Empires.<br />
But so what, right? Usually in overpowered hero stories (OPM is a fine example of this), the tension then shifts to the hero's companions, who might be more relatable, more vulnerable, and more deserving of concern than the hero himself. Unfortunately, this fails again, as the hero's companions consist solely of his sexual fantasies of unrelateable psychopath females that were listed earlier: The 50 nympho witches, his adopted Nazi daughter NPC, and his evil OL significant other. (soon to include his undead loli lover and stackrack nice demoness). So with all the tension absent in the work, what are we left with? An extremely shallow male power/sexual fantasy that sets up easy pins and knocks them down quickly and repeatedly as its narrative goals.<br />
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That's it for now, this post was in draft form for way too long I needed to end it.Sibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com2tag:blogger.com,1999:blog-6647230.post-52174138368562648852016-11-16T23:43:00.002-05:002016-11-17T17:58:05.443-05:00Mafia theory: Reveal on lynch or not?<div class="separator" style="clear: both; text-align: center;">
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So one of the things we do every year when we go up to Rochester to lose in waifu card games is play Mafia. For those who are unfamiliar, I am linking the video above for reference. Mafia has a million variations, and a million house rules and roles, ranging from the core (detective/cop, doctor), to the utterly bizarre (zombie witchdoctor). Around September of this year, a clown named forte randomly reminded me mafia exists, and linked me to Dota 2 players playing it, using a <a href="http://www.thetown.gg/rules/#sidelink" target="_blank">specific ruleset</a>. Now I do not play Dota 2, nor do I know any of the personalities present in these games, but the ruleset was something that really interested me, as I felt our Rochester games over the years had been rather lacking. The ruleset we had played with for three years was: randomized amount of mafia (2-3), randomized amount of cop/doctor/vigilante (0-1 of each), first phase is day (no lynch to start off), and <u>role reveal</u> on death. The ruleset used by the Dota 2 crew was vastly different: 15 players, 3 mafia, 1 nerfed parity detective (detective points to a user first night and receives no information, on the second night, he points to someone else and is told if this person is the same or different alignment than the first person, and so on), 1 doctor (can't protect same person twice in a row), 1 vigilante (can use one bullet during night), 2 mafia kill power when 3 mafia are alive, 1 kill power when 2 or less, and no role reveal on death. The games themselves were sort of lopsided though and really exposed the difference in abilities, it didn't really influence me until someone pointed me to <a href="https://www.twitch.tv/ryuzilla" target="_blank">Ryuzilla's channel</a>, where my eyes were really opened to what "high level" Mafia is like. That being said there is always an imbalance in ability in players, and Mafia is no exception. You can't always have 15 players, and you can't always have super logical people who remember everything, or even people who want to engage during the game (lurkers.)<br />
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That being said, I came to Rochester with a single goal for our group sessions, and that was to get the "no reveal on death" rule instated. More than any other house rule (constant numbers, nerfing the cop, night before day, 2 kill power, etc. etc.) I felt this rule needed to be tried out in our games, as it has a huge and I would say positive effect on how the game is played. Before Nationals I would constantly complain about how the ruleset we had supremely favored town and yet our town was miserably bad and lost constantly, quite a few players just did not engage and there were tons of games where the people left could not figure out obvious logic paths. I have since revised my opinion, our townies weren't absolutely terrible per se, rather it is the gametype of role reveal on death that promotes lazy townie play. Thus people would ignore really obvious tells and game logic frequently because of the wealth of accurate information.<br />
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Put another way, I argue that role reveal on death promotes a playstyle where most town do not care about being alive (besides power roles). How many times had I heard "fine lynch me and you'll see" used as a rebuttal against any and all arguments in the previous sessions? People flat out disregarded what other people said, if two people had a disagreement you just lynched them both. Words lost meaning when people flipped over their cards, usually in anger or resignation, after all, the more perfect information the easier for the town right? Players who actually wanted to live (mafia, people trying to solve the game themselves, power roles), would generally just lurk, why risk anything when your lynching is greeted by the majority as perfect useful information. Absent from all these sessions was a simple concept that I saw in Ryuzilla's games, that is, reading a player as strongly town is as useful as reading a player as strongly mafia. Because of how the mathematics of the game works, if you are sure of more than half of the players's specific status as town, the mafia will lose by simple elimination. But that never happened, basically because it's really easy to just say garbage when you know flipping your card will tell your alignment. As such, people had a super laissez-faire attitude and were killed off constantly for jokes, it didn't matter the logic, just kill Keith lol and prove he's town.<br />
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No reveal on death changes this. You still have a source of near-perfect information, in 99% of cases when someone dies during the night, they were town. But during the day, lynching someone just for jokes or because he was loud is a terrible idea now, as you are uncertain to their status. You lynch someone not because you want to find out what he was but rather because you believe the game will progress better toward your goal (whatever it is) without them. This forces everyone to step up their play as now bad town are an actual liability and easy to lynch. In full reveal, building a worldview is almost trivial if you pay attention and somehow last to the end, as you will know the full status of every single person who died before you, whether by town or by mafia. The challenge is pretending you are dumb enough to not get killed either by bad town or mafia before then. Any conversation movers risk getting lynched just to figure out their alignment. In no reveal, since only night kills are confirmed town, people must actually talk to each other, convince each other, and remember what was said to make any progress at all. I can't just kill off Comic because he tries to direct the flow of the conversation, find out he is town, and then use the knowledge of who voted for him to make a judgement, because technically lynching anyone for information is beneficial for town in all reveal. There's no concept of "keeping good town" around since a good town is just as good as a dead town on role reveal. One more thing as well, reveal on lynch makes it absolutely impossible for mafia to claim any power role. Power roles are really crazy when used properly, they are the fastest way to mathematically solve a mafia game. Detective is obvious, and for the doctor, every successful save is actually perfect information of a player's status as town, combine both of these and it becomes frighteningly easy to hit the 50%+ mark for guaranteed town win. Even in no reveal claiming a power role as mafia is ridiculously hard, but in all reveal it's a completely worthless move since you just lynch power role claimers (or who they accuse) after they make claims to verify their status.<br />
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Anyway I don't know if this will convince anyone, it didn't convince Moku, I had to wait till he had a headache, vote in the measure into the first game, then vote it again into the second game when he joined, before he saw how it changed how our players behaved and our sessions ran. Many agreed that the mafia games this year were much better than previous years. Who knows, maybe once everyone's town game gets really good, we can start introducing more of the balance changes designed to nerf townie power.<br />
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tl;dr reveal on death promotes on average suicidal sloppy play, every terrible lynch still provides perfect information that overwhelmingly benefits town, little value in keeping strong town reads alive, strong players either gladly kill themselves thinking the rest of the town can do math (spoilers they can't a lot of the time), or lurk for as long as they can trying to solve the game looking at interactions before they inevitably get noticed by mafia doing the same thing, player disinterest is high because oftentimes the player's death is more useful than anything the player actually argues or says aka "just kill me and see"Sibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com0tag:blogger.com,1999:blog-6647230.post-82230074172099074262016-11-16T20:35:00.002-05:002016-11-16T20:35:34.247-05:00WGP 2016 LCQ and Nationals 11/12-11/13Oh man an update after more than a year, I always start with great motivation to do these things and then promptly forget. Hence the huge not post that was 2015. I just remembered that I played Zaelar's KOF (If you are from NYC you know this bearded hat dude) first round after dodging him for half a year at my house sessions because I hate playing him, ate 2 soul two turns in a row and proceeded to go on tilt for the entire rest of LCQ before coming out at like 18th place. Not expecting to play the next day I showed up without showering and learned that like 10 people had dropped out and that with Julian/Angelofsol dropping out of the tourney to do homework I had actually qualified as the last person in Nationals. What a circus. I did reasonably well (4-1?) until my last match where I disqualified myself out of disgust. Played <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_KC/S25-031" target="_blank">compass</a> on last 3 cards of deck, forgot it was a brainstorm and put the cards into waiting room (no climaxes), opponent let it pass since I was about to die...until I triple cancelled after refresh. At that point I was just like fuck it and resigned.<br />
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Anyway, 2016. This year I used Idolmaster Cinderella Girls <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-079" target="_blank">Minami</a>/<a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W43-043" target="_blank">Uzuki</a>/<a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-081" target="_blank">Anya</a>/<a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-043" target="_blank">Anzu</a>. Why not <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W43-122" target="_blank">TP</a>? Well it's objectively better, and <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W43-090" target="_blank">Rin</a>'s cool, but I basically played R/B CG since last year (it was the deck I used in free fight after I lost in Nats last year.) Back then I used <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-079" target="_blank">Minami</a>/<a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-044" target="_blank">Miku</a> cause I didn't like <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-080" target="_blank">Ranko</a>'s climax, and switching to <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W43-043" target="_blank">Duki</a> didn't feel too much different. I made TP for setrajonas instead.<br />
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Once again cockblocked in Boston (it was on the same day as the NYC quals and since we have friends and jiro ramen in Boston we went there) by pair down and Carl's mafia I get to go through LCQ again. I wasn't planning writeups so I forgot names and turn orders.<br />
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Game 1: vs Idolmaster Cinderella Girls Krone<br />
The CG variant I knew the least of, so I had to look at some of the cards. Friendly chap with a distinct hat and fashion sense. He didn't get <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W43-094" target="_blank">Mishiro</a> until level 3. I don't remember much about this game except the triple <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W43-091" target="_blank">Fumika</a> (my main Derestage SSR) full field combo at the end threatening a potential 15 damage back into my deck. However, the timing was off and I had a waiting room of 4 climaxes and 6 other cards, so I only added 6 cards back in before I cancelled and killed him. All in all, the finisher feels way too dependent on things that are beyond the player's control.<br />
1-0<br />
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Game 2: vs Titan zipline, Danielle<br />
I'm somewhat aware of what Titan does, however the player looked familiar and I thought I had met her at Nats two years ago playing Phantom, as she was from the Indiana/Illinois crew. I was wrong however, as she wasn't present two years ago. Either way, not a good game for her. Ramming supports at 0 left <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AOT/S35-005" target="_blank">weak bodies</a> at 1 and generally hemorrhaging field everywhere as well as triggering up a storm, I believe I was L2-3 when she was at L3-5 or 6. She does finally get some hits in at the end with <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AOT/S35-057" target="_blank">Mikasa</a> and a 5 hit from zipline <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AOT/S35-032" target="_blank">Levi</a>'s 2nd attack while I'm at 3-1 with 5 cards left in my deck scares the shit out of me since I miscounted my climaxes and thought I was out, but I do cancel and end the game.<br />
2-0<br />
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Game 3: vs Osomatsu R/G, from Seattle<br />
What a fun set. That's all I felt playing against this nonsense. The first card he played was the <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_OMS/S41-038" target="_blank">P4 protag</a> which threw me off. "Who the hell is that?" Anyway, he knew what my deck did while I wasn't sure what his did, but initial discard of <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_OMS/S41-036" target="_blank">Karamatsu</a> gave an idea. Level 1 was one of the funniest experiences I have had, as he played a single copy of <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_OMS/S41-071" target="_blank">anti-Cost 0</a> and level 0s that would always die/trade. As I actually had <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-112" target="_blank">Everyone's Leader</a> and 3 <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-079" target="_blank">Minami</a> in hand I kept trying to bait him by playing level 0s and yet he somehow kept managing to clear them and his own field at the same time, leaving the <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_OMS/S41-071" target="_blank">Jyushimatsu</a> as the only card on his field. This went on for like three turns until I had to give up on comboing and just played for damage. I remember getting an early play <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W43-080" target="_blank">Rin</a> for level 3 and he didn't have <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_OMS/S41-079" target="_blank">anti-level stuff</a> ready, which was lucky for me, but I was pretty scared about his level 3. <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_OMS/S41-037" target="_blank">Choromatsu</a> and <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_OMS/S41-036" target="_blank">Karamatsu</a> came down but he didn't have <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_OMS/S41-063" target="_blank">Hedgehog's Dilemma</a> for the combo so Choro just kicked -4500 Rin into my clock. On my turn I believe I had a scrub/<a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-043" target="_blank">Anzu</a>/<a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W43-043" target="_blank">Uzuki</a> vs empty/Choro/Kara, I almost ran Uzuki into Choro before asking the opponent if the clock kick was persistent (it was) thank god for that or I'm pretty sure I would have lost. Anyway I actually win off Uzuki's final restand, I think he still had quite a few climaxes left so it was pretty lucky for me.<br />
3-0<br />
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Game 4: vs Milky Holmes<br />
At this point my friend Ken running Abyssal is also 3-0, and given our group's penchant for team-killing I'm sort of expecting to run into him. One thing about our playgroup is that while we all meet at my house, it's only because I am in the "middle" of everyone else distance-wise. If regional seeding is ever implemented (I feel sorry for the two Londoners who had to play each other first round) it will help us not a bit, the people I drove up with this time came from Delaware, NJ, NY, PA, and we stayed with a bunch of MA. Chalk it up to FGC ties. Anyway, I don't draw Ken, but Milky Holmes. I'm actually somewhat aware of what modern Milky does (clock swap <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_MK2/S19-P12" target="_blank">3k</a> <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_MK/S33-004" target="_blank">counters</a> everywhere), as I ran into Milky last year in NYC, so I know to mentally add 3000 to everything starting at level 1. However I am totally NOT aware that Milky has gotten even more cards to help their nonsense, specifically a <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_MK/SE29-15" target="_blank">whole</a> <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_MK/SE29-16" target="_blank">shitload</a> of <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_MK/SE29-18" target="_blank">Elly</a>. Anyway this game is like a combo video for Milky Holmes. I triple <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-079" target="_blank">Minami</a> and climax and then realize that even with the +2K from reversing the level 0 on the right the middle <a href="http://yuyu-tei.jp/game_ws/carddetail/cardpreview.php?VER=tmhmovie&CID=10032&MODE=sell" target="_blank">alternate art Elly</a> is 10500 and the <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_MK/SE29-16" target="_blank">left one</a> is 10000 and I can't get over either of them with the other Minamis. <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_MK/SE29-15" target="_blank">Akatsuki Elly</a> is some stupid nonsense where every counter he gets cards, and then he taps two chars and swaps and gets more cards on his turn. <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_MK/SE29-25" target="_blank">Tri-Ascend</a> gives him one bazillion clean stock. Despite all this and bad cancels (no chance to early play just get hit to 3) I still manage to make it a game with a bazillion level 3 healers vs 18 or so clean stock. My field is actually too high for him to get over at level 3 but he has so many resources that he drops two <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_MK/SE29-18" target="_blank">restand Ellys</a> and a third red level 3 that I don't remember, suicides the Ellys in (I cancel) and then they all restand and I explode to more attacks. Sure wish I had a <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IM/S07-047" target="_blank">stockbomb</a> right around now... Although it didn't come up I like his single <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_MK/S33-002" target="_blank">bounce</a> tech for certain matchups.<br />
3-1<br />
<br />
Game 5: vs Triad Primus<br />
Ken's 4-0 at this point so no more teamkills, everyone else is in the shadow realm. I notice his name on the bottom of my opponent's slip, and so I know with certainty that I am fighting Triad Primus, a deck I made for someone else. Ironically enough, the guy I'm playing is actually just borrowing the deck from a friend, he wanted to play Puyo but his blobs got held up in the middle of no where on the way to Vancouver. He has these really cool Granblue Fantasy Rin sleeves though. Anyway, I know exactly what is coming, this matchup sort of sucks because their early plays will always be bigger, their level 1 will always be bigger, their level 3 is always easier, etc. etc. Going into this game I actually keep a <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-058" target="_blank">Mayu</a> and two level 0s because I'm pretty sure he has <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-043" target="_blank">Anzu</a> as well for more stable early play. At first I felt I had a rough time climax wise but I noticed he didn't have <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W43-081" target="_blank">Nao</a> at level 0 so it wasn't as bad as I thought. While his deck did normal Triad Primus-y things...I felt that he was milling without really needing to a lot of the time. There were a lot of <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-078" target="_blank">Rins</a> into <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-078" target="_blank">Rins</a> into <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W43-082" target="_blank">Arisu</a>, that type of thing. As a <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-079" target="_blank">Minami</a> player maybe I'm the last person to say this but I really felt that he got himself into really bad cancel/climax situations with all the milling he was doing. He early plays <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W43-080" target="_blank">Rin</a> first and knows to attack with it first before I <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-058" target="_blank">counter it away</a> on his second attack, I get <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-043" target="_blank">Anzu</a> into Rin shortly after and get to chill at 2 a little longer while he goes into 3 with quite a few climaxes out. His level 3 lacks <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W43-090" target="_blank">double attack</a> <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W43-122" target="_blank">climax combos</a> and he doesn't cancel.<br />
4-1<br />
<br />
Game 6: vs Symphogear<br />
Probably the closest to a "bad game" I had for LCQ. I had cards to play and all and don't quite remember the early game and all besides <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_SG/W39-001" target="_blank">Shibiki</a>, but it was in no way terrible until I think mid level 1. With 3 or so climaxes left in 10-12 cards or so I expected to cancel around mid level 2 and then be able to <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-043" target="_blank">Anzu</a> it up. Instead a large chunk stuck and I found myself at 2-6 with definite two climaxes left in like a 3-4 card deck. Not willing to clock into climaxes and level 3 I'm more or less forced to play <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-043" target="_blank">Anzu</a> then brainstorm into refresh. Maybe not the right decision in hindsight but I couldn't really think of a better path forward. I never really recover and just eat straight damage at level 3 from <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_SG/W39-052" target="_blank">Maria</a>.<br />
4-2<br />
<br />
Ken's at 5-1 but not top 8 apparently until 3 people fail deck check (lol) so he gets in at 7th. As for me, I lost to 1st place and someone 5-1 who lost to 1st place so I'm 9th by strength of schedule (after all the deck check failures get sorted out, this includes the Symphogear player I just lost to RIP) Zaelar (KOF beard hat man) is also 4-2 but is quite far down strength of schedule wise and is told to show up to Nats without high hopes.<br />
<br />
Nationals:<br />
Usually regardless of LCQ shenanigans (after the first year Boston regional I've always had to qualify through LCQ) I do the best among our group in Nationals. That totally didn't happen this year. The games will be short. Zaelar actually gets into Nationals with his strength of schedule but is totally not feeling it and declines the position even though he is present at the store.<br />
<br />
Game 1: vs Blue Snake Cat thing Monogatari, Tim?<br />
I'm somewhat familiar with meta Monogatari (fat face <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_MG/S39-007" target="_blank">Mayoi</a>) but am totally unfamiliar with what blue does. It actually doesn't matter though. <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-078" target="_blank">Rin</a> whiffs (no blue characters) and <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-079" target="_blank">Minami</a> manages to mill 3 climaxes and a character. I emphasize the 3 climaxes to my opponent because I'm pretty sure what is about to happen, having played Zaelar enough times. Sure enough I am <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_BM/S15-099" target="_blank">2-souled</a> into oblivion next turn. The rest of the game is trying to equalize damage but it never happens, he quad cancels the last turn as well.<br />
0-1<br />
<br />
Game 2: vs Triad Primus<br />
A NYC face that was unfamiliar to me, he said he was a relatively new player. Either way this was a Triad Primus combo movie and shows why <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-079" target="_blank">Minami</a>/good stuff has a hard ass time against them. He basically gets everything he needs, his <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W43-088" target="_blank">cheap</a> <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W43-100" target="_blank">level</a> <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W43-102" target="_blank">1</a> field is hard to consistently climb over without <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-112" target="_blank">comboing</a>, his <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-043" target="_blank">Anzu</a> is fatter cause of the <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W43-084" target="_blank">global level support</a>, as is his <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W43-080" target="_blank">Rin</a>, he doesn't even need to <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W41-058" target="_blank">level counter</a> my early plays just kill them with the +2500, I find it really hard to maintain any field whatsoever. The only saving grace is he doesn't have <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W43-122" target="_blank">the climax</a> to hit me 5 times but I have an empty field and less than 3 climaxes anyway on the final turn at 3-6. It's here where he does a potentially DQable misplay, as after brainstorming once, he plays another <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W43-084" target="_blank">Karen</a> and <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_IMC/W43-081" target="_blank">Nao</a> in front and brainstorms again without the stock to do so. He flips over the last 3 cards of his library and reveals two climaxes before he realizes what he's done. I think the rules state here that because he gained information that could affect his play (trigger order) it would have been a game loss. To his credit he offers to immediately scoop but I feel this would be akin to taking a game from someone who paused during the super animation of a kill combo. I let him turn his library back over and lose as expected.<br />
0-2<br />
<br />
Shortest Nat run I've had in the four years I've been there, oh well. Ken gets into top cut with a 4-1 record and proceeds to misplay level 1 and not put green in his clock to play <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_KC/SE28-02" target="_blank">Hoppous</a>, what a clown. At least he did really well this time, I always said he should use better decks than Miku. Alex gets into top cut with 3-2 because of some wack ass rule where your strength of schedule is determined by how well-represented your set is in top cut, as Alex is playing Shiyoko which is represented by a whopping zero other players he slides in and keeps the meme alive. Hyeon returned from Korea (forced army?) and qualified in LCQ with 5-1 before making top cut as well for Nationals. However, his first game apparently was the worst game of Weiss ever played, lasting 6 minutes. (9 level 3s and 8 climaxes pass through his hand, clock pass until lose) He reminds me to pick up European fleet though, as I had sort of chilled on the Kancolle after Abyssal. All in all, a pretty good year, I played against a lot of different sets that I wanted to, didn't misplay to the point of DQing myself, and got to actually eat on time on the day of Nationals in exchange for 0-2.<br />
<br />
Next post is on what really made the weekend for me though, mafia lol.Sibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com0tag:blogger.com,1999:blog-6647230.post-19920995570975180042015-07-10T18:53:00.000-04:002015-07-16T06:20:55.324-04:00Examu Cup 2015 Aquapazza brackets <div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-b34ogjK9q9c/VaAuZj7NlHI/AAAAAAAACBY/hMsTwh5Kb-E/s1600/%25E3%2582%25A8%25E3%2582%25AF%25E3%2582%25B5%25E3%2583%25A0%25E3%2582%25AB%25E3%2583%2583%25E3%2583%25972015_%25E6%25B1%25BA%25E5%258B%259D%25E5%25A4%25A7%25E4%25BC%259A%25E3%2583%2588%25E3%2583%25BC%25E3%2583%258A%25E3%2583%25A1%25E3%2583%25B3%25E3%2583%2588%25E8%25A1%25A8_AQ.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-b34ogjK9q9c/VaAuZj7NlHI/AAAAAAAACBY/hMsTwh5Kb-E/s320/%25E3%2582%25A8%25E3%2582%25AF%25E3%2582%25B5%25E3%2583%25A0%25E3%2582%25AB%25E3%2583%2583%25E3%2583%25972015_%25E6%25B1%25BA%25E5%258B%259D%25E5%25A4%25A7%25E4%25BC%259A%25E3%2583%2588%25E3%2583%25BC%25E3%2583%258A%25E3%2583%25A1%25E3%2583%25B3%25E3%2583%2588%25E8%25A1%25A8_AQ.jpg" width="244" /></a></div>
It's that time again where I, as one of the last three remaining people in the entire USA who cares about Aquapazza, (shoutouts to <a href="https://twitter.com/citronettest" target="_blank">Lark</a> and <a href="https://twitter.com/ehuangsama" target="_blank">Ernest</a>, the two others) go over the Examu Cup 2015 Aquapazza brackets. Due to DFC and Nitro+ blasters, this year feels sort of light compared to last year. There's a lot of lesser-known players, and quite a few glaring omissions in the 24 teams lined up for AP this year. No mercy for the clowns using aliases, everyone gets twitter linked if I can figure out who they are. I'll try my best to give breakdowns, but these are my own opinions, so if your name is nobi and you are the only match I get wrong first round brackets cause I overestimate kaiser don't laugh at me ok. Also, assists are switchable, but when I list them at all I will usually list the assist the player is most comfortable with. <br />
<br />
<b>FIRST ROUND</b><br />
<div dir="ltr" id="docs-internal-guid-8220570d-794a-4dc6-22bb-a53c9ee60c61" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">1. 6/20(土) 東京 中野TRF qualified at <a href="http://www.trftrf.com/" target="_blank">Nakano TRF</a> in Tokyo</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Team: <a href="http://www.jiku-chu.com/" target="_blank">軸中心</a> Jikuchu Shin (the name of a sadlife tapestry store) </span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: 藤真拓哉(環) AKA <a href="https://twitter.com/k_moeden" target="_blank">萌えの伝道師/</a></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"><a href="https://twitter.com/k_moeden" target="_blank">Moeden/Moe Missionary</a> Tamaki/Ulthury</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: 珈琲貴族(トウカ) AKA <a href="https://twitter.com/akatuki_rina" target="_blank">暁/Akatsuki</a> Touka/Rina</span></div>
VS<br />
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">2. 5/30(土) 神奈川 タイトーステーション横浜西口五番街 qualified at <a href="https://twitter.com/taito_yokohama5" target="_blank">Taito Station Yokohama 5</a> in Kanagawa</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Team:<a href="http://matome.naver.jp/odai/2132672408637310601" target="_blank"> チャリで来た!</a>The Bicycle has come! (some silly meme from a print club with 4 boys posing)</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: 殿下@茅ヶ崎トウカ(トウカ) <a href="https://twitter.com/denka_hbb" target="_blank">denka</a> Touka/Yuma</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: みゅう(このみ) <a href="https://twitter.com/myuu2518" target="_blank">myuu</a> Konomi/Yuma</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Analysis: Right off the bat we have some annoying team of aliases that I could only figure out by comparing photographs and using Google. Sorry Akatsuki, Denka wins. </span></div>
<br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">3. 5/2(土) 大阪 KSB2015 qualified at KSB2015 in Osaka</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Team: 移動要塞と観覧車 Space Battleship and Ferris Wheel</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: gamera(ささら) <a href="https://twitter.com/Gamera47" target="_blank">gamera</a> Sasara/Ma-ryan/Llyr</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: 真田(アロウン) <a href="https://twitter.com/kuonnnnn1" target="_blank">sanada</a> Arawn/Ma-Ryan/Ulthury ...wait, sanada ARAWN? not Tamaki? What is going on?</span></div>
VS<br />
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">4. 5/31(日) 愛知 ポート24一社店 qualified at <a href="http://www.port24.co.jp/" target="_blank">Port 24</a> in Aichi</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Team: まどぶた Madoka pig</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: ごぼう(カルラ) <a href="https://twitter.com/gobo0421" target="_blank">gobou</a> Karulau/Ma-ryan</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: 322(環) AKA </span><a href="https://twitter.com/goMINI2" target="_blank">ミニッツ/</a><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"><a href="https://twitter.com/goMINI2" target="_blank">mini2</a> Tamaki/Ulthury </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Analysis: A tough one, normally I would easily say gamera's team if sanada was using Tamaki. I'll still say gamera's team but I'm a lot less sure than I normally would be.</span></div>
<br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">5. 7/4(土) 東京 ゲームプラザセントラル八王子店 qualified at Game Plaza Central 8 in Tokyo</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Team: q’s@電撃MTG部 q's at Dengeki MTG Division</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: ジン(千鶴)<a href="https://twitter.com/Jing_K5" target="_blank">jin</a> Chizuru/Yu</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: もりのクマサン(ハクオロ) <a href="https://twitter.com/Loll_Morikuma" target="_blank">morikuma</a> Hakuowlo/Ma-ryan</span></div>
VS<br />
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">6. 7/5(日) 大阪 KO-HATSU(コーハツ) qualified at KO-HATSU in Osaka</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Team:</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: しゃり(このみ) <a href="https://twitter.com/shahrih" target="_blank">shari</a> Konomi/Yuma/Ma-ryan</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: こうや(千鶴) <a href="https://twitter.com/KOUYA0216" target="_blank">kouya</a> Chizuru/Ma-ryan</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Analysis: Man, I want kouya to win. He's amazing, he loves the game, for the longest time I said he was equal or just slightly under OZ, but every time I see him in tournament or something he chokes and loses in silly ways. That and morikuma's our boy, so jin/morikuma team, but I wouldn't mind being wrong either way.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">7. LCQ1</span></div>
VS<br />
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">8. 6/27(土) 富山 アピナ富山南店</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Team: 一人組(北陸勢)</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: 花京院(カルラ) Karulau</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Analysis: Solo entry?</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">9. 6/14(日) 群馬 ザ・サードプラネット高崎店</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Team: こみぱ2はよ It's Comic Party 2</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: カイザー(アロウン) <a href="https://twitter.com/hauko_mmts" target="_blank">kaiser</a> Arawn/Camyu</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: CBA(マルチ) <a href="https://twitter.com/CBA_1175" target="_blank">CBA</a> Multi/Mizuki</span></div>
VS<br />
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">10. 5/24(日) 神奈川 アミューズメントパークジアス上大岡店</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Team: q’s@電撃FC部 q's at Dengeki Fighting Climax Division</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: のび(環) <a href="https://twitter.com/pusuke_n" target="_blank">nobi</a> Tamaki/Llyr</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: OZ(千鶴) <a href="https://twitter.com/JAPANnoOZ" target="_blank">OZ</a> Chizuru/Llyr</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Analysis: Hahaha not making the same mistake again, although honestly I'd be biased to any team OZ is on anyway. That being said, it is sad to see <a href="https://twitter.com/butterkof" target="_blank">butter</a> quit Aquapazza to fully focus on trying to beat <a href="https://twitter.com/GO13151" target="_blank">GO1</a> in Shana mirrors. :V</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">11. 6/7(日) 東京 セガワールドアルカス</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Team: やけつくいき</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: ひのエルフ(モルガン) <a href="https://twitter.com/hino129" target="_blank">hino elf</a> Morgan/Rina</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: GJM(ハクオロ) <a href="https://twitter.com/gjm9999" target="_blank">GJM</a> Hakuowlo/Ma-ryan (Oboro? Who's that?)</span></div>
VS<br />
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">12. 6/27(土) 福島 スーパービンゴ郡山店</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Team: たままる改二</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: 相田ナコ(環) <a href="https://twitter.com/nakorurunoyoru" target="_blank">nako</a> Tamaki/Yuma</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: 毒アンテナ(マルチ) <a href="https://twitter.com/dok_labor" target="_blank">poison antenna</a> Multi/Yu</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Analysis: I will believe in hino elf because he is older than me.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">13. 6/20(土) 広島 アミパラ キャッスル店</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Team: カープ男子</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: やな(環) <a href="https://twitter.com/yana_alo" target="_blank">yana</a> Tamaki/Ulthury</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: ちゃんなご(このみ) <a href="https://twitter.com/nagocc" target="_blank">nago</a> Konomi/Ma-ryan</span></div>
VS<br />
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">14. 5/23(土) 愛知 アーバンスクエア大須店</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Team: ゲームスカイアクアパッツァ勢 Game Sky Aquapazza Force</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: なお(千鶴) <a href="https://twitter.com/nao_099" target="_blank">nao</a> Chizuru</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: ナツメ(環) <a href="https://twitter.com/_natumetuna" target="_blank">natsume</a> Tamaki</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Analysis: nao/natsume team </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">15. LCQ 2</span></div>
VS<br />
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">16. 6/13(土) 福岡 G-stage七隈</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Team: 七隈勢です。</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: まるおさん(モルガン) maruo Morgan</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: 568(カルラ) <a href="https://twitter.com/ai568" target="_blank">568</a> Karulau</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Analysis: These two literally got a bye last year too, I smell conspiracy!</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">17. 6/28(日) 大阪 アミューズメントパークエルロフト</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Team: 美少女格闘ゲーム bishoujo fighting game</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: あごうん(アロウン) agoun Arawn/Mizuki</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: みずちゃま(ハクオロ) <a href="https://twitter.com/mizutyama" target="_blank">mizuchama</a> Hakuowlo</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">VS</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">18. 6/6(土) 高知 トイズ帯屋町店</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Team: 凹レーション</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: とみー(マルチ) <a href="https://twitter.com/tomysozi" target="_blank">tomy</a> Multi</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: ch(トウカ) <a href="https://twitter.com/cho13" target="_blank">cho</a> Touka</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Analysis: mizuchama's team</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">19. 5/24(日) 岡山 ファンタジスタ</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Team: イーズラフ部 E's Laf division</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: 湖のイーズラフ仮面(愛佳) <a href="https://twitter.com/komaki_hiroshi" target="_blank">uragami</a> Manaka</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: 火山のイーズラフ仮面(千鶴) <a href="https://twitter.com/yuuji_08" target="_blank">yuuji</a> Chizuru</span></div>
VS<br />
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">20. 7/5(日) PS3版オンライン予選 qualified online</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Team</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: 鷺ノ宮(環) <a href="https://twitter.com/saginomiya99" target="_blank">saginomiya</a> Tamaki</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: ダイゴ兵(カルラ) <a href="https://twitter.com/daigo_hei" target="_blank">daigo hei</a> Karulau</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Analysis: Oh this is really unfortunate for our Manaka God lol. Team netplay wins.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">21. 6/7(日) 大阪 アテナ日本橋</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Team: ひとり</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: おっぱい(このみ) <a href="https://twitter.com/cure__oppai" target="_blank">oppai</a> Konomi/Ma-ryan</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: BYU(環) BYU Tamaki</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"></span></div>
VS<br />
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">22. 6/21(日) 東京 東京レジャーランド秋葉原店</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Team: 大佐邸</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: 来栖川 和人(千鶴) <a href="https://twitter.com/kurusugawkazuto" target="_blank">Kurusuga Kazuto</a> Chizuru</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: イズミ(モルガン) <a href="https://twitter.com/idumi_yui" target="_blank">izumi</a> Morgan/Rathty</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Analysis: I'm sorry I actually don't know much about any of these players, and I am choosing team BYU just because I've seen his name before.</span></div>
<br />
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">23. 6/28(日) 鹿児島 アミューズメント・リバティー</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Team: 鹿児島リバティ</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: 地方パンピーP(オボロ)AKA <a href="https://twitter.com/sangokusenki2" target="_blank">PEKE</a> Oboro</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: リバティー社員やくも(このみ) <a href="https://twitter.com/yakumo0312" target="_blank">yakumo</a> Konomi</span></div>
VS<br />
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">24. 6/13(土) 埼玉 ビデオゲームミュージアムロボット深谷店</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Team: 真・弾幕結界</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: くにお(リアンノン) <a href="https://twitter.com/akizuki920" target="_blank">kunio</a> Riannon</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Player: おいも(愛佳) <a href="https://twitter.com/makiharaoimo" target="_blank">oimo</a> Manaka</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Analysis: Super Riannon Time all the way</span></div>
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<br /></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">22 Teams (2 last chance), 1 single player team</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">8 Tamaki</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">6 Chizuru</span> </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">5 Konomi</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">4 Karulau</span> </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">3 Touka</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">3 Morgan</span> </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">3 Hakuowlo</span> </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">3 Arawn</span></span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">3 Multi</span> </span> </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">2 Manaka</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">1 Riannon</span> </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">1 Oboro</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">1 Sasara</span></div>
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<br /></div>
<div style="line-height: 1.38;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">So despite losing 16 spots and some shuffling and departing of old names, the character distribution is still more or less the same as last year. I guess the biggest change is the Touka culling, which honestly I am not surprised about in the slightest. That being said, I guess it's time to address some notable gaps. First off, butter Konomi...the ever present era of OZ and butter has ended because of Shana mirrors. I'm not bitter, really. Second, because of butter's disappearance, nobi has joined OZ, and key has no teammate. I hope it's just that and that he'll make LCQ with someone. Third, GO1 and KOG, always a staple to play every single freaking game in existence, are missing (because they are going to EVO I can't believe I forgot since I'm going too :V). Finally, takakun and nao (katakana nao, not hiragana nao) both seem to have moved on to Nitro+, or maybe they couldn't qualify...but nao was an extremely strong Touka, one of the best...</span></div>
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<br /></div>
<div style="line-height: 1.38;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Edit: So actually looking at some of the qualifiers (a lot of them have helpful brackets), I see Key and Butter entered a qualifier! And they lost...to 568's team! Who then lost to hinoelf and GJM lol. The tourney winner comments actually have hinoelf thanking 568 and maruo for their hard work. But that means we'll probably see Key and Butter in LCQ at least, which I'm thankful for.</span></div>
<div style="line-height: 1.38;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"><br /></span>
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Double Edit: Lark suggested I do a full bracket since Japan seems to "enjoy" my "rigorous scientific analyses"...but honestly without knowing the LCQ it's sort of hard. Like if key/butter show up in a bracket that just ruins half if not all the predictions for that bracket...plus I'm going to EVO so it's not like I will be keeping that up to date either.</span></div>
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<br /></div>
<span style="font-family: Arial;"><span style="font-size: 14.6666669845581px; line-height: 20.2399997711182px;">EVO Edit: My flight is in a couple hours and I am very tired but this is my full bracket prediction. There's a lot more guesswork put into these than round 1, maybe I can do a thorough analysis at EVO</span></span><span style="font-family: Arial; font-size: 14.6666669845581px; line-height: 20.2399997711182px; text-align: center;"><span style="font-size: 14.6666669845581px; line-height: 20.2399997711182px;">, just right now, too tired. Also, a huge disclaimer is if butter/Key team is one of the two LCQ. If they are in bracket 1, I would have them win every match and win the bracket but still get third overall. If they are in bracket 2, I would have them win until they get to nobi/OZ.</span></span><br />
<a href="http://4.bp.blogspot.com/-9nvc6MOnp0E/VaeFJuwKSMI/AAAAAAAACB0/rNTTkFRgR98/s1600/predictions.jpg" imageanchor="1" style="font-family: Arial; font-size: 14.6666669845581px; line-height: 20.2399997711182px; margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="320" src="http://4.bp.blogspot.com/-9nvc6MOnp0E/VaeFJuwKSMI/AAAAAAAACB0/rNTTkFRgR98/s320/predictions.jpg" width="244" /></a></div>
Sibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com0tag:blogger.com,1999:blog-6647230.post-14373752215096782292015-04-02T03:50:00.000-04:002015-04-02T12:06:05.840-04:00D-1 ULTIMATE CLIMAX BLADE<a href="http://climax.sega.jp/tournament02.html#seed" target="_blank">http://climax.sega.jp/tournament02.html#seed</a><br />
That time again where I make brackets/information for games no one plays, this will be for D-1 Ultimate Climax Blade, which is the second National Dengeki Bunko Fighting Climax Tournament.<br />
Qualifiers were held over a two month period, special qualifier spots will be explained.<br />
<br />
1/31 Game Party Japan 2015 Qualifiers:<br />
1st Place: <b>とも</b> (tomo) <b>Akira</b><br />
2nd Place:<b> ししど</b> (shishido) <b>Kirito</b><br />
2/1 Club Sega Shinjuku Nishiguchi:<br />
<b>AK Shana</b><br />
2/7 Namba Hills:<br />
<b>〇 Kuroyukihime</b><br />
2/7 Sega World Narita:<br />
<b>OZ Rentarou</b><br />
2/8 Sega World Shizuoka:<br />
<b>SAT Kirito</b><br />
2/8 Hyper Messe:<br />
<b>矢吹可奈 </b>(Yabuki Kana aka Idolmaster! Million Live character) <b>Tomoka</b><br />
2/8 Nagoya Leisureland Sasashima:<br />
<b>サクラバ </b>(Sakuraba) <b>Rentarou</b><br />
2/11 Game Corner Tobu:<br />
<b>jin Asuna</b><br />
2/14 a-cho:<br />
<b>安原絵麻 </b>(Yasuhara Ema aka Shirobako character) <b>Mikoto</b><br />
2/14 Sega World Kurashiki:<br />
<b>hana Rentarou</b><br />
2/14 Sega Akihabara Building 1:<br />
<b>rei Shana</b><br />
2/15 Sega Namba Avion:<br />
<b>GO1 Shana</b><br />
2/15 Sega Hiwada:<br />
<b>niga Kirino</b><br />
2/21 Sannomiya Sanx:<br />
<b>batta Shana</b><br />
2/21 High-tech Sega Niihama:<br />
<b>湊未来 </b>(Mirai Minyato) <b>Kirino</b><br />
2/22 Amipara Technoland:<br />
<b>adder Taiga</b><br />
2/22 The 3rd Planet OZ Hamamatsu:<br />
<b>gosyo Mikoto</b><br />
2/28 GAME SILK HAT Kawasaki Dice:<br />
<b>mel Asuna</b><br />
2/28 High-tech Sega Toyota:<br />
<b>kyamei Akira</b><br />
2/28 Sega Ikebukuro GiGO:<br />
<b>星空さんちの凛ちゃん </b>(Hoshizora sanchi no Rin chan aka Love Live character) <b>Tomoka</b><br />
3/7 Pink Panther Tsukuba:<br />
<b>KOA Asuna</b><br />
3/8 Sega Kagurazaka:<br />
<b>加藤恵 </b>(Katou Megumi aka Saekano character) <b>Kirino</b><br />
3/14 Club Sega Nagoya Fushimi:<br />
<b>SEL Kuroyukihime</b><br />
3/21 Dinos Park Sapporo:<br />
<b>うあったー </b>(uatta-) <b>Taiga</b><br />
3/28 G-COM Wajiro:<br />
<b>隆 Miyuki</b><br />
4/11 Sega Fukui:<br />
TBA<br />
4/11 PS3 Netplay Qualifier:<br />
TBA<br />
4/26 Cosplay Qualifier:<br />
TBA<br />
4/26 Last Chance Qualifier:<br />
TBA<br />
Hydra GP Ranbat Qualifier:<br />
TBA<br />
Last year's Champion seed:<br />
<b>はま~ (</b>hama~)<b> Tomoka</b><br />
<b><br /></b>
Breakdown:<br />
4 Shana<br />
3 Kirino, Rentarou, Asuna, Tomoka<br />
2 Akira, Kuroyukihime, Kirito, Mikoto, Taiga<br />
1 Miyuki<br />
0 Selvaria, Yukina, Shizuo<br />
<br />
So, a more evenly distributed representation this time around, though there still are five spaces left. That being said, it's worth noting that two of the Shanas were noted character specialists of other characters before switching, batta/butter for Kirino and GO1 for Kirito. I get the distinct impression from butter's timeline that he switched to Shana because he did not like Kirino vs Rentarou. I'm surprised at the two Taigas who qualified, also there are a lot of annoying anime waifu aliases as usual.Sibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com0tag:blogger.com,1999:blog-6647230.post-58072823926322553012014-11-12T11:58:00.000-05:002014-11-12T14:29:48.233-05:00WGP 2014 Abington, MA - Oct 19, 1:00 PM, Battleground Games and HobbiesDisclaimer: I waited on this post for super long and I have forgotten a lot of the exact details. <br />
Off to Boston, for FOUR slots vs New York's 2!<br />
Last year, we had trouble getting eight people to even get the four slots (stole a Magic player off the street, gave him a vanilla deck)<br />
This year, twenty four people showed up, including quite a few people from New York qualifier.<br />
In fact I saw two of the people I played in NY, Jonny Li and Leonardo. <br />
Chance of cannibalization was high, since we were bringing EIGHT of us. (Littledagger wasn't playing, and Setrajonas had a trial deck, but Moku, K, AngelofSol, Sumazndude, Comic-z, and I were out for blood)<br />
I was really hoping to dodge all of those guys plus the guys I played from NY.<br />
.<br />
Game 1: vs Da Capo G Himeno/bodyguard, Ryan G, 1st<br />
Antman continues to enforce his Da Crapo meta on his local scene by donating 9001 Da Crapo decks to all locals without actual decks. However, this deck he donated was actually not all vanillas, but a Himeno/<a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DC/W01-036" target="_blank">bodyguard</a> deck. Himeno does this annoying thing where she gets summoned by <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DC3/W23-048" target="_blank">an event</a> at level 2, <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DC3/W23-027" target="_blank">summons more clowns</a> from their clock when she climax combos and heals to field and gets around Hibiki/Verniy, and in general gets very annoying. I remember he did just that at level 2. I remember I tried to kill Kotori bodyguard off and even though I knew he had a counter I miscalculated (since I wanted to kill Himeno later as well) as counter power stays on the char (especially useful on a bodyguard who stays buffed). At level 3 he put down the <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DC/W23-026" target="_blank">RRR version of the stock replacer</a> but didn't have enough to replace my 8+ non climax stock so thank god for that. If I remember correctly even though his field was pretty big from level 2 onwards I didn't really care as I had a ton of stock, was really compressed, had Junyou, and was just doing damage. I think Kotori was actually still alive at the end of the game when I won.<br />
1-0<br />
<br />
Game 2: vs Kantai Collection G/Y Shima/Akagi/Musashi, Leonardo F, 1st<br />
Same guy from Flushing, same deck! I have however opened a slot to put clockcore 1/1 Yahagi in my own deck, and I run a single level counter Zuihou now. This game if I remember was pretty funny. Leonardo sort of slow plays level 0 and level 1 which I'm not really sure why since those are the easiest parts of the game to play for the G/Y Shimakaze variant in my opinion. Either way, we end up Shimakazeing each other for a while, I remember the damage race is much much closer this time, however two key events happen, which is he clockcores a climax from Yahagi, and his refresh climax is a climax as well. In the end Musashi very nearly ends me and leaves me at 3/6 but I luck out super hard.<br />
2-0 <br />
<br />
Game 3: vs Da Capo Newspaper, Carl G aka Antman, 1st<br />
The man the myth the legend, and also the organizer of last year's Boston quals that called time on Comic-Z and me 10 minutes early! Since he didn't qualify at Flushing #1, he's forced to play in his own tournament and have an assistant run it instead. He's playing newspaper this time of his bazillion Da Capo decks, and running 3 soul draw 1 climaxes which I honestly had never seen until this match. This match was wacky. After the normal storm of Riccas at level one, there wasn't much else coming down. More or less by level 2 I stopped clocking since I had so much stock and card advantage...however Carl decided to just not take damage for the entire rest of the game using that <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DC3/W18-071" target="_blank">2 stock shuffler</a>. He whiffed his brainstorms multiple times, and then would triple cancel, and this lasted for some comical amount of turns, while I slowly took damage from level 0s ramming into my field. In the end, I had to try to Akagi force in something like 5 damage and of course it cancelled. Angelofsol kept saying I had misplayed by playing Akagi and dumping all my stuck (of which there was 12? 13? by then but a couple climaxes in there) but honestly he was just refusing to take any damage anyway, I was probably not killing him that turn but it's not like I had much chance living through that turn as well.<br />
2-1<br />
<br />
3 rounds was enough to determine top 4 and unfortunately I lose to AngelofSol by .0111 points or w/e according to Swiss rankings. Comic-z, sumazndude and Moku all fail to qualify as well but AngelofSol and K get in at 4th and 1st respectively. Johnny Li also was 2-1 and apparently misplayed very badly against K, he was running Little Busters this time and played his mill 3 counter and put a trigger on their deck counter in the wrong order that would have saved him. Carl wants a top 3 Da Capo finish (Angel was running DC) so top 4 proceeds to determine final placing. In the end K forfeits to Angelofsol and so the 1 2 3 Da Crapo result for Boston quals is achieved. This was really our best chance to qualify and we failed so it is back to Flushing again the next week for another qualifier.Sibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com1tag:blogger.com,1999:blog-6647230.post-17902217358102466952014-10-12T22:04:00.000-04:002014-11-12T14:30:13.222-05:00WGP 2014 Regionals Flushing, NY - Oct 12, 1:00 PM, Duel Zone CollectiblesIt's been almost a year lol since I did a card report, I actually skipped 2013 Nationals tourney report, so I'll do a tl;dr catchup to the best of my ability.<br />
tl;dr Phantom x2, Fatex2, first game 3 climax hand, squeak out at 3/6, second game destroy, third game destroy, fourth game lose, 3-1 lose the 4/16 lottery cut for top 8, gg "double elimination."<br />
<br />
Anyway, none of us had played recently, some in like half a year, so we (Comic-z aka Ed, sumazndude aka ken, zaelar, angelofsol) played a lot of games in the last week to remember how to play. Everyone rusty as hell, misplays everywhere, not looking good! I was playing Rewrite until last Wednesday since I finally got my Kantai Collection cards, made a deck in a day, and then went 8-0 vs Comic and Ken with it with pure mindlessness, so I switched. It's a really different style than what I'm used to playing (gates, 1k 1souls, heals, huge changes, etc.) but it's extremely brainless. Basically it's Green Yellow anti everything <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_KC/S25-056" target="_blank">Hibiki</a> <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_KC/S25-006" target="_blank">Hatsukaze</a> <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_KC/S25-003" target="_blank">Shimakaze</a> <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_KC/S25-035" target="_blank">Akagi</a> chain, I use <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_KC/S25-028" target="_blank">Junyou</a>, and not only that, I use FOUR Junyou. It also has an interesting level 0 make-a-runner gimmick with <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_KC/S25-155" target="_blank">Kasumi</a> where you ram other cards forward or put shit like Hatsukaze up front then have her reverse something so Hatsukaze comes back and you save card advantage, this helps since we're not running <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_KC/S25-061" target="_blank">Inazuma</a>. Testing this deck against my Rewrite was a fucking headache and showed me that I'm not nearly ready enough to play Rewrite at tourney, should have started training earlier but whatever.<br />
<br />
Game 1: vs Kantai Collection B/G, Mario C, 2nd<br />
Went 2nd, he was playing blue, his choice of 3 was <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_KC/S25-061" target="_blank">Inazuma</a>, which is a good choice if you're not playing yellow Kantai Collection. I don't remember too much except my climax spread wasn't that good, and when I had two cards left in library that I knew weren't climaxes I didn't Compass until after I had flipped them over so he rightly said I couldn't counter at that point when I was about to refresh. Anyway he did 8 damage or so in a single turn at level 2 cause of a two soul and somehow out soulrushed me, I didn't think his deck was better constructed though. He was getting climax fucked early too but I could not take advantage and the 8 swing was really severe and ended the game before I could really do anything. Other noteworthy thing was he ran <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_KC/S25-129" target="_blank">Suzuya</a> <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_KC/S25-137" target="_blank">change</a>.<br />
0-1<br />
<br />
Game 2: vs Love Live Y, Johnny L, 2nd<br />
Playing Love Live, I recognized most of the cards since my fraudulent proxy Love Live deck days besides the level 3s. Turn one he played 3.5k <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_LL/W28-010" target="_blank">Umi</a> that deck checks. On my turn I played <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_KC/S25-056" target="_blank">Hibiki</a> and <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_KC/S25-155" target="_blank">Kasumi</a>, <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_KC/S25-034" target="_blank">2k 1ed</a> Kasumi to reverse Umi and do my level 0 card advantage runner gimmick. He started insisting the resting of the other character was a cost and that I could not rest the Hibiki again so I could not take advantage of Kasumi's effect. I objected very strongly, took out the English translation to show the Japanese wording, and called a judge. Obviously this card would not be played at all in Japan if you could not retreat an already rested character in the front row, the entire point is to make runners of other cards and keep card advantage.<br />
<blockquote class="tr_bq">
【自】 このカードのバトル相手が【リバース】した時、あなたは他の自分のキャラを1枚選び、【レスト】し、後列のキャラのいない枠に動かす。</blockquote>
Hell, how does that even look like a cost, that's a fucking effect that happens cause I reversed one of his characters. Therefore you do it to the best of your ability, if she's already rested, who cares, you can't rest her, then you move her to the back. If she was reversed, you'd rest her, move her back too (that's the cooler way to use the card.) The reason I got sort of ticked is because he said I should know my own cards, except the ENTIRE PURPOSE I WAS PLAYING THE CARD FOR was being challenged. Anyway this ruling took 10 minutes lol, because the two judges over Skype doing the ruling actually disagreed with each other, but my ruling prevailed at the time. Rest of the game was formulaic, he got out 2 of the <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_LL/W24-005" target="_blank">level 1 Eri</a>, I didn't really care because this deck doesn't, so I just kept swinging with 0 costers and 1k 1 souls and he couldn't cancel. Anyway the most noteworthy thing about this game was the colossal misplay I did at level 3. Level 3 0 vs Level 3 4, I have two Akagis and I think level 2 sub, no climax though, and he had 2 climaxes in the midst of 5 cards. Instead of hitting for 2 3 times since he would take refresh damage, I played Junyou lol, and swung for 3, cancelled on 3rd, swung for 3 again, cancelled, swung and trigger so swung for 4, and he cancelled post refresh (so he was at 3/5). Then he almost killed me cause he played the<a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_LL/W24-003" target="_blank"> level 2 Nozomis</a> I ran in my proxy deck but I triple cancel lol. So yeah I fucked up but I still won..he should have been dead two turns ago. Honestly really bad play on my part, his deck and play were pretty good, but I feel like his deck would generally have a hard time against such a mindless deck like mines.<br />
1-1 <br />
<br />
Game 3: vs Kantai Collection G/Y Shima/Akagi/Musashi, Leonardo F, 2nd<br />
Going second again, my coin is really failing me. Shipgirl mirrors yay! This guy's deck was actually really close to mine, yellow green <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_KC/S25-035" target="_blank">Akagi</a> <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_KC/S25-056" target="_blank">anti</a>-<a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_KC/S25-006" target="_blank">everything</a> <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_KC/S25-003" target="_blank">Shimakaze</a> sequence. However, he ran <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_KC/S25-002" target="_blank">Musashi</a>, which I honestly think is the weakest of the choose 3, especially if you're running yellow. <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_KC/S25-028" target="_blank">Junyou for life</a>. Also ran <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_KC/S25-010" target="_blank">Yahagi</a>, which is a really good card, but my deck is really mindless at the moment so I don't even give myself the decision whether to clockcore or not. Anyway we slow play each other, he hits level 1 first, Shimakazes, I hit level 1 after, Shimakazes, etc. He's bringing back Akagis but I'm bringing back Junyous. At level 2 Junyou really kicks in, he eats a lot of damage to level 3, like almost a full level ahead. Doesn't matter that he can play 2 Akagis and Musashi and shoot my stuff to clock now, I have Akagi and my own climax in hand and the life difference is really large, I never need to clock again. Final turn is me just having to do 3 damage so I overplay Junyou and just climax combo. Here I misplay again because I had two Hatsukazes so my Akagi was actually 12.5K, equal to his Akagi, so she would have been shot to clock, since he insisted his was higher and I didn't do the math in time. Didn't matter but I really need to clean up my play.<br />
2-1 <br />
<br />
Game 4: vs Nisekoi B/R, Tianyu W, 2nd<br />
This game was...interesting. Interesting like last year's game vs Shining Force EXA interesting. Nonexistent level 1 game, nonexistent level 2, honestly I just had nothing to play, he did so much brainstorming and pendant moving and w/e and I couldn't draw anything at all, but the biggest kicker was 9 or so damage hit to 3/6 so I couldn't even clock. In the end I was at 3/6 with zero cards in hand, 1 stock, and only two Junyous on field, and I drew a Shimakaze climax and I said go. He damaged himself to level 3 (since he was at like 2/5) and played Marika. The end. Honestly I felt I didn't even lose to the deck, I just didn't get to play period. Of all the people I really wanted a rematch with this deck and this set, because I have zero experience with it and honestly I still have zero experience with it because I didn't have cards to play. There were no double attacks because 99% of the game I had no field in front. Sort of a really bad ender. I think this game also fucked over ken, who at the time was 3-1, and who had beaten 2nd place directly, because I think it raised the points of my opponent, so it raised the points of 2nd place as well (since he had beaten him) in the swiss rankings. 2nd place btw was as troll who ran Guilty Clowns and spoiled a lot of good players' days, but ken said he steamrolled him.<br />
2-2 rip<br />
<br />
So yeah rough for coming back to tourney Weiss, plus 2 spots for a 30 person tourney. Ken as usual does pretty well in these environments though. Myself, not happy with the way I played game 1 and game 2, the second could have very easily let him win. Game 4 was just whatever, that's Weiss. Hopefully way less misplays next qualifier, which is next week in Boston.<br />
<br />
Postscript: Right, the final standings were Ken at 3rd at 3-1, missing out cause of Swiss points to Guilty Clowns even though he beat him straight up, I'm at 2-2, zaelar is at 2-2, AngelofSol at 2-2, and comic at 0-4 lol. Apparently comic got Weissed really hard, but shoutouts in particular to the Haruhi Aliens player who USED THE EVENT COUNTER ON COMIC'S STOCK SOUL CLIMAX aka it's not a continuous effect since it's not a +2 soul or +1K 1 soul aka YOU FUCKED UP.Sibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com1tag:blogger.com,1999:blog-6647230.post-5796919438902287822014-09-04T17:49:00.001-04:002014-09-05T17:44:15.759-04:00Dengeki Bunko Fighting Climax Summer National Tournament<a href="http://climax.sega.jp/tournament03.html"></a><a href="http://climax.sega.jp/tournament03.html">http://climax.sega.jp/tournament03.html</a><br />
A bit late lol it already finished (wasn't paying too much attention, but character breakdown from the qualifiers)<br />
1. SAT Kirito (Melty, UNI, UNIEL)<br />
2. kasumi LOVE Asuna (KOF, Arcana, UNI, P4U)<br />
3. GO1 Kirito (Melty, Aquapazza, P4U, UNIEL)<br />
4. jin Asuna (Melty, BBCS, Aquapazza, UNI, UNIEL)<br />
5. imo Shizuo (GG)<br />
6. Shieru Kuroyukihime (Aquapazza)<br />
7. batta- Kirino (KOF, Aquapazza)<br />
8. naoto Kirito<br />
9. maruyan Kuroyukihime (Melty)<br />
10. gosyo Mikoto (KOF, SF4 he was on kyabetsu team lol)<br />
11. Yuu Shana (Melty)<br />
12. dora Asuna (Melty, not that dora)<br />
13. hama~ Tomoka (GG, P4U)<br />
14. shishido Asuna <br />
15. shou Tomoka<br />
16. OZ Rentarou (KOF, Aquapazza, char switch!)<br />
17. iwao Kirino (Arcana, Aquapazza)<br />
18. Nikaido Chizuru Shana (only alias no one knows who it is, named after some mobamas char)<br />
19. yukiteru Mikoto<br />
20. mitsuya Kirino<br />
21. KOA Asuna<br />
22. rei Asuna (Melty, Aquapazza)<br />
23. Rio. Asuna<br />
24. B. J Shana<br />
25. mel Asuna<br />
26. niga Kirino (GG, Melty)<br />
27. bob Kuroyukihime (Melty)<br />
28. masao Kirino<br />
29. tomo Shana (Arcana, Aquapazza, P4U)<br />
30. eve Asuna (UNIEL)<br />
Last chance 1: asami Shana<br />
Last chance 2: nietono Shana<br />
<br />
7 Asuna<br />
7 Shana<br />
4 Kirito<br />
4 Kirino<br />
3 Mikoto<br />
3 Kuroyukihime<br />
2 Tomoka<br />
1 Shizuo<br />
1 Rentarou<br />
0 Taiga<br />
0 Miyuki<br />
0 Yukina<br />
<br />
Winner: hama~ Tomoka<br />
2nd: batta- Kirino<br />
Top 4: bob Kuroyukihime, rei Shana<br />
Top 8: imo Shizuo!, eve Asuna, tomo Shana, niga KirinoSibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com0tag:blogger.com,1999:blog-6647230.post-24740691942514286272014-03-22T13:41:00.004-04:002014-04-24T14:44:02.502-04:00Examu Cup 2014 Aquapazza full results<br />
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<a href="http://1.bp.blogspot.com/-Wd8e8UjSqY8/U1lbWEacxRI/AAAAAAAABdU/7_304-PM00A/s1600/%E3%82%A8%E3%82%AF%E3%82%B5%E3%83%A0%E3%82%AB%E3%83%83%E3%83%972014+%E6%B1%BA%E5%8B%9D%E5%A4%A7%E4%BC%9A%E3%83%88%E3%83%BC%E3%83%8A%E3%83%A1%E3%83%B3%E3%83%88%E8%A1%A8+AQr.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-Wd8e8UjSqY8/U1lbWEacxRI/AAAAAAAABdU/7_304-PM00A/s1600/%E3%82%A8%E3%82%AF%E3%82%B5%E3%83%A0%E3%82%AB%E3%83%83%E3%83%972014+%E6%B1%BA%E5%8B%9D%E5%A4%A7%E4%BC%9A%E3%83%88%E3%83%BC%E3%83%8A%E3%83%A1%E3%83%B3%E3%83%88%E8%A1%A8+AQr.gif" height="423" width="640" /></a></div>
<br />
Full results according to the slideshow of rounds from what I saw, I think I was wrong on only one pick first round. I might miss some cause they weren't shown.<b> </b><br />
Winners in bold.<br />
<br />
<b>FIRST ROUND </b><br />
1. あかがみ|暁(トウカ)/アルティメット愛佳(愛佳)<br />
akagami: akatsuki(touka)/ultimate manaka aka uragami (manaka)<br />
VS<br />
<b>2. 弾幕結界ブラックレーベル|くにお(リアンノン)/みゅう(このみ)</b><br />
<b>darnmaku kekkai black label: kunio aka KA aka SUPER RIANNON TIME(Riannon)/myuu(Konomi) </b><br />
<br />
3. 輝きの向こう側へ|cho(トウカ)/BYU(環)<br />
kagayaki no mukougawa: cho(Touka)/BYU(Tamaki)<br />
VS<br />
<b>4. KIRA☆Power|アイカツ!おじさん(環)/ジン(千鶴)</b><br />
<b>KIRA☆Power: aikatsu!ojisan(Tamaki)/Jin(Chizuru)</b><br />
<br />
5. ふうせんええ加減にせえよ|ミニッツ(環)/とみー(マルチ)<br />
fuusen eekagenniseeyo: minittsu(Tamaki)/tomy(Multi)<br />
VS (SHOWCASE MATCH)<br />
<b>6. QZ党@西日暮里本部|OZラックス(千鶴)/大宮の風の剣聖バター(このみ)</b><br />
<b>QZ Party@Nishi-nippori HQ: OZ(Chizuru)/batta(Konomi)</b><br />
<br />
<b>7. ハンバーグ食べに来ました|ナツメ(環)/みずちゃま(ハクオロ)</b><br />
<b>hamburger time has come: natsume(Tamaki)/Mizuchama(Hakuowlo)</b><br />
VS<br />
8. アイチコワイ|オオゾネ(ハクオロ)/タマ姉の薄っぺらい本(環)<br />
aichi kowai: oozone(Hakuowlo)/tama-nee thin book(Tamaki)<br />
<b><br /></b>
9. 1/2|戦闘員ヒョータ(モルガン)/アスク(トウカ)<br />
1/2: sentouin hyouta(Morgan)/Asuku(Touka)<br />
VS<br />
<b>10. HALF & HALF|真田@藤沢環(環)/殿下@茅ヶ崎トウカ(トウカ)</b><br />
<b>HALF & HALF: Sanada(Tamaki)/Tenka(Touka)</b><br />
<br />
11. ジャイアンとスネ夫|GJM(オボロ)/萌えの伝道師(環)<br />
Gian and Sueno: GJM(Oboro)/Moe missionary(Tamaki)<br />
VS<br />
<b>12. 平均年齢28才|日野(34)(モルガン)/ガメラ(22)(ささら)</b><br />
<b>Average age 28: hino(34)(Morgan)/Gamera(22)(Sasara)</b><br />
<b><br /></b>
<b>13. 念願の切符を手に入れたぞ!!|まるおさん(モルガン)/568(カルラ)</b><br />
<b>the ticket of my dreams is in my hands!!: maruo-san(Morgan)/568(Karulau)</b><br />
VS<br />
14. 当日予選抜け2|<br />
Last chance qualifier 2<br />
<b><br /></b>
<b>15. QZ党@北海道九州支部|ダイゴ兵(カルラ)/鷺ノ宮(環)</b><br />
<b>QZ Party@Hokkaido Kyushu branch: daigo(Karulau)/saginomiya(Tamaki)</b><br />
VS (SHOWCASE MATCH)<br />
16. たままる!\(^q^)/|ナコ姉(環)/毒アンテナ(マルチ)<br />
tamamaru! \(^q^)/: nakonee(Tamaki)/Poison antenna(Multi)<br />
<br />
17. 風船これくしょん|後藤GTO(アロウン)/ごぼう(カルラ)<br />
fuusen collection: GTO aka fuusen(Arawn)/gobou(Karulau)<br />
VS<br />
<b>18. みかくにんぐッ!|セイルル(マルチ)/しゃり(このみ)</b><br />
<b>unconfirmed!: seiruru(Multi)/shari(Konomi)</b><br />
<br />
19. 燃えジャス勢|Mr.ブシドー(ハクオロ)/両儀式(千鶴)<br />
moe JAS zei: Mr. Bushido(Hakuowlo)/Ryougi Shiki(Chizuru)<br />
VS (SHOWCASE MATCH)<br />
<b>20. ゲームスカイをよろしく|なお(千鶴)/まく(愛佳)</b><br />
<b>Welcome to Game Sky: nao(Chizuru)/maku(manaka)</b><br />
<br />
21. 元サブカル勢|エムジマ(環)/ネームレス(カルラ)<br />
unknown subculture group: emujima(Tamaki)/nameless(Karulau)<br />
VS<br />
<b>22. Wake Up,Boys!|タカくん(このみ)/ナオくん(トウカ)</b><br />
<b>Wake Up, Boys!: takakun(Konomi)/nao(Touka)</b><br />
<br />
23. 当日予選抜け1|<br />
Last chance qualifier 1<br />
vs<br />
<b>24. 目が覚めた|大斬り(カルラ)</b><br />
<b>i've woken up: daigiri (Karulau)</b><br />
<br />
<b>25. Mr.カラテ|小路KOG(環)/GO1-3151(千鶴)</b><br />
<b>Mr. Karate: KOG(Tamaki)/GO1(Chizuru)</b><br />
vs (SHOWCASE MATCH)<br />
26. ロックウエスト|もじりーちぇ(環)/マナ(カルラ)<br />
rockwest: mojiriiche(Tamaki)/mana(Karulau)<br />
<br />
27. ドリームクラブ|NoName(トウカ)/カイザー(アロウン)<br />
dream club: noname(Touka)/Kaiser(Arawn)<br />
vs<br />
<b>28. QZ党広島大阪支部R|key(モルガン)/のび(環)</b><br />
<b>QZ Party Hiroshima Osaka Branch R: key(Morgan)/nobi(Tamaki)</b><br />
<b><br /></b>
29. 俺がHIDだ~!|HID(トウカ)/あごうん(アロウン)<br />
I am HID!: HID(Touka)/agoun(Arawn)<br />
vs<br />
<b>30. もりくまるちぷろ|もりのくまさん(ハクオロ)/マルチプロ(マルチ)</b><br />
<b>morikumultipro: mori no kuma san(Hakuowlo)/multipro aka Owen(Multi)</b><br />
<br />
31. ガチエンジョイ勢|みやもと(トウカ)/カネコ(アロウン)<br />
gachi enjoy zei: miyamoto(Touka)/kaneko(Arawn)<br />
vs<br />
<b>32. いとりん様が見てる|いとりんはよとれや(千鶴)/ぐっち@SANGOU(モルガン)</b><br />
<b>itorin-sama is watching: itorin(Chizuru)/gucchi(Morgan)</b><br />
<br />
<b>Second Round</b><br />
<b>2. 弾幕結界ブラックレーベル|くにお(リアンノン)/みゅう(このみ)</b><br />
<b>darnmaku kekkai black label: kunio aka KA aka SUPER RIANNON TIME(Riannon)/myuu(Konomi) </b><br />
vs <b></b><br />
4. KIRA☆Power|アイカツ!おじさん(環)/ジン(千鶴)<br />
KIRA☆Power: aikatsu!ojisan(Tamaki)/Jin(Chizuru)<br />
<br />
<b>6. QZ党@西日暮里本部|OZラックス(千鶴)/大宮の風の剣聖バター(このみ)</b><br />
<b>QZ Party@Nishi-nippori HQ: OZ(Chizuru)/batta(Konomi)</b><br />
<b>vs</b><br />
7. ハンバーグ食べに来ました|ナツメ(環)/みずちゃま(ハクオロ)<br />
hamburger time has come: natsume(Tamaki)/Mizuchama(Hakuowlo)<br />
<br />
<b>10. HALF & HALF|真田@藤沢環(環)/殿下@茅ヶ崎トウカ(トウカ)</b><br />
<b>HALF & HALF: Sanada(Tamaki)/Tenka(Touka)</b><br />
vs<br />
12. 平均年齢28才|日野(34)(モルガン)/ガメラ(22)(ささら)<br />
Average age 28: hino(34)(Morgan)/Gamera(22)(Sasara)<br />
<br />
13. 念願の切符を手に入れたぞ!!|まるおさん(モルガン)/568(カルラ)<br />
the ticket of my dreams is in my hands!!: maruo-san(Morgan)/568(Karulau)<br />
vs<br />
<b>15. QZ党@北海道九州支部|ダイゴ兵(カルラ)/鷺ノ宮(環)</b><br />
<b>QZ Party@Hokkaido Kyushu branch: daigo(Karulau)/saginomiya(Tamaki)</b><br />
<br />
18. みかくにんぐッ!|セイルル(マルチ)/しゃり(このみ)<br />
unconfirmed!: seiruru(Multi)/shari(Konomi)<br />
vs<br />
<b>20. ゲームスカイをよろしく|なお(千鶴)/まく(愛佳)</b><br />
<b>Welcome to Game Sky: nao(Chizuru)/maku(manaka)</b><br />
<br />
<b>22. Wake Up,Boys!|タカくん(このみ)/ナオくん(トウカ)</b><br />
<b>Wake Up, Boys!: takakun(Konomi)/nao(Touka)</b><br />
vs<br />
24. 目が覚めた|大斬り(カルラ)<br />
i've woken up: daigiri (Karulau)<br />
<br />
25. Mr.カラテ|小路KOG(環)/GO1-3151(千鶴)<br />
Mr. Karate: KOG(Tamaki)/GO1(Chizuru)<br />
<b>vs </b><br />
<b>28. QZ党広島大阪支部R|key(モルガン)/のび(環)</b><br />
<b>QZ Party Hiroshima Osaka Branch R: key(Morgan)/nobi(Tamaki)</b><br />
<br />
<b>30. もりくまるちぷろ|もりのくまさん(ハクオロ)/マルチプロ(マルチ)</b><br />
<b>morikumultipro: mori no kuma san(Hakuowlo)/multipro aka Owen(Multi)</b><br />
<b>vs</b><br />
32. いとりん様が見てる|いとりんはよとれや(千鶴)/ぐっち@SANGOU(モルガン)<br />
itorin-sama is watching: itorin(Chizuru)/gucchi(Morgan)<br />
<br />
<b>Third Round</b><br />
2. 弾幕結界ブラックレーベル|くにお(リアンノン)/みゅう(このみ)<br />
darnmaku kekkai black label: kunio aka KA aka SUPER RIANNON TIME(Riannon)/myuu(Konomi)<br />
vs (Unfortunate lol, kunio can body Chizurus but he does poorly against OZ)<br />
<b>6. QZ党@西日暮里本部|OZラックス(千鶴)/大宮の風の剣聖バター(このみ)</b><br />
<b>QZ Party@Nishi-nippori HQ: OZ(Chizuru)/batta(Konomi)</b><br />
<br />
10. HALF & HALF|真田@藤沢環(環)/殿下@茅ヶ崎トウカ(トウカ)<br />
HALF & HALF: Sanada(Tamaki)/Tenka(Touka)<br />
vs<br />
<b>15. QZ党@北海道九州支部|ダイゴ兵(カルラ)/鷺ノ宮(環)</b><br />
<b>QZ Party@Hokkaido Kyushu branch: daigo(Karulau)/saginomiya(Tamaki)</b><br />
<br />
20. ゲームスカイをよろしく|なお(千鶴)/まく(愛佳)<br />
Welcome to Game Sky: nao(Chizuru)/maku(manaka)<br />
vs<br />
<b>22. Wake Up,Boys!|タカくん(このみ)/ナオくん(トウカ)</b><br />
<b>Wake Up, Boys!: takakun(Konomi)/nao(Touka)</b><br />
<br />
<b>28. QZ党広島大阪支部R|key(モルガン)/のび(環)</b><br />
<b>QZ Party Hiroshima Osaka Branch R: key(Morgan)/nobi(Tamaki)</b><br />
vs<br />
30. もりくまるちぷろ|もりのくまさん(ハクオロ)/マルチプロ(マルチ)<br />
morikumultipro: mori no kuma san(Hakuowlo)/multipro aka Owen(Multi)<br />
<br />
<b>Fourth Round</b><br />
6. QZ党@西日暮里本部|OZラックス(千鶴)/大宮の風の剣聖バター(このみ)<br />
QZ Party@Nishi-nippori HQ: OZ(Chizuru)/batta(Konomi)<br />
vs<br />
<b>15. QZ党@北海道九州支部|ダイゴ兵(カルラ)/鷺ノ宮(環)</b><br />
<b>QZ Party@Hokkaido Kyushu branch: daigo(Karulau)/saginomiya(Tamaki)</b><br />
<br />
22. Wake Up,Boys!|タカくん(このみ)/ナオくん(トウカ)<br />
Wake Up, Boys!: takakun(Konomi)/nao(Touka)<br />
vs<br />
<b>28. QZ党広島大阪支部R|key(モルガン)/のび(環)</b><br />
<b>QZ Party Hiroshima Osaka Branch R: key(Morgan)/nobi(Tamaki)</b><br />
<br />
<b>Finals Round</b><br />
<b>15. QZ党@北海道九州支部|ダイゴ兵(カルラ)/鷺ノ宮(環)</b><br />
<b>QZ Party@Hokkaido Kyushu branch: daigo(Karulau)/saginomiya(Tamaki)</b><br />
<b>vs</b><br />
28. QZ党広島大阪支部R|key(モルガン)/のび(環)<br />
QZ Party Hiroshima Osaka Branch R: key(Morgan)/nobi(Tamaki)Sibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com0tag:blogger.com,1999:blog-6647230.post-3140105145534522872014-03-18T02:08:00.000-04:002014-04-23T00:46:57.658-04:00Dengeki Bunko Fighting Climax first tournament stream impressionsDisclaimer: My experience with the game was from the first two day location test at Club Sega in Shinjuku, I'll be posting my impressions of the stream based on my experiences from back then. There are some obvious changes now, like two moves per assist (thank god, it was so limiting before), and a ton of new assists, plus the two new characters Tomoka and Kirito.<br />
<br />
I think there is a nerf to some of the DP super armor in the game, I saw Shana's 2AB get beat on wakeup, though I think it's because the guy didn't mash the followup fast enough instead of it being safe jumped. However I do remember seeing Shana's AB? get outright beat on startup once.<br />
<br />
Revision: There is a new move called Impact Break (AB and 2AB are called Impact Skills) which is done with 4AB, it's basically a very fast overhead with a launcher followup that<strike> automatically breaks AB/2AB super armor</strike> HAS FUCKING SUPER ARMOR OF ITS OWN. This is what Xie meant by people doing meaty 4AB to prevent AB/2AB on wakeup. Unfortunately I am an idiot, Xie wasn't referring to 4AB <b>breaking</b> AB/2AB super armor, rather he was referring to using 4ABs OWN SUPER ARMOR to absorb the reversal. This explains the highly increased spam of what looked to be short hop instant overheads in the game, it's people actually spamming the crap out of 4AB. Think 3S universal overhead that has enough super armor to win air to air and leads into a launcher. <br />
<br />
Let's get this out of the way ASAP, Shana is still the best character in the game. I only saw BUFFS and more stupid shit from that character from the last time I played her.<br />
1. Her Roman Cancel has INVULNERABILITY meaning she can use it as a reversal or pause the game midscreen like UniB, this might have been present in loctest but the tournament winner abused the shit out of it to the point that he always sat on his trump cards instead of using them for meterless combo extenders out of AB.<br />
2. Her revised ground EX236 super CAN BE RELAUNCHED AFTER and cancelled FROM THROW, meaning in corner she gets throw -> EX236 -> 5B relaunch starter. Midscreen she gets throw -> EX236 -> BC (roman cancel) -> super.<br />
3. She now? has a rejump chain on standing characters, meaning she can land a jC or jB, do 5AB, jump cancel into a rising jB and come back down with a jC, already extending her on average very long combos.<br />
4. The gradual meter gain system is THE SAME from the location test, but she has a RC, meaning she is one of the few characters who can just combo supers into supers.<br />
<br />
So yeah, game spits out meter for free, but Shana's one of the few who can use ALL DA BARS, plus rejump combo, plus revised EX236 relaunch off throws, plus empty Roman Cancel is actually an amazing reversal/pause button/whiff punisher/meterless combo extender/meterless anything.<br />
<br />
Tomoka looks actually interesting in an uninteresting game. She sort of plays different than the rest of the super homogenized cast (besides Kuroyukihime, who plays different in a bad way), the fact she has all those cancellable ex assists and such means she has a lot of interesting delayed mixups and such instead of just mashing sword normals/specials. Her instant overhead is pretty fucking fast as well.<br />
<br />
Kirito looks top 3 easily, maybe 2nd behind Shana. His Dual Weild BC is not a straight Roman Cancel, he can't do it on block so it's not nearly as broke as Shana cancelling her DPs safely, but he can do it on hit and it gives a substantial damage boost plus improvement to his normals after he pulls out the second sword. He does really long combos when he's dualweilding so it's a good combo extender for the delayed assists like Wilhelmina. Also Dual Weild also HAS INVUL on startup as well, so it can be used the same way as Shana's where you reversal with it or run at someone -> hit BC -> if they have a normal in your face you're fully invul and can punish them with a combo.<br />
<br />
Kirino looks better now that people have found a combo that ends in hard knockdown and does decent damage, her aerial chain before sucked unless you ended with EX volleyball and even then it was techable compared to Shana getting guaranteed knockdown off EX214 after jBC jBC.<br />
<br />
Didn't see enough of Biri biri, Shizuo, Kuroyukihime, to make a judgement. Asuna still looks the same, amazing movement options and normals and approaches.<br />
<br />
That's all I think of the moment, I really want to see if they nerfed AB/2AB super armor some how, I saw a lot less of that being spammed in neutral as poke punishes. I know Shizuo's still has a bazillion super-armor frames.Sibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com0tag:blogger.com,1999:blog-6647230.post-51210753551716781712014-03-17T17:21:00.003-04:002014-04-29T13:33:05.082-04:00Examu Cup 2014 Aquapazza brackets<a href="http://www.examu.co.jp/ex-cup/final_2014/" target="_blank">Examu Cup 2014 Final Bracket Page</a><br />
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It's that time again, as one of the three people who still care about Aquapazza in the Northeast, to translate the brackets for Examu Cup 2014 (hype!)<br />
These team names are listed in the order they appear in the brackets, which means the first team is fighting the second team round one, third team fighting the fourth, and the winner of those two fight second round, etc.<br />
No duplicate main characters on a team are allowed, also, this tournament has allowed assist switching, which is why you do not see assists in the list.<br />
That being said, a ton of these names are old hat, so I only expect to see minor deviations from what people have run in the past.<br />
Since we know the matchups I'll try to write something about the teams if I know anything or who I expect to win.<br />
Keep in mind that anyone that has their total VP listed I had to look up, which means they are more or less a relatively new player, a lot of the old gods in this game do not play it regularly as they do not need to, this is why batta isn't first in Konomi VP but is first in Touka (lol) VP. <br />
<br />
<b>1. あかがみ|暁(トウカ)/アルティメット愛佳(愛佳)</b><br />
<b>akagami: akatsuki(touka)/ultimate manaka aka uragami (manaka)</b><br />
VS<br />
<b>2. 弾幕結界ブラックレーベル|くにお(リアンノン)/みゅう(このみ)</b><br />
<b>darnmaku kekkai black label: kunio aka KA aka SUPER RIANNON TIME(Riannon)/myuu(Konomi)</b><br />
3rd highest VP Touka and THE Manaka god vs THE Riannon god and a Konomi I'm not familiar with. Akatsuki uses Rina from what I saw, Uragami should be using Mitsuki, Kunio uses Yuki (of course), myuu uses Yuma. It's sad to see former low-tier team SBO heros uragamai and kunio on opposite teams, but I think Kunio team wins this.<br />
<br />
<b>3. 輝きの向こう側へ|cho(トウカ)/BYU(環)</b><br />
<b>kagayaki no mukougawa: cho(Touka)/BYU(Tamaki)</b><br />
VS<br />
<b>4. KIRA☆Power|アイカツ!おじさん(環)/ジン(千鶴)</b><br />
<b>KIRA☆Power: aikatsu!ojisan(Tamaki)/Jin(Chizuru)</b><br />
SBO Tamaki vs some alias Tamaki and SBO Chizuru. I know nothing but the fact that Jin teamed with Kasu at SBO makes me think Kira Power's got this.<br />
<br />
<b>5. ふうせんええ加減にせえよ|ミニッツ(環)/とみー(マルチ)</b><br />
<b>fuusen eekagenniseeyo: minittsu(Tamaki)/tomy(Multi)</b><br />
VS (SHOWCASE MATCH)<br />
<b>6. QZ党@西日暮里本部|OZラックス(千鶴)/大宮の風の剣聖バター(このみ)</b><br />
<b>QZ Party@Nishi-nippori HQ: OZ(Chizuru)/batta(Konomi)</b><br />
Extremely strong Tamaki/Ulthury and KOG's former partner using Multi/Yuu vs best player in the game Chizuru/Llyr and his partner Konomi/Mizuki. Really good players all around but honestly OZ's team isn't going to lose in this game ever in a major tournament.<br />
<br />
<b>7. ハンバーグ食べに来ました|ナツメ(環)/みずちゃま(ハクオロ)</b><br />
<b>hamburger time has come: natsume(Tamaki)/Mizuchama(Hakuowlo)</b><br />
VS<br />
<b>8. アイチコワイ|オオゾネ(ハクオロ)/タマ姉の薄っぺらい本(環)</b><br />
<b>aichi kowai: oozone(Hakuowlo)/tama-nee thin book(Tamaki)</b><br />
SBO Tamaki plus best Hakuowlo in the game vs old SBO teammates from 2012. Brackets like to give Mizuchama funny matches, I think his team will be able to win this mirror.<br />
<b><br /></b>
<b>9. 1/2|戦闘員ヒョータ(モルガン)/アスク(トウカ)</b><br />
<b>1/2: sentouin hyouta(Morgan)/Asuku(Touka)</b><br />
VS<br />
<b>10. HALF & HALF|真田@藤沢環(環)/殿下@茅ヶ崎トウカ(トウカ)</b><br />
<b>HALF & HALF: Sanada(Tamaki)/Tenka(Touka)</b><br />
8th highest VP Morgan and 7th highest VP Touka (but still unknowns) vs SBO team. Half & Half wins.<br />
<br />
<b>11. ジャイアンとスネ夫|GJM(オボロ)/萌えの伝道師(環)</b><br />
<b>Gian and Sueno: GJM(Oboro)/Moe missionary(Tamaki)</b><br />
VS<br />
<b>12. 平均年齢28才|日野(34)(モルガン)/ガメラ(22)(ささら)</b><br />
<b>Average age 28: hino(34)(Morgan)/Gamera(22)(Sasara)</b><br />
Highest VP Oboro and 8th highest VP Tamaki vs SBO Morgan and the only Sasara in existence. Man that team has an Oboro and that other team has a Sasara! I'm unsure since both teams have one shitty character each, Oboro just sucks and Sasara vs Tamaki is terrible, I think it will come down to whether hino can beat Moe missionary.<br />
<b><br /></b>
<b>13. 念願の切符を手に入れたぞ!!|まるおさん(モルガン)/568(カルラ)</b><br />
<b>the ticket of my dreams is in my hands!!: maruo-san(Morgan)/568(Karulau)</b><br />
VS<br />
<b>14. 当日予選抜け2|</b><br />
<b>Last chance qualifier 2</b><br />
5th highest VP Morgan and 4th highest VP Karulau<br />
<b><br /></b>
<b>15. QZ党@北海道九州支部|ダイゴ兵(カルラ)/鷺ノ宮(環)</b><br />
<b>QZ Party@Hokkaido Kyushu branch: daigo(Karulau)/saginomiya(Tamaki)</b><br />
VS (SHOWCASE MATCH)<br />
<b>16. たままる!\(^q^)/|ナコ姉(環)/毒アンテナ(マルチ)</b><br />
<b>tamamaru! \(^q^)/: nakonee(Tamaki)/Poison antenna(Multi)</b><br />
Best Karulau in the game and one of the SBO Tamaki army vs unknowns. No way daigo will lose.<br />
<br />
<b>17. 風船これくしょん|後藤GTO(アロウン)/ごぼう(カルラ)</b><br />
<b>fuusen collection: GTO aka fuusen(Arawn)/gobou(Karulau)</b><br />
VS<br />
<b>18. みかくにんぐッ!|セイルル(マルチ)/しゃり(このみ)</b><br />
<b>unconfirmed!: seiruru(Multi)/shari(Konomi)</b><br />
Old SBO teammates GTO aka fuusen Arawn/Ma-ryan and gobou Karulau/Ma-ryan vs unknown Multi and 3rd highest VP Konomi. I think fuusen will win this.<br />
<br />
<b>19. 燃えジャス勢|Mr.ブシドー(ハクオロ)/両儀式(千鶴)</b><br />
<b>moe JAS zei: Mr. Bushido(Hakuowlo)/Ryougi Shiki(Chizuru)</b><br />
VS (SHOWCASE MATCH)<br />
<b>20. ゲームスカイをよろしく|なお(千鶴)/まく(愛佳)</b><br />
<b>Welcome to Game Sky: nao(Chizuru)/maku(manaka)</b><br />
6th highest VP Hakuowlo and some random Chizuru vs SBO teammates Chizuru/Llyr and Manaka/Ma-ryan. Game Sky will win.<br />
<br />
<b>21. 元サブカル勢|エムジマ(環)/ネームレス(カルラ)</b><br />
<b>unknown subculture group: emujima(Tamaki)/nameless(Karulau)</b><br />
VS<br />
<b>22. Wake Up,Boys!|タカくん(このみ)/ナオくん(トウカ)</b><br />
<b>Wake Up, Boys!: takakun(Konomi)/nao(Touka)</b><br />
emujima is more known as being the best Cathy player in Arcana Heart, I don't know his teammate. They're against one of the best Konomis and one of the best Toukas in the game. Sorry emujima you're not winning this one.<br />
<br />
<b>23. 当日予選抜け1|</b><br />
<b>Last chance qualifier 1</b><br />
vs<br />
<b>24. 目が覚めた|大斬り(カルラ)</b><br />
<b>i've woken up: daigiri (Karulau)</b><br />
2nd highest VP Karulau seems to have entered...solo. At least he gets a bye.<br />
<br />
<b>25. Mr.カラテ|小路KOG(環)/GO1-3151(千鶴)</b><br />
<b>Mr. Karate: KOG(Tamaki)/GO1(Chizuru)</b><br />
vs (SHOWCASE MATCH)<br />
<b>26. ロックウエスト|もじりーちぇ(環)/マナ(カルラ)</b><br />
<b>rockwest: mojiriiche(Tamaki)/mana(Karulau)</b><br />
King of Grapplers and GO1 vs unknowns. Yeah I don't need to say it.<br />
<br />
<b>27. ドリームクラブ|NoName(トウカ)/カイザー(アロウン)</b><br />
<b>dream club: noname(Touka)/Kaiser(Arawn)</b><br />
vs<br />
<b>28. QZ党広島大阪支部R|key(モルガン)/のび(環)</b><br />
<b>QZ Party Hiroshima Osaka Branch R: key(Morgan)/nobi(Tamaki)</b><br />
This match should be a showcase instead of the above one because it will be close. Extremely strong Touka and the best Arawn (w/Camyu) in the game vs extremely strong SBO team. I think Kaiser has got this even if nobi is ridiculously strong because Kaiser's anti-Tamaki tech is top notch.<br />
<b><br /></b>
<b>29. 俺がHIDだ~!|HID(トウカ)/あごうん(アロウン)</b><br />
<b>I am HID!: HID(Touka)/agoun(Arawn)</b><br />
vs<br />
<b>30. もりくまるちぷろ|もりのくまさん(ハクオロ)/マルチプロ(マルチ)</b><br />
<b>morikumultipro: mori no kuma san(Hakuowlo)/multipro aka Owen(Multi)</b><br />
Unknown Touka and 2nd highest VP Arawn vs unknown Haku and coolest dude around. I'll say Owen will win cause I believe.<br />
<br />
<b>31. ガチエンジョイ勢|みやもと(トウカ)/カネコ(アロウン)</b><br />
<b>gachi enjoy zei: miyamoto(Touka)/kaneko(Arawn)</b><br />
vs<br />
<b>32. いとりん様が見てる|いとりんはよとれや(千鶴)/ぐっち@SANGOU(モルガン)</b><br />
<b>itorin-sama is watching: itorin(Chizuru)/gucchi(Morgan)</b><br />
Unknowns vs former solo SBO Morgan hero now turned traitor Chizuru and 7th highest VP Morgan. Maybe itorin feels his disciple is up to snuff but either way they will win this easily.<br />
<br />
<br />
30 teams (2 last chance)<br />
13 Tamaki <br />
8 Touka<br />
6 Chizuru <br />
6 Karulau<br />
5 Morgan <br />
4 Multi<br />
4 Konomi<br />
4 Hakuowlo <br />
4 Arawn<br />
2 Manaka<br />
1 Riannon<br />
1 Oboro<br />
1 Sasara<br />
<br />
Some more team variety than last SBO, however a couple things of analysis. The Tamaki army is mostly comprised of SBO qualifiers, of the 10 Tamakis that were in the last SBO, only two haven't shown up here, and Aikatsu Ojisan might be tsumiki's alias. This means Tamaki is going to be running a lot of the show in the early brackets The Touka army is a lot less stable, outside of nao-kun and NONAME I don't really have faith in the rest. Four out of the six Chizurus were in SBO, and one is an SBO Morgan turned Chizuru, but honestly GO1 and OZ should remove everyone they meet. I notice Kouyakane is conspicuously absent, so I'm wondering if he's going for an LCQ spot. The Karulaus are harder to judge, I only really know Daigo and 568, gobou was in SBO, not very sure on the rest. Hino and key should be good for the Morgans, curious about Gucchi since Morgan god itorin is his partner (but now a Chizuru traitor.) I only know two of the four Multis, tomy and owen, good luck to owen. Same with the Konomis but Takakun and batta are about as good as you can get. Mizuchama is the only Hakuowlo that matters (sorry oozone). Kaiser and fuusen hold it up for Arawn. Both Manakas are super good for their character but it is Manaka. Super Riannon Time is super, but it's Riannon. The lone Oboro and Sasara...I hope we see them do something, but I don't have high hopes. At least one of them will get past round 1.Sibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com0tag:blogger.com,1999:blog-6647230.post-27215350997482479582013-10-15T03:50:00.002-04:002013-10-29T10:54:55.327-04:00Dengeki Bunko Fighting Climax First ImpressionsGot into Tokyo late on 10/11, stayed at Shinjuku Washington Hotel. Club Sega Shinjuku is in easy walking distance so I played past midnight on the 11th (supposedly it closes at midnight but that definitely isn't the case) until at the very end it was just me and two other dudes on empty cabs testing stuff. 10/12 I played from morning to afternoon at Club Sega in Akihabara, then played again past midnight at Club Sega Shinjuku.<br />
<br />
Basic Mechanics (As of now):<br />
Game is ABCD layout, with the D button in the lower left of a 2x3. D is used for ex moves, supers and assists, if you've played Aquapazza or Blaz Blue you'll know the layout. Doing an existing special motion and D gives you an EX version of the move for one meter. You can cancel normals and specials into EXs. You can cancel EXs into supers. Doing HCF or HCB D gives you a super for two meter. There are no DP motions in any of the movelists at the moment. Everyone has a double jump for now. Doing D in neutral gives you an assist for free, and if you are doing certain moves you will use one meter to cancel into the assist. A big note is that some moves can only cancel into assist ON hit, this means pressure strings you think would work (blocked AB -> D assist cancel) do not. I am unsure if this is all moves to be quite honest. Everyone has an AB and a 2AB which have some amount of guard points that make them pretty scrubby reversals. At least none of them are a huge circle that hits behind. You can also mash these against opponent staggers and they will generally hit. AB is usually a rush forward type move, 2AB is usually unique to the character. Every character has a specific BC move, you get two lightning bolts at the start of a match to signify how many times you can use it. Using it uses up one lightning bolt, you gain one lightning bolt back per round. Throws are one button with 4 or 6C, you throw tech with 4 or 6C as well. You cannot lazy dash throw, you need to go back into neutral from the dash and then hit the direction again, but it's pretty fast. So 6[6]56C. When blocking strings you can hit A or B or C during them to push block the opponent away, I couldn't tell if it was a different distance depending on the strength of the button pressed. To be quite honest this leads to pretty dumb mash AB Option Selects while blocking to pushblock until they are out of range and then AB super armor rush if they whiff or if they try to stagger. There is autocombo in this game off AAAA, it feels unnecessary, think of if Aquapazza had an autocombo. There is gradual super meter gain as of this build (think Rhiannon from Aquapazza) Hitting ABC at the same time while being comboed give you a burst (blast). Hitting ABC while attacking will cancel into an offensive type burst that launches, I didn't see it give meter. Using it offensively seems to give passive bonuses, it probably regenerates faster as well but there's no meter indication I could see for burst regeneration. It didn't feel like there was any reason to save burst, I had someone burst on me twice in the same round.<br />
<br />
Playable Characters:<br />
Shana:<br />
Probably the best character in the game at the moment. She has only two specials but that's more than enough. Her BC is the best in the game, a roman cancel. Her 236 is a fireball projectile, and since apparently TK motions are too hard for people (they do exist in the game though) it actually automatically makes you jump low off the ground and pushes her backward to make almost all her strings safe. j.236EX combos off 236 or j.236 as an easy hit confirm, ground EX 236 is actually pretty huge size wise and combos off normal 214. Her 214 is an overhead spinning slash. Grounded 214EX is untechable, aerial EX214 just does more hits (and you can do it off j214 just to spin more) She has an airdash. Her AB is a rush forward fire swipe with super armor that knocks down, and her 2AB is a very long range firewave wing slam that has a followup into a firegrab with her firewings if you mash more. Basically the main thing is this character spits out consistent good damage off any starter she gets. The Roman Cancel BC lets her freely combo off AB (or anything else) without meter or just make bad AB mash safe. Because she gets two of these to start off, her burst damage is extremely high and her meter gain (combined with the passive meter gain) is high as well. It is not uncommon to see multiple 4-5 bar combos from this character in a match. Both her EXs are very good as well, you can launch off grounded EX214 as it's untechable but leaves them airborne afterwards. All her normals are relatively fast with good range, jB is your jump-in, jA and jC are air-to-air, you can land after a jC on air-to-air hit and launch with 5B. 5B is decent anti-air, dash 5A is really good at stuffing things and 5C is really fast for a C normal.<br />
<br />
Asuna:<br />
I admit I refused to touch this character even with free cabs, so I don't know her moves exactly, but she seems right behind Shana. Her main specials are her near full-screen lunges; she has one in the air that goes diagonally downwards, one grounded one that goes diagonally upwards and can be jump cancelled, one (Ex maybe?) that goes diagonally upwards half a screen than diagonally downwards, and she has one that goes straight forward. I believe her AB is actually a forward lunge as well, with guard points. Her 2AB seems to be a counter that has her do an uppercut that launches with a huge graphical effect when activated. She also has a sword flurry which seems to be mainly used in combos. I only saw one super get used, which was an upward chop into a huge flashy auto-combo, doing this super as raw anti-air seemed to work extremely well. Basically the character has unparalleled movement around the stage. While not all the sword thrusts are 100% safe, the ability to mix them up plus jump cancel the aerial one lead to a character that has a good angles of approach everywhere on the screen while fishing for hits.<br />
<br />
Misaka Mikoto:<br />
236 is a lightning finger point, much like Boyd from Rumblefish 2. It has deceptively good range and is safe. 214 puts Misaka into the air and floating on a piece of debris, press 6 or 4 to move around to new debris and A, B, or C to throw concrete. I really do not like her 214, mainly because it's slow to climb on the debris, slow to switch between different debris after she's on it, and slow to throw concrete. To me it is a free Shana fireball to the face and does not really help her mobility at all. Her AB is almost the same as Shana's, forward sword run with guard points that knocks down, however she can't cancel out of it into a launcher with BC. Her 2AB is an extremely good fullscreen low stomp (think slidehead) with guard points as well. Misaka's BC is sort of lacking, she kicks a vending machine. While it is unblockable, the hitbox is rather small and the startup is fairly long and easily reacted to. Misaka's normals are pretty good, 2C is a very long ranged concrete attack, her 5C is an arced lightning bolt that is really good at controlling space, just be aware of its blind spot. Her jump lightning bolt from the air is amazing for controlling space as well. Her railgun super is really fast and does a crapload of damage, especially on counterhit and as a whiff punish. Her autocombo super isn't anything special. The character felt pretty good but not as stupid as compared to Shana and Asuna.<br />
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Kirino:<br />
A brawler-type character with decent approaches and projectiles. Again I didn't touch her so my opinion is based on what I saw. Kirino's throw trash projectile is ok but seems less consistent than Shizuo's in terms of stuffing jump angles. However the aerial version (volleyball) is really good. Her runpast seems pretty safe and good as an approach, I believe you can change up the follows ups in the runpast into these flying kicks. She has an air dash as well. Kirino's AB is the two part spinning move with guard points you see her do on wake up a lot, it's active forever, travels rather far and hits a lot of times; ending it in EX volleyball gives a knockdown after it. Kirino's 2AB also has guard points, I believe it is this weird uppercut that shoots out 2ch comments, it didn't seem that useful as the range was way more ass than Asuna's and I saw it whiff frequently. Her BC seems to be a counter that ends with a grounded mount into a slap. I think 5C is the spin into Kuroneko normal, that move looks pretty active and safe but I think it might be one of the rare moves in the game you'd want to pushblock to punish rather then letting it end near you. Everyone tried to land crane super raw but honestly that move only works in combos it takes forever to come out. Her meter was generally better spent on EX trash, EX volleyball spike, and EX run.<br />
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Shizuo:<br />
Superficially a brawler character as well, though in a different sense than Kirino. Throws larger trash (washing machines!) that cover a really annoying angle in front of him if you're trying to jump in. Has huge normals everywhere that are rather slow. His AB has like a bazillion guard points as he rams you with a car door. His 2AB I think is the really active taunt counter. His BC is probably the unblockable upward construction beam ripped out of the ground move that does a crapload of damage. He has an aerial dive that feels pretty unsafe on block, and a command throw as well. I'm not really sure where to place this character. His normal range is amazing, I'm sort of annoyed that he got them instead of Kuroyukihime for the type of character he is. His car door is probably one of the scrubbiest ABs in the game to mash, his washing machines are actually pretty good anti-air. His BC unblockable feels way harder to react to then Misaka's because of how large the hitbox is (holding up makes you still get beamed, backdash doesn't get you out of range.) I actually didn't test mashing AB on reaction to his unblockable. The more I think about it the more he feels like the character I'd play to actually space people out because of how good his normals are and how good his AB is. That being said, his normals being slow and single hit means AB mash works extremely well against this character, especially his own AB.<br />
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Kuroyukihime<br />
She's supposed to be the poker/zoner of the loctest cast but she's lacking in a lot of areas. No air dash, slow walk speed, slow run speed, feels like a slower shittier Alice with the exact same blindspots. 236 series is a stab with her mech at different distance directly in front of her, it is reasonably fast. 214 series is a diagonally upward stab with the same mech at different distances. She can do both of them in the air but unless you TK them their effectiveness is pretty bad there, I was not able to test if TK 236 was an instant overhead (this would help her a lot.) Her AB makes her mech do a flurry of stabs while moving forward, it is super negative on block and has a very short guard point window (I've had this move lose to single hit jump ins). Her 2AB is a pose counter, shorter duration and active time than Shizuo's. She has three different BCs, 6BC is mode blue, 2BC is mode green, 4BC is mode red (don't 100% me on this as I forgot a lot of the time). Since I didn't watch/read Accel World I had no clue what the colors did, going by pure color coding (like Wei from Blitzkampf) I thought mode red would be attack up and mode blue would be defense up and mode green would be speed up or something like that, but apparently it strengthens long range, short range, and defense respectively. This still doesn't really explain anything as the character is almost purely reliant on her ranged specials to do anything in the first place, from what I noticed mode blue increased 214 stabbers to 3 attacks (back and forth) instead of 1. I generally used mode red. Her normals are decent enough, especially jC and 5C/2C, but 2C whiffs right in front of her and it feels like she doesn't have a good anti-air normal at all. Pushblock 2C is a lifesaver for this character however. jC doesn't extend down enough though so whiffing it and eating 2A mash is very common on a crouching opponent on okizeme. The biggest problems are a lack of projectile and an extreme weakness to AB mash in this game. Because you mainly depend on 236 to keep people out, people mashing AB on reaction to your single-hit special pokes land free knockdowns on you from fullscreen. Also the fact that you have no projectile means you have no real way to deal with someone already spamming them besides trying to double jump your way through. You can catch them on start up with 236 but if they've already started it's very hard to stop a Kirino/Shana/Shizuo projectile wave. Plus, Kuroyukihime's AB is definitely the worst in terms of guard point mashing, it seems to only have one very short duration guard point before becoming fully vulnerable. Probably the only character that feels decidedly bad in the game so far.<br />
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Assists:<br />
Wilhelmina:<br />
Delayed ribbons that wrap you up if you're not in a tech state and hold you there. Really good assist, if your character has combos long enough to combo into her ribbon wrap it's a nice bonus as you can almost always get a relaunch off her. In neutral it's good to throw out just to threaten someone, and on oki if you can cross up (Shana air dash) it's a neat trick. <br />
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Leafa:<br />
A forward upward whirlwind with very fast startup. Obvious launcher combo 101 assist, however sort of loses to Wilhelmina in terms of utility. Doing it on neutral doesn't really gain you any pressure as it's over by the time you're done summoning it, there's no real setups you can make for it either. If your char has something dependable into Wilhelmina there's sort of no reason to use Leafa. It does decent chip damage though.<br />
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Touma:<br />
Counter/absorb assist. Touma sits there with his Imagine Breaker out and basically dares you to hit him with anything. If you are within range, you will basically explode if you did anything, this means if you threw a close range projectile next to Touma you will explode for it. Extremely active, the explosion will nullify followup attacks as well for the most part, so it's one and done if you trigger this guy. An amazing assist. The best use is on oki and in neutral to basically stop an opponent from pushing buttons (since people really like to push buttons in this game), which also means that generally Touma isn't using your super meter to be cancelled into as well. That being said, you can cancel into him sometimes? during your strings as well to create traps for AB mashers.<br />
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Kuroneko:<br />
Delayed flower wave that floats upwards diagonally. Nice dense field of projectiles, however will totally whiff on someone fullscreen as the flowers fly up and away. It's nice that it's so dense but the assist feels a little lacking as both combo material and string material.<br />
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Celty:<br />
Bike drive-by hit. I honestly didn't see this assist used much, it does what it says but I didn't really see any combos or interesting tactics involving it. I do not know if it has any special properties. <br />
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Pig:<br />
Very delayed divebomb. Decent damage. In my opinion an awful assist. Sure it'll combo off whatever you're doing at the time but the delay is so hideously long and he goes away if you get hit too. I thought he was an overhead to make up for his trash startup (delayed unblockables!) but he's not. Wilhelmina is easier to setup, better in neutral and easier to combo into.Sibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com0tag:blogger.com,1999:blog-6647230.post-24631006734650527662013-09-30T16:37:00.003-04:002013-10-29T10:51:03.752-04:00Weiss Schwarz USA World Grand Prix 2013 Qualifiers: Boston Battleground Games & Hobbies report: Card Clusterfuck Catastrophe in CambridgeComic insisted after NYC that we go to the remaining Boston qualifier and dragged Ken and I along.<br />
To be honest I hadn't even played a test match since NYC except for one test match against my own Love Live deck.<br />
In the end I did do the switch in of 2 <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-008" target="_blank">search Kanades</a> for 1 <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-001" target="_blank">hand encore Tenshi</a> and 1 <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE10-09" target="_blank">bond Otonoashi</a>, though the second search Kanade was switched at the venue on the spot after discussing with Ken.<br />
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Comic (Ed) did all the driving this time (3 hours each way), we left after eating ramen at Mitsuwa (it was during a Hokkaido festival, and they had flown in chefs from Sapporo to cook miso ramen.) and arrived some time after midnight at Alex's (official Vanguard USA judge, won the 1st USA WS nationals with Melty Blood, technically qualified for life so he can't play in any of the tournaments except Nationals) house. Jeff (Moku, ramen king, vagabond roommate) was at a wedding so the house was rather empty.<br />
<br />
Alex actually cleared up something for me about the Vanguard World tournament last year, in fact it was 7 out of 8 players that were supposed to be DQed in top 8. The keyword is <i><b>supposed to</b></i>, the Bushiroad USA Vanguard organizer said he had the president of Bushiroad there and wasn't about to DQ 7 out of 8 players in top 8. And so <b>NO DISQUALIFICATIONS</b> actually happened in top 8, even though people had marked cards up the ass. This is why Alex has rather soured on Vanguard after that tournament.<br />
<br />
Anyway this tournament was different than NYC in mood, we were actually scrambling for 9 players because if we had 8 and under there would only be 2 qualifying slots instead of 4. The store organizer literally picked someone who had just come into the store and gave him a vanilla deck to play with, he also had a friend come play who didn't have his own deck (he got a vanilla deck too). Alex said there was only one person to worry about, some crazy Korean dude that he knew that was at Nationals last year. Anyway with 9 people exactly we had a tournament, obviously the chance of playing Comic or Ken was extremely high with 4 rounds of Swiss. Apparently there were <b>FIVE</b> Da Capo decks in rotation and the store organizer was looking for top 4 Da Capo as a troll (those were the vanilla decks he had handed out!)<br />
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Round 1 versus Dog Days: Red Yellow Hero Royalty Squirrels (0-0)<br />
First round versus Comic. <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-008" target="_blank">Tutor Kanade</a> made a first turn appearance, and immediately I realized one of the extremely annoying things about her, that is you can side attack her to ignore her ability completely and still do full damage. My intention was to let people kill her on their turn so I could get an important card to play on my turn, but I totally forgot about side attacking to ignore her effect. I am forced to run Kanade into something to get <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-001" target="_blank">Hand Encore Tenshi</a> on my turn as I don't see her in my hand after clocking. Level 1 hits and I have a decent field including <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE10-04" target="_blank">God Tenshi</a> and Hand Encore Tenshi, however on Comic's turn he does <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DD/WE12-17" target="_blank">Millhi</a>'s summon and gets <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DD/WE12-33" target="_blank">Cinque</a> out. Cinque proceeds to reverse God Tenshi (I hand encore her) and that is the last thing he ever does. On my turn I tap Hand Encore Tenshi to give her 1k, she already has +500 from <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE10-22" target="_blank">assist Yuri</a>, I then play the <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-020" target="_blank">3.5k event</a>, then finally I play a climax. 13.5K God Tenshi squashes Cinque under her shoe, and Comic chooses not to use the stock to encore him. Time is called around this time at 35 minutes. I feel pretty good about myself, and Comic takes a long time on his turn to figure out what he wants to tutor with <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DD/WE17-01" target="_blank">Couvert</a>. I say "take your time" (this becomes important later) as he seems torn between <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DD/WE17-13" target="_blank">change Couvert</a>, <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DD/WE17-02" target="_blank">brainstorm Rebecca</a>, and <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DD/WE17-05" target="_blank">Level 3 Couvert</a>. In the end Comic goes with change Couvert, and then just like the last tournament when he hits level 2 a ton of shenanigans happen on his side of the board. Comic has two change Couverts, changes into one Level 3 in his clock. Next turn, he uses <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DD/WE17-22" target="_blank">clock manipulation loli</a> to throw another Level 3 Couvert into his clock, and then changes into that as well. It is around this time that 10 minutes left is called, to which I call "that's bullshit" but I start to get very agitated over, as we're both still in mid to late Level 2 and I had told Comic earlier to "take his time" during his seek, which I am immensely regretting now. After killing one of the Level 3 Couverts, Comic plays another Level 2 and once again clock manipulate lolis the recently deceased level 3 back into his clock and changes into it. The final field on both sides looks like two? level 3 Couverts on his side vs assorted level 3s on my side with Comic at mid level 3 and me at 3:1 when time is called on us. I am extremely unhappy about this, and proceed to first blame comic, myself for letting comic take too long, and then randomly saying that the timer must have been wrong and that there was no way we had run out of time. Alex isn't helping, as he's dancing around like a clown singing "double loss double loss!" in a sing-song voice. Comic, in response to an incoming double loss, proceeds to forfeit, as forfeit is technically instant and would override both of us losing to time, making it the second fraudulent win I've had over him in two tournaments. The judge at the store isn't sure about this, so they proceed to consult the head judge. I'm not happy about anything and everything and insist a mistake must have been made somewhere. So after some deliberation with the head judge, it's ruled that the forfeit takes precedence over the time up double loss. I check both Comic and my top deck, and it would have been really close, Comic would have lived on his turn for sure because of three cancels, and I would have lived if he had overshot damage by one at all on his next turn. I couldn't remember the triggers at the time. We proceed to clean up our cards when it is then revealed that the judge had called the time early (like I had desperately said out of anger) and that we had in fact not run out of time. I probably got twice as angry at hearing this, and we had to wait again as we consulted the head judge about what to do, since Comic had forfeited already and the game had been ended. In the end Comic was given a loss and I was given a win, and I was in an extremely sour mood.<br />
<br />
Round 2 versus Nanoha: Red Yellow Nanoha/Vita/Fate/Signum (1-0)<br />
A nice person named Wei sporting a Fate-centric deck, I actually recognized a lot of the cards since I had bought a Nanoha The MOVIE 2nd A's box because the set had interested me. Unfortunately, not having seen Nanoha sort of made me reluctant to actually make a full deck (no emotional investment!), but I still had an idea of what Fate's cards did. My memories of this game are extremely hazy given certain other "incidents" in the tournament, so the report will be pretty vague. I think I remember that Wei did not side attack tutor Tenshi for some reason, but instead reversed her on his turn. A<a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_N2/W25-004" target="_blank"> memory Fate</a> showed up and went to memory as well. At level 1, <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_N2/W25-006" target="_blank">Sonic Drive Fate</a> came out, and since memory Fate was in memory it was a 7.5k hand encore, however my field was something like two <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE10-04" target="_blank">God Tenshis</a> and another level 1 with Hand encore Tenshi from the earlier Tutor Kanade, plus Sonic only gets the 1.5k on his turn so his field was getting destroyed by 8K God Tenshis. Near his refresh I counted the cards in his library to see if I could prevent his <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_N2/W25-001" target="_blank">Lightning Fate</a> from hitting and concluded that I didn't care because I was way ahead in the damage race and had a <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE14-33" target="_blank">change Yuri</a> into <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE14-24" target="_blank">Level 3</a> in the works as well as <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE14-36" target="_blank">stupid Yuri face climax</a> when I hit level 2. He was late level 3 when I hit early level 3 and put down <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_N2/W25-002" target="_blank">Level 3 Signum</a>, which removed one of my God Tenshis, but then I played <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-002" target="_blank">Level 3 Tenshi</a> and deleted his Signum. He couldn't cancel enough damage from Yuri and Tenshi and died the next turn.<br />
<br />
Round 3 versus Da Capo: PURE GREEN VANILLA with some backups (2-0)<br />
The store owner's friend named John who was lent a pure vanilla Da Capo deck with some backups so we could have 9 people. This game was streamed and it was absolutely ridiculous. My turn: draw, clock, play <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE10-22" target="_blank">Assist Yuri</a>, <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-008" target="_blank">Tutor Kanade</a>, attack for 2. His turn, draw, clock, play three <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DC3/W18-032" target="_blank">vanilla 3k Greens</a>, <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DC/W01-050" target="_blank">two soul climax</a>, swing and HIT FOR 11 uncancelled damage. I use tutor Kanade's death and my only stock to tutor a <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-001" target="_blank">Hand Encore Tenshi</a>. My turn, draw, clock, play <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE10-03" target="_blank">Brainstorm Kanade</a> and Hand Encore Tenshi as I no longer have any stock to play the <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE10-04" target="_blank">God Tenshis</a> in my hand (oops). Swing for 1, trigger 1, reverse a vanilla. His turn, draw, clock, play a <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DC3/W18-034" target="_blank">1/0 vanilla</a> in middle slot, swing for ANOTHER 6 uncancelled damage because of trigger. I'm at 2:5 and he's at 0:6 when Alex points out there is a Level 1 while John is still at Level 0. Time to call head judge for the second time that day. In the end, while we could easily undo most of the turn as his deck was so hilariously vanilla, the fact I had leveled up off his second attack (to level 2) and I could not remember exactly where my level up card <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-051" target="_blank">suicider Yuri</a> had been in the clock damage order meant that John got a game loss. A rather wacky end to a rather wacky two turn game.<br />
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Round 4 versus Da Capo: Blue Red newspaper SRS BSNS (3-0)<br />
The crazy Korean Alex mentioned, and someone Comic had met last year at Nationals. I believe his name is Hyeon. Objectively, probably the best player there. He was wielding nu-style newspaper Da Capo, a deck I knew was reasonably strong but had zero experience against. I made a mistake of expending a lot of resources at level 0 (kept drawing level 0s) instead of purposely holding cards back for level 1 and hand encore...before I realized he had hit level 1 first instead of me. He also side attacked <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-008" target="_blank">tutor Kanade</a> repeatedly as well so I had to wait a turn before receiving my <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-001" target="_blank">hand encore Tenshi</a>. Let's get this out of the way first, Da Capo red newspaper level 1 is extremely strong. I say this as an Angel Beats player. <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DC3/WE16-03" target="_blank">Red thread Ricca</a>, <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DC3/W18-044" target="_blank">+2K on play Ricca</a>, and <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DC3/W18-046" target="_blank">+1k when attacking with others plus hand encore Ricca</a> make a rather strong wall at Level 1 for Newspaper Da Capo that can also randomly burst Level 3s down. Mid slot becomes sort of untouchable with <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DC3/WE16-29" target="_blank">Delusional Sara</a> out as well. Either way, my field was getting sort of wiped so my card advantage is draining fast, but the biggest thing I remember was a huge misplay while I was at 1:6. Hyeong brings me to 1:6, and I have two <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE14-33" target="_blank">change Yuris</a> in my hand but only one <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE14-24" target="_blank">Level 3</a> in my waiting room. Instead of letting two slots on my field die however, I hand encore one back, further screwing up my hand advantage, because I didn't notice that I had two more level 3 Yuris in my clock to change into. I realize this on my turn when I clock into Level 2, and have to overplay a character to attempt a double change. Hyeon counters one of the attacks as well and reverses a change Yuri, but I'm down a card from the wasted hand encore when I already have very few cards in hand. The end game is basically me with one level 3 Yuri and no cards in hand vs a full field, and then <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DC3/WE16-07" target="_blank">Level 3 Charles</a> comes out and <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DC3/WE16-22" target="_blank">climax combo</a> burns me to death. That misplay was huge because having an extra card to hand encore would have kept both change Yuri's in play, one would have changed regardless while the other got reversed through counter, and he'd have to expend resources on both because next turn the other Yuri would change as well. Also I'm pretty sure before refresh he noted every card in my waiting room lol so he knew how many counters I was running.<br />
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Round 5 versus Vocaloid: G/Y/Splash Red Miku/Rin (3-1)<br />
We are now in top 4, so everyone has qualified. At the moment top four is Hyeong, me, Ken, and the vanilla Da Capo deck that got a game loss from DQ lol. Poor Comic is at 2-2 but his points aren't high enough, probably because he didn't fight Hyeong this tournament. Anyway 1st and 4th square off (Hyeong newspaper Da Capo vs John green vanilla ice cream Da Capo) and 2nd and 3rd square off. I've fought Ken so many times that we're really used to each other's decks and playstyle, so forgive me if I forget more details here. I remember once freaking again <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-008" target="_blank">tutor Kanade</a> got side attacked. Not only that Ken kept her alive for like 3 turns by side attacking through her with whatever he had on the field. Either way this game was fairly normal. Ken's level 1 was quickly trampled under <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE10-04" target="_blank">God Tenshis</a> with <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-001" target="_blank">hand encore</a>, his level 2 bounces back with <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_PD/S22-038" target="_blank">change Miku</a> into<a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_PD/S22-026" target="_blank"> level 3</a> with full field backup and also a <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_PD/S22-005" target="_blank">Starmine Len</a> <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_PD/S22-023" target="_blank">climax combo</a> that rolls over my Tenshis, and level 3 is just wildly swinging at each other. In this game, I'm the one that comes out on top, as Ken cancels nothing at mid level 3 while still having 5 climaxes in his deck near the bottom.<br />
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Round 6 versus Da Capo: Blue Red newspaper the sequel (4-1)<br />
Fighting Hyeon again, this time for pride. As said before I was pretty sure he noted my counters in our previous match, however I didn't note his because I was unfamiliar with Da Capo and I'm also a huge scrub. We both make rather obvious play adjustments, as we both slow play level 0. And I mean SLOW play. Doing very little damage, putting out very little cards, keeping hand advantage, trying to get to level 1 first before they do. I think we traded single damage vs single level 0s for 3 or so turns back and forth. (Put one down, kill theirs, he puts one down, kills mine, repeat) I make one mistake here that in hindsight I feel was pretty significant, I leave his <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DC3/W18-042" target="_blank">brainstorm</a> alive in the front row instead of killing it. Hyeon inexplicably hits level 1 before me again, moves the brainstorm into the back row and proceeds to start the Ricca train again. Ricca hits me into level 2, and I have a field of <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE14-21" target="_blank">brainstorm Yuri</a>/<a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE10-04" target="_blank">God Tenshi</a>/<a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE14-33" target="_blank">change Yuri</a> with <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-001" target="_blank">Hand Encore Tenshi</a> and <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE14-03" target="_blank">Level assist Tenshi</a> in the back and attempt to kill off his entire field. He counters on the left (his right) to reverse my brainstorm Yuri and save his <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DC3/W18-046" target="_blank">hand encore Ricca</a>, God Tenshi and change Yuri connect, and Yuri changes into <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE14-24" target="_blank">Level 3</a>. Hyeon is still at 1:5 on his turn and thinks for a bit, then decides he needs to force himself into Level 2 now to deal with Level 3 Yuri. He clocks himself, then brainstorms the last card in his library which is not a climax, refreshes, reveals three more cards, one of which is a climax, salvages a <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DC3/WE16-07" target="_blank">Level 3 Charles</a> to his hand, then proceeds to play <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DC3/W18-084" target="_blank">Level 2 Sara</a> opposite my Level 3 Yuri. He flips the top card, and unfortunately it is a climax, so Sara becomes rested. Hyeon thinks a good while, then decides he can still kill off 11500 Yuri as he is 100% sure I have 0 counters left in my deck. He moves Sara to the top right (his bottom left) in the back row, moves <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DC3/WE16-29" target="_blank">delusional assist Sara</a> over top the top left, moves his brain storm to the front left, and moves the hand encore Ricca from the previous turn over in front of Yuri. He then proceeds to play one <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DC3/W18-044" target="_blank">+2k Ricca in mid</a>, one <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DC3/W18-044" target="_blank">+2k Ricca</a> on the left, overplaying his brainstorm, and gives both 2Ks to hand encore Ricca, then he overplays the +2k Ricca in the mid with <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DC3/WE16-03" target="_blank">Red Thread Ricca</a> which is now 8K cause of Delusional Sara and attacks into the center God Tenshi, bumping heads. I take one damage and both chars reverse. He then attacks the left empty slot with the remaining +2K Ricca and triggers a soul, and the last card in my deck is a climax, so it cancels the three damage, I then shuffle and take refresh damage. Finally he attacks with a now 12K hand encore Ricca because of the first two attacks into my Yuri. It's at this point in time that the judge points at the rested Level 2 Sara in the back and asks "why is she out at level 1." Both of us do a double take, because we both remember talking about exactly what Hyeon was going to do to get into level 2. Clock himself, force refresh, take damage. However, Hyeon had forgotten to take the refresh damage. Cue call to head judge Luke number 3 (man I'm sure he was sick of us by now.) The reason my above description is so hilariously detailed is because we actually managed to rewind the entire turn. Luke was basically like "you're both qualified, if this was Nationals this would be game loss for both of you as Hyeon was the one who had misplayed and you (meaning me) would have two warnings (because of the earlier shenanigans with vanilla Da Capo for not catching two opponents misplaying)." Anyway, so we manage to undo my refresh and my refresh damage, put the last two cards in my library back, reverse all his attacks, undo all his triggers, and unsummon all his cards, properly send his climax (remember it was the top card and that is why Sara became rested) to clock as refresh damage so he hits level 2, and then proceeded to play from there. However I had one final question for the judge, that was since we both knew everything in the other player's library and subsequent refresh, how would we play from there. Luke said that the only fair way was to shuffle the libraries and waiting room before my refresh. The two cards in my library (one climax, one not) were "shuffled," my waiting room was shuffled, and Hyeong's library was shuffled after he leveled up so all his triggers would be different, and we finally proceeded. Of course the luck gods were very angry with me for being the bringer of misfortune, so my refresh damage this time was actually a climax, and then I triggered two more climaxes on my turn, bringing a rather swift anticlimatic end to a rather drawn out match.<br />
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So yeah, what a ridiculous tournament it was. I qualified on Comic sandbag forfeit because of judge error, a game I should have lost to a super vanilla Da Capo deck playing at the wrong level, and then lost in Grand Finals after my opponent once again played a card at the wrong level.<br />
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Side note, I heard Syracuse was even worse. Congratulations to my bro kazekoko from mizuumi/Rochester for winning that one, but he told me that some dude entered with Little Busters/Angel Beats/Kudwafter (illegal deck) and some other dude entered with SAO ENGLISH. And they let the SAO English rock. And they got 8 slots for a 14 person tournament lol. And everyone that wasn't from Rochester was bads, Kaze said the other finalist he played used Vividred trial and had no clue what he was doing, he was amazed that he got to finals. Also someone running Accel World trial beat K and made top 4 (lol K please swallow your pride and use a real deck and stop losing to garbage :V)<br />
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Double side note, after leaving Abington for the day, the next day we just hung around Cambridge and ate curry at <a href="http://cafemamicambridge.com/" target="_blank">Cafe Mami</a>, and who should we meet waiting for his bus on the way back but Hyeon again. Apparently Hyeon had qualified last year for Nationals with Angel Beats! and that was what Alex had remembered him for, and it would also explain once again the extreme familiarity he had with my deck. I asked him if it was really true that he had played Da Capo at the owner's insistence instead of running his main deck Angel Beats, but Hyeon said he actually has five different Da Capo decks and loves the set. I asked him if I should keep two tutor Kanades in and of course he gave the same answer a lot of other AB players do, "Get the <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-121" target="_blank">30 dollar promo</a>!" Damn it. Either way we talked for quite a while longer about strategies/decks/meta/etc. before we finally had to go and wished each other luck at Nationals. I was initially very resistant to going to Rochester for Nationals as it would probably be another day off in a month that I am already taking the first 2 weeks off in, but I think I sort of owe someone now to go, since he forfeited for me to qualify :VSibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com0tag:blogger.com,1999:blog-6647230.post-79122159856512730792013-09-16T03:32:00.001-04:002013-10-29T10:51:22.805-04:00Weiss Schwarz USA World Grand Prix 2013 Qualifiers: New York City Mage Gaming report<br />
Initially I heard that Alex and Moku (two official Vanguard judges and the people who introduced the ex-Rochester members of our playgroup to Bushiroad games, also Moku is the clown in Japan who almost made me never start Weiss cause he kept taking us to the most expensive shop in Akihabara) were going but apparently they backed out cause they wouldn't be allowed to play or something like that. The rest of our playgroup were all going to <a href="http://tfctournament.com/" target="_blank">The Fall Classic</a> in North Carolina (Super collaboration of <a href="http://bigegaming.com/" target="_blank">NEC</a>'s Big Eric, <a href="http://www.finalround.org/" target="_blank">Final Round</a>'s ShinBlanka, and <a href="http://ecthrowdown.com/" target="_blank">East Coast Throwdown</a>'s SweetJohnnyCage and Li Joe) tournament so not many of us were going. In the end it would just be me, Comic-Z (Ed), and sumazndude (Ken) going, with maybe Shing showing up later, as he had work. Comic didn't think there would be many people because the numbers were sort of low when he qualified last year, he had heard of places where everyone who attended the event qualified.<br />
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So this day started with me waking up at 7AM because some dumbass named Comic-Z wanted to get dim sum in NYC near Ken's place. Gotta get there at 11AM or earlier, he said. The plan was basically driving to Palisades Park (an hour or so away from Somerset), parking in a huge Korean parking lot, getting on a 9:20AM bus to Port Authority and taking the subway to Chinatown. Except the bus was really at 9:40 (to be fair he mentioned this exactly once), he just wanted me to be there by 9:20 (why?). Either way, I ended up leaving at like 8, arriving at 8:40 (in time to see the bus an hour earlier leave!) because the drive was a lot faster than I thought, and waiting to 9:30AM because Comic of course wouldn't honor his own time of 9:20. It felt like I was in grade school again when my parents would wake us all up early on Saturday to drive into the city to eat at a Chinese buffet.<br />
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And of course Comic didn't like the dim sum place. It was ok, but I think I'd have liked having the noodle soups or something over the actual dim sum, didn't seem that hot and Comic was going out of his way to choose non-meat dishes cause he wanted different things (that he wouldn't like eating in the end)<br />
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September 14th 2013 2:30PM at Mage Gaming:<br />
On arriving at the "venue," we were greeted by metal shutters in a rather isolated looking place next to an Adult goods store. There was nothing indicating anything was alive within a block, much less a card store, it was sort of worrying. A small group of people were hanging outside one of the shuttered doors, but there were really no signs indicating anything remotely existed in the vicinity, and so we walked past them looking like confused tourists. Then Comic heard them talking about anime or something and spotted the Charlotte Dunois Cospa bag. Instant #sadlife flag. Talk to them, confirm this is the place, while waiting more and more people start walking toward the store. One has a Miku bag, so obviously we are in the right place, just everything is shuttered up tight. Finally owners come, open up the shop front, and we go down in, apparently 32 people pre-regged (Way more than I expected), and 22 showed up. Quick glance at the decks being played in casuals told me that this store was actually pretty serious about the game and nothing would be easy.<br />
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Round 1 versus Persona 4: Yukiko burn (0-0)<br />
A dude in a red shirt named Charles who apparently had come from mid south Jersey as well! I saw him initially playing Angel Beats and I freaked out (people were making jokes about 6 Angel Beats decks in the tournament), but apparently he hadn't finished that deck yet and was using proxies inside it. This made it really helpful during play as he didn't have to read my cards to understand them, but it also meant that he had experience with the deck. In fact it seemed like EVERYONE in the store had experience with Angel Beats, apparently the player that wins casuals all the time mains it. That being said, I was aware of this deck's play-style because Comic had tipped me off about it earlier, it'd be my first time actually fighting it though. Either way, <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-001" target="_blank">hand encore Tenshi</a> did not show up, but his field presence was really weak at level 1 so it wasn't too much of a problem. Level 2 got nasty very quickly, as <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-001" target="_blank">hand encore Tenshi</a> was still absent and two <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_P4/S08-052" rel="nofollow" target="_blank">Yukiko in Yukata</a>s showed up and one changed into <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_P4/S08-057" rel="nofollow" target="_blank">Level 3 Yukiko burn</a>. At this point I had managed to get a <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE14-33" target="_blank">change Yuri</a> into <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE14-24" target="_blank">Level 3</a> but Yukiko would just dance to another slot and burn, then hand encore when Yuri shot her in the face. Level 3 was more of the same, instead there were now 3 Yukiko burns out versus my field of Yuris. He triggered all his Yukatas but some lucky cancels more or less saved me at 3/6 and I won off that. Upon talking with Charles more after the match he said he really wanted to play another Persona deck, to which I immediately answered "Junes?" Junes is more fun for him it seems, even if it's considered weaker than Yukiko. Unfortunately his Junes deck wasn't finished either by the time of tournament but I played his proxied version later while we were waiting for the Swiss tiebreaker calculations. Who the hell said they had to be by hand, that's idiotic, especially when Vanguard uses calculators.<br />
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Round 2 versus Vocaloid: G/Y/Splash Red Miku/Rin (1-0)<br />
Out of 11 people (Swiss, people at 1-0) in the store I had to play Ken. Godamnit. The day before we had played and I had gone 2-2 against Miku, leaving a rather sour taste in my mouth, before losing a 5th game to his test Kariya suicide fate deck and rage sleeping. The reason was more or less that the losses didn't involve climax fuckery or anything like that, they flat out involved being unable to play things. There was a turn I played a climax with an empty field and passed, those were the kind of games. This game would prove no different, as once again <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-001" target="_blank">hand encore Tenshi</a> was no where to be found. I managed to bump Ken into refresh before he could change his <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_PD/S22-038" target="_blank">change Miku</a>, but it didn't matter because one <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_PD/S22-026" target="_blank">Level 3 Miku</a> came out of his clock right after refresh. His final field had two of those Mikus plus a <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_PD/S22-007" target="_blank">Level 3 Rin</a>, with no hand encore and no <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE14-36" target="_blank">climax combos</a> or <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE14-03" target="_blank">level supports </a>even a full field of Level 3s couldn't really fight back for board advantage, I was forced to attempt to shoot him down with <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-057" target="_blank">Yuri</a>. Of course everything cancelled, and Yuri continued her amazing track record of firing blanks in times of need.<br />
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Round 3 versus Dog Days: Y/R Hero Royalty Squirrels (1-1)<br />
And of course I get to play Comic now. Much grumbling ensued about traveling to an out of state tournament to play my friends. Comic had more or less destroyed his Da Crapo qualifying deck from last year and was running Dog Days. He was going into this tournament down two climaxes he needed for a climax combo, as USPS sucks dicks and his cards from Tythanin hadn't arrived in the scheduled two day shipping time. Anyway, I hadn't played Comic's new Dog Days before, his old one was pretty jank and relied on <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DD/WE12-17" target="_blank">Millhi</a> summoning <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DD/WE12-33" target="_blank">Cinque</a>, which Ken and I constantly called an unreliable combo that he should stop running. He kept it in against Ken's advice, but he was also running <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DD/WE17-13" target="_blank">Couvert change</a> which I was unfamiliar with. Either way, once again I didn't get hand encore Tenshi early enough in game, but Comic didn't get Cinque either, so his level 1 was a huge gaping hole. However at level two Couvert came out, followed by <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DD/WE17-05" target="_blank">Level 3 Couvert</a> and <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DD/WE17-14" target="_blank">Rebecca.</a> After attacking with Couvert, he proceeded to use <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DD/WE17-17" target="_blank">Rebecca's climax combo</a> to unsummon Couvert back to his hand, and next turn proceeded to clock her and play another <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DD/WE17-13" target="_blank">change Couvert</a>, to rechange into <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DD/WE17-05" target="_blank">Level 3</a> to heal again. It was a pretty interesting setup that apparently he got even more complicated versions off of later in the tournament, using <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_DD/WE17-07" target="_blank">Shift Couvert</a> as well when he knew he had a good chance to draw the Level 3. At level 3 my hand encore Tenshi finally appeared although damage race wise it was too late to matter, and Comic had a very good chance of killing me as all 8 of my climaxes were in the waiting room. However Comic however played no climaxes and triggered nothing, and so I was brought to 3/5 and then to 3/6 off my own attack refresh to kill him. Here is where I learned that Comic unintentionally sandbagged, as his last card in his hand was a 1k 1 soul climax. As I had no more cancels left, he would have definitely killed me instead of me living at 3/6 and winning. "I thought I would overshoot," doesn't cut it if I have no climaxes left Comic! I won but mentally I was at 1-2.<br />
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Round 4 versus Railgun: Post-ban R/G (2-1)<br />
Probably the best game I had this tournament. Every other game, win or lose, was rather frustrating as even with 3 hand encore Tenshis she was just not showing up in hand, getting clocked from damage, getting put into stock, never in the waiting room when I triggered gates, etc. etc. etc. It was an unnaturally bad streak of having to play Angel Beats without the most important card multiple times and it was getting on my nerves. This game however there was none of that. Despite an early <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_ID/W10-005" target="_blank">Komoe</a>, I was able to keep pretty good field advantage for Level 0 and 1. Tenshi was there, <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE10-04" target="_blank">God Tenshi</a> was there, and at level 1 my deck was playing how it should. However, once level 2 hit, Railgun exploded. 2 <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_RG/W10-031" target="_blank">Multiskills</a> came out, and her unnaturally high (for an assist) power with Komoe still in the back row meant that suddenly I was looking at a 9K 2/1 assist. A <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_RG/W10-050" target="_blank">climax combo</a> for stock and <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_RG/W10-037" target="_blank">change Uiharu</a> into a 13.5K <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_RG/W10-027" target="_blank">Level 3</a> came out shortly after and killed off my <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/WE14-24" target="_blank">Level 3 Yuri</a> change, but I had a rather large hand size then from my Level 1 advantage to hand encore. At level 3 he added a restricted <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_RG/W13-052" target="_blank">Kuroko + Misaka</a> to the mix, while I had a full field of Level 3s that were well under the 3K bonus all his characters had. My hand size plus hand encore meant though he could not wipe my field easily, and we were both at low level 3 going into the end. However on my turn when I attacked I triggered two gates and he cancelled those two attacks, I was forced again to attempt to <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-057" target="_blank">shoot him for 4 damage</a> before attacking with Yuri for two. Of course the shot was cancelled, Yuri hit but couldn't do enough damage, and I died the turn after. In the end we both threw everything our decks had at each other and his won, I died cause of the triggered gates but that's how this game works, so I had no regrets.<br />
<br />
Round 5 versus Shining Force EXA: B/R splash (2-2)<br />
3-2 would be the very borderline for top 8, judging from everyone else's win ratios, most likely it would come down to weighting. With that in mind this game was make or break for both of us. The player had very unique (graceful? robotic? professional? hard to describe exactly) gestures when he played, they were really interesting for me to watch and flowed in a rather beautiful manner. I know it's weird to say something like that but it's really the thing that stood out the most to me for that match, because the rest was utter garbage. Shining Force is a fairly vanilla set, it has a <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_SF/S04-110" target="_blank">semi-free 7.5K</a> like AB (just tap a magic char), it has a cool <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_SE/S04-026" target="_blank">-1k debuff level 0</a>, and it has a <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_SE/S04-051" target="_blank">level 3</a> that comes out at level 2 if you have 6 climaxes in the waiting room. Besides that it's nothing special. However once again hand encore Tenshi decided to send herself off to stock or clock damage or wherever she felt like, just not on my field. I had two climaxes in my starting hand and honestly I should have chucked them both but I felt surely that I wouldn't keep drawing climaxes. I was wrong, I kept drawing climaxes and was caught with 3 climaxes and ironically <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-054" target="_blank">Shiina</a> in my hand at my first refresh. It was over pretty fast, I did pull a <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-020" target="_blank">3.5 counter</a> on his <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_SE/S04-051" target="_blank">Level 3</a> when it came out but it didn't matter as no hand encore meant no staying power in the field and he kept getting enough stock from board advantage to expensive encore her. Climaxes in hand meant no damage cancels and it was over pretty fast.<br />
<br />
Wrap-ups:<br />
Ken went 3-0 before going 3-2, he lost to Tsukaima and a quad-color!? SAO. Apparently Tsukaima pulled some bullshit reversal out of complete board/level dominance, while vs SAO Ken just got...nothing. He was the last person to qualify for top 8 post-weighting, where he proceeded to lose on stream in that hilarious match vs IM@S. Full board dominance/damage lead/etc. to lose to repeated god cancels and a climax trigger. I'd say his one misplay was the climax when IM@S was at 2/6 or so post-refresh, he had no reason to climax there and get all his damage cancelled, should have just chipped away with the huge advantage he had. Comic actually sucked in his breath and walked away when Ken played that climax, because advising players is not allowed (cough I don't think this rule was very enforced though)<br />
<br />
As for Comic, he went 3-2 but his weighting was not enough to qualify for top 8. It was sort of annoying though because one of the players he beat left before the tournament ended and so basically ended up sinking Comic's ranking below top 8 to 10th or so. If he didn't sandbag against me I think it would have been very different with a 4-1 record.<br />
<br />
As for myself, I went 2-3 and placed 14th. Apparently the 3 people who ran Angel Beats, including myself, got pretty shit on this tournament! The main local AB player apparently got Weissed pretty hard, not cancelling damage and such...but I honestly would rather not cancel damage than not have hand encore. No hand encore Angel Beats is not Angel Beats, and 4/5 of my games I was more or less not playing Angel Beats, but "deck with 7.5K level 1 and sometimes a level 2 change." The game where I got everything I needed was against Railgun, and that was one hell of a game but I lost in the end. We were more or less sharing sob stories, and he was talking about going to Syracuse to qualify. I know Comic beat the third Angel Beats player he played right after losing to me, and that is also the person who left the tournament early. From what I saw, his deck was more Tenshi-based, but Comic said he made some extremely questionable play decisions during their game. The Railgun player and the Shining Force player both ended up winning their top 8 matches to qualify for Nationals, so kudos to them. All in all, it was an ok first serious tournament experience. The locals for that store were unexpectedly (for us anyway) prepared, a lot of A tier or post-ban S tier decks. Post-ban Tsukaima, post-ban Railgun, post-ban IMAS, post-ban Disgaea (owner only! too bad he wasn't allowed to qualify), Madoka, Angel Beats, etc. And then extremely solid mid tier decks (Bakemono, SAO, Nanoha, Miku, Persona), with some outliers (Shining Force, Dog Days) I'm pretty sure the average skill level of the players there is higher than most of the other qualifying sites, but I can't say that for certain without actually going to those qualifiers. None of the decks were poorly constructed except from what Ken said his first opponent was a jank Blue main SAO deck that just had poor chemistry and was crushed pretty fast. I'm starting to seriously wonder if I should run <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-071" target="_blank">Operation Tornado</a>...I'm still too cheap to buy <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-121" target="_blank">Promo Otonashi</a>, 30 dollars is too much for one card (I say this while throwing tons of money at PSO2, I'm cheap in weird places,) the lack of hand encore Tenshi really weighed on my mind the entire tournament. I could probably also run <a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_AB/W11-008" target="_blank">search Tenshi</a> as well. You'd think 8 gates and 3 of her would be enough..., and this doesn't happen that often when I play casuals. Those games vs Ken the night before were definitely a harbinger of things to come though. Comic is insisting we should road trip to Rochester but I'm already taking 3/4ths of October off from work...throwing in another holiday for the 26th/27th that involves 6 hours of driving is something I don't really want to do. I also want to buy into another set because of my upcoming trip to Japan but I'm not sure which...I don't really have char love for any other sets besides AB and Nagato. If I was going by mechanics I'd say Nanoha, but I haven't even seen that series so it's sort of whatever. Haven't played Rewrite so that's out of the question, haven't played Disgaea past Disgaea 2 so I'm pretty ambivalent about that set as well. Love Live is tons of fun but I'm hesitant to buy cards that I know will get obsolete if an extra set comes out (<a href="http://www.heartofthecards.com/code/cardlist.html?card=WS_LL/W24-052" target="_blank">Umi</a> I'm looking at you). The set is weak at the moment but so versatile there's a lot of cool things to do in it.Sibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com0tag:blogger.com,1999:blog-6647230.post-51774665412640779822013-08-05T11:39:00.000-04:002013-08-05T12:01:16.742-04:00Arcana Heart 3 Love Max!!!!! Examu Cup Qualifiers 2013 WIPLocation: AQ Square Fukuroi, Shi<span style="font-family: inherit;">zuoka</span><br />
Player name: Yukkii / ゆっきー<br />
Character: Fiona<br />
<br />
Location: Amusement Park NASA, Nagano<br />
Player name: KAK <br />
Character: Petra<br />
<br />
Location: Game Center Starfield, Niigata<br />
Player name: Aida Nako / 相田ナコ<br />
Character: Lieselotte<br />
Other games: Aquapazza, Tamaki <br />
<br />
Location: Game Plaza Central Seisekisakuragaoka, Tokyo<br />
Player name: Dr. Strangelove /
ストレンジラブ博士<br />
Character: Kamui<br />
<br />
Location: Sonic Beam Matsudo, Chiba<br />
Player name: Kitamura / きたむら<br />
Character: Lieselotte<br />
<br />
Location: The 3rd Planet Takasaki, Gunma<br />
Player name: Takakun /
タカくん<br />
Character: Scharlachrot<br />
Other Games: Aquapazza, THE Konomi<br />
<br />
Location: Club Sega Shinjuku Nishiguchi, Tokyo<br />
Player name: Himekishi Angelia /
姫騎士アンジェリア<br />
Character: Kira<br />
<br />
Loation: Adores Sapporo Tanukikoji, Hokkaido<br />
Player name: VJ shigu shigu /
VJしぐしぐ<br />
Character: Fiona<br />
<br />
Location: Sega World Arukas, Tokyo<br />
Player name: BAD END<br />
Character: Zenia<br />
<br />
Location: Taito Site, Tokyo<br />
Player name: Shimatsuri /
シマツ・リー<br />
Character: Kamui<br />
<br />
Location: TAC Kitagata, Fukuoka<br />
Player name: Nasubi / 茄子<br />
Character: Zenia<br />
<br />
Location: LOOP Minato, Aichi<br />
Player name: Anago / あなご<br />
Character: Kamui<br />
<br />
Location: Game Magmax Kawagoe, Saitama<br />
Player name: Popoi / ぽぽい<br />
Character: Eko<br />
<br />
Location: TAC Tobata, Fukuoka<br />
Player name: REU<br />
Character: Angelia<br />
<br />
Location: Tachikawa Game Oslo No. 5, Tokyo<br />
Player name: Shirogoma / しろごま<br />
Character: Angelia<br />
<br />
Location: Game Fantasia Kasukabe, Saitama<br />
Player name: Jack /
ジャック<br />
Character: Catherine<br />
<br />
Location: Adores Fujisawa Kitaguchi, Kanagawa<br />
Player name: ya B rotation /
やBローテーション<br />
Character: Kira<br />
Alias: Metal Slime<br />
<br />
Location: Monaco Nakano, Tokyo<br />
Player name: Wara 2012 / 藁2012<br />
Character: Scharlachrot<br />
Alias: Wara<br />
<br />
Character tally as of now with speculation (qualifiers are not done so this will change):<br />
0 Akane (Who still plays this character?)<br />
2 Angelia (REU and Shirogoma are the only Angelias that matter so this won't go up)<br />
1 Catherine (Emujima hasn't qualified yet)<br />
0 Clarice (Last I heard Mirai was playing Marvel lol)<br />
0 Dorothy (Tough break for this character, she's still bad)<br />
1 Eko (Popoi's about as good as it gets for her)<br />
0 Elsa (This character is fucking GOOD, no one qualified with her yet?)<br />
2 Fiona (Really hope we don't get more of this aggravating character)<br />
0 Heart (She wasn't hit as badly as Akane, did everyone move on?)<br />
3 Kamui (Wow, 3 Kamuis, how times have changed)<br />
2 Kira (WHERE'S BRAINDEAD?)<br />
0 Konoha (Tokibito hasn't qualified yet)<br />
2 Lieselotte (I don't know either of these Liese actually...where's Jackal?)<br />
0 Lilica (Buffed but I don't know Lilica players)<br />
0 Maori (ACT hasn't qualified yet)<br />
0 Mei-Fang (This character is also fucking GOOD, there will be at least one.)<br />
0 Nazuna (Is Himajin still alive?)<br />
1 Petra (KAKO DID IT)<br />
0 Saki (No clue...)<br />
2 Scharlachrot (Wara and...not plum? Takakun? Isn't he supposed to be playing Konomi?)<br />
0 Weiß (lmao wtf is with three super S tier or just below characters having zero qualified? Momiji hasn't qualified yet)<br />
0 Yoriko (ok make that four super S tiers, Buchi hasn't qualified yet)<br />
2 Zenia (At least there are Zenias)<br />
<br />
So yeah, no Elsa, Mei-Fang, Weiss, or Yoriko yet is sort of fucked up, even early into quals.<br />
Expect this shit to change.Sibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com0tag:blogger.com,1999:blog-6647230.post-44240518879793970862013-07-15T18:49:00.000-04:002013-10-29T11:45:15.511-04:00Microaggressive lying?I'm in the not-so-unique situation where there is someone in one of my online communities who has been lying for five plus years or so and is more or less allowed to remain on the network because of the whims of the owner (AKA: he finds it hilarious/doesn't care.)<br />
This wouldn't be the first person, or the last person, that I have had to deal with with this kind of "illness" but lately the amount of little lies has become truly staggering.<br />
Generally in these cases, if there is one big lie (gender usually), I'm willing to ignore it if the person does not go out of their way to remind me of their "gender identity" constantly and does not actively detract from the community. <br />
<br />
But constant multiple harmless little lies is a new thing that I am not used to.<br />
Barring the obvious big one (their gender, of course), they just constantly and casually compulsively lie about every little detail of their life and their so-called accomplishments, it's like I am reading the most regularly updated blog of completely mundane gaming-related falsehoods. <br />
This can include but is not limited to:<br />
Changing "friend" to "BF" in subsequent sentences. <br />
Claiming extraordinary luck in games. (I got x drop x times and forgot and sold them all)<br />
Claiming extraordinary skill in games. (I beat x mode on my first try within x hours)<br />
Claiming to be part of the competitive scenes in games. (I'm going to x tournament for x)<br />
Claiming to attend tournaments for competitive games. (I'm in Japan for x tournament)<br />
Claiming to place in tournaments for competitive games. (I should be able to place in top x)<br />
etc. etc. etc.<br />
<br />
None of these lies detract from the community or really hurt anybody, the person himself is a mixed grab bag that honestly adds more value to the community than subtracts, at least objectively.<br />
But I am absolutely going insane with each little casual lie this person just lets slip out in chat and in game, seemingly for no purpose other then to proclaim "I totally have/did this kind of life."<br />
It's becoming maddening and I think I'm going to snap soon if I don't say anything.Sibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com1tag:blogger.com,1999:blog-6647230.post-47015776626205710792013-03-30T15:38:00.000-04:002013-03-30T15:38:17.455-04:00Dangan Ronpa anime<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/b8gxs2otcbA" width="560"></iframe><br />
<br />
Remember I blogged about this game/VN a long long time ago?<br />
It's getting an anime.<br />
I think I made some mistakes back then because I thought punishment didn't equal death but I was wrong lol spoilers.<br />
Either way, the basis is the lovable Survivor premise, trapped in a school, only way to leave is to kill someone else and get away with it.<br />
Get caught and you get "punished" (killed) yourself.<br />
<br />
Wipes the taste of Neptunia out of my mouth.<br />
<br />
By the way a sequel to this game came out like last summer for the Vita IIRC, when I visited Japan they had these display booths everywhere.Sibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com0tag:blogger.com,1999:blog-6647230.post-21222913239337097842012-10-26T00:23:00.002-04:002013-10-29T10:55:35.461-04:00Arcana Heart 3 LOVE MAX!!!!!<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.examu.co.jp/arcanaheart3_lm/image/ah3lm_bg.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="211" src="http://www.examu.co.jp/arcanaheart3_lm/image/ah3lm_bg.jpg" width="320" /></a></div>
Holy shit.Sibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com1tag:blogger.com,1999:blog-6647230.post-20575450115581317752012-09-02T22:01:00.000-04:002013-10-29T10:56:06.120-04:00Aquapazza Tougeki teamsI had zero interest in this game until I went to Japan, so I didn't even look at the Tougeki teams until yesterday.<br />
<br />
Niconico qualifiers: 小路(環/由宇)kouji (Tamaki/Yuu )、トミー(マルチ/由宇)tomy (Multi/Yuu)<br />
A-1:カイザー(アロウン/カミュ)、瀬戸(千鶴/まーりゃん)kaiser (This guy perfected me in the 2v2 at Game Rhino) (Arawn/Camyu), seto (Chizuru/Ma-ryan) <br />
A-2:Z.X(千鶴/まーりゃん)、ワタヌキ(愛佳/皐月)Z.X (Chizuru/Ma-ryan), utanuki (Manaka/Satsuki)<br />
A-3:アノマロカリス(千鶴/スィール)、USARIN(マルチ/まーりゃん)anomarokarisu (Chizuru/Llyr), USARIN (Multi/Ma-ryan)<br />
A-4:ムー民(このみ/カミュ)、ぬくぬく(千鶴/皐月)moomin (Konomi/Camyu), nukunuku (Chizuru/Satsuki)<br />
B-1:OZ(千鶴/スィール)、バター(このみ/瑞希)OZ (won the 2v2, won SBO)(Chizuru/Llyr), Batta (Konomi/Mizuki)<br />
B-2:key(モルガン/由真)、のび(環/スィール)key (Morgan/Yuma), nobi (Tamaki/Llyr)<br />
B-3:しえる(このみ/まーりゃん)、レイ(千鶴/スイール)shieru (Konomi/Ma-ryan), rei (Chizuru/Llyr)<br />
B-4:御庭 つみき(環/由真)、柏木 楓(千鶴/スィール)Miniwa Tsumiki (Tamaki/Yuma), Kashiwagi Kaede (Chizuru/Llyr)<br />
B-5:小川(このみ/由真)、Pincho(アロウン/まーりゃん)Ogawa (Konomi/Yuma), Pincho (Arawn/Ma-ryan)<br />
B-6:神埼蘭子ちゃん(千鶴/瑞希)、雲外鏡(トウカ/由真)Kanzaki Ranko-chan (Chizuru/Mizuki), ungaikyou (Touka/Yuma)<br />
B-7:殿下(トウカ/由真)、真田(環/ウルトリィ)Tenka (Touka/Yuma), Sanada (Tamaki/Ulthury)<br />
B-8:ジン(千鶴/由宇)、カス(トウカ/理奈)Jin (Chizuru/Yuu), kasu (Touka/Rina)<br />
C-1:こうや(千鶴/まーりゃん)、なお(トウカ/皐月)kouya (Chizuru/Ma-ryan), nao (Touka/Satsuki)<br />
C-2:なお(千鶴/スィール)、まく(愛佳/まーりゃん)nao (Chizuru/Llyr), maku (Manaka/Ma-ryan)<br />
C-3:遊(千鶴/皐月)、ナツメ(環/由宇)Yuu (Chizuru/Satsuki), Natsume (Tamaki/Yuu)<br />
C-4:ゴボウ(カルラ/まーりゃん)、ふーせん(アロウン/まーりゃん)gobou (Karulau/Ma-ryan), fuusen (Arawn/Ma-ryan)<br />
C-5:K.A(リアンノン/由綺)、ウラガミ(愛佳/瑞希)K.A (Riannon/Yuki), uragami (Manaka/Mizuki)<br />
C-6:いとりん(モルガン/理奈)itorin (Morgan/Rina) (From what I can tell this was a one man Morgan hero team)<br />
C-7:マジキン(マルチ/瑞希)、いわお(このみ/まーりゃん)majikin (Multi/Mizuki), iwao (Konomi/Ma-ryan)<br />
C-8:大曽根太(ハクオロ/皐月)、タマ姉のうすっぺらい本(環/由真)oozone inu (Hakuowlo/Satsuki), Tamanee no uspperai hon (Tamaki/Yuma)<br />
D-1:GO1(千鶴/スィール)、でぐち(ハクオロ/皐月)GO1 (Chizuru/Llyr), deguchi (Hakuowlo/Satsuki)<br />
D-2:BYU(環/皐月)、日野(モルガン/理奈)BYU (Tamaki/Satsuki), hino (Morgan/Rina)<br />
E-1:ミニッツ(環/ウルト)、みずちゃま(ハクオロ/まーりゃん)Minittsu (Tamaki/Ulthury), Mizuchama (Hakuowlo/Ma-ryan)<br />
E-2:さゆう(環/ウルト)、まぶしん(千鶴/皐月)Sayuu (Tamaki/Ulthury), mabushin (Chizuru/Satsuki)<br />
E-3:まるす(モルガン/皐月)、SBT(アロウン/芹香)marusu (Morgan/Satsuki), SBT (Arawn/Serika)<br />
E-4:ハラウザー(このみ/まーりゃん)、綾(千鶴/皐月)harauza- (Konomi/Ma-ryan), aya (Chizuru/Satsuki)<br />
F-1:鷺ノ宮(環/ウルト)、ダイゴ兵(カルラ/理奈) saginomiya (Tamaki/Ulthury), daigo hei (Karulau/Rina)<br />
F-2:八雲(このみ/スィール)、オーエン(マルチ/まーりゃん)yakumo (Konomi/Llyr), owen (Multi/Ma-ryan)<br />
F-3:ぎんぎん丸(千鶴/理奈)、さいたま(このみ/ラスティ)ginginmaru (Chizuru/Rina), saitama (Konomi/Rathy)<br />
F-4:ゆうじ(千鶴/理奈)、ちせ(このみ/由真) yuuji (Chizuru/Rina), chise (Konomi/Yuma)<br />
<br />
31 Teams <br />
17 Chizuru<br />
10 Tamaki<br />
9 Konomi<br />
4 Touka, Morgan, Multi, Arawn<br />
3 Manaka, Hakuowlo<br />
2 Karulau<br />
1 Riannon<br />
0 Sasara (My character sucks!) Oboro <br />
<br />
13 Ma-ryan <br />
10 Satsuki<br />
8 Llyr<br />
7 Yuma<br />
6 Rina<br />
4 Mizuki, Yuu, Ulthury<br />
2 Camyu<br />
1 Rathy, Yuki, Serika <br />
0 Octavia<br />
<br />
6 Chizuru/Llyr teams <br />
<br />
4 Chizuru/Satsuki <br />
4 Tamaki/Ulthury<br />
<br />
3 Konomi/Ma-ryan <br />
3 Chizuru/Ma-ryan<br />
<br />
2 Chizuru/Rina <br />
2 Konomi/Yuma<br />
<br />
2 Tamaki/Yuma<br />
2 Tamaki/Yuu<br />
2 Touka/Yuma<br />
2 Morgan/Rina<br />
2 Multi/Ma-Ryan<br />
2 Hakuowlo/Satsuki<br />
2 Arawn/Ma-ryan<br />
<br />
1 Chizuru/Mizuki<br />
1 Chizuru/Yuu<br />
1 Konomi/Camyu<br />
1 Konomi/Mizuki<br />
1 Konomi/Llyr<br />
1 Konomi/Rathy<br />
1 Tamaki/Llyr<br />
1 Tamaki/Satsuki<br />
1 Touka/Rina<br />
1 Touka/Satsuki<br />
1 Morgan/Yuma<br />
1 Morgan/Satsuki<br />
1 Multi/Yuu<br />
1 Multi/Mizuki<br />
1 Hakuowlo/Ma-ryan<br />
1 Manaka/Satsuki<br />
1 Manaka/Ma-ryan<br />
1 Manaka/Mizuki<br />
1 Riannon/Yuki<br />
1 Karulau/Rina<br />
1 Karulau/Ma-ryan<br />
1 Arawn/Serika<br />
1 Arawn/CamyuSibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com0tag:blogger.com,1999:blog-6647230.post-65908396106425235222012-08-13T19:48:00.000-04:002012-09-04T10:24:23.644-04:00双子魔法組曲 -WORLD OF TWAIN- aka Futago Mahou Kumikyoku<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-4r7jxMz6vjE/UCmRXBUwYqI/AAAAAAAAA6g/zmNxKkHpXqs/s1600/WTFREALLY.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-4r7jxMz6vjE/UCmRXBUwYqI/AAAAAAAAA6g/zmNxKkHpXqs/s1600/WTFREALLY.jpg" height="184" width="320" /></a></div>
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<a href="http://3.bp.blogspot.com/-8jdlQDGFOcQ/UCmRbRlPmEI/AAAAAAAAA6w/N33aGBPfnxo/s1600/WTFREALLY3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-8jdlQDGFOcQ/UCmRbRlPmEI/AAAAAAAAA6w/N33aGBPfnxo/s1600/WTFREALLY3.jpg" height="184" width="320" /></a></div>
Man it's been a while since I've been trapped.<br />
Blaming the artstyle, but I really liked that character's design.<br />
Game is a weird shooting RPG thing, though the official category they gave it was "Coupling High-speed Battle RPG"!<br />
Doesn't help that right after this scene they were like "YOU CAN NOW ACCESS THE DATE COMMAND."<br />
Actual game is pretty fun so far, we'll see if it continues.<br />
In hard mode switching weapons doesn't pause the game so it's pretty hectic.Sibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com0tag:blogger.com,1999:blog-6647230.post-77766692855987514992012-08-13T19:30:00.003-04:002012-09-04T11:41:48.909-04:00Comiket ramblingThis is going to be a retrospect post, for myself and maybe for other people who go to this thing the first time. (in the summer, winter is probably way different due to the weather)<br />
<br />
Day 1 Comiket:<br />
What's sold today: Random circles, BL, game-based doujin (not actual games), corporate stuff <br />
Beginner level, but still an indication of things to come. Comiket officially opens at 10am, but that time is sort of useless to know. We all came early, at around 8AM, though I forget the exact time we actually reached Big Sight. If you come that late though you don't even wait on the steps leading up to Comiket, rather you are lead around in circles to the sides of the hall next to the ocean on these really hard rocks. Spending hours there was not a pleasant experience in the summer with tons of sweaty people. I failed my first circle here, waiting in line for 40 minutes at Wirehigh (東A61a). Saikoubi is the line end but large large circles will have signs indicating the MIDDLE of the line instead of the end. Unfortunately I failed to learn the biggest lesson, the difference between a wall circle and an outdoor wall circle. So wall circles are everything starting with A, シ in the east 東 and あ and れ in the west 西. You expect a certain length of line for these circles, as their location is based on sales numbers. However, there are certain numbers that are mandatory outside lines: 4, 5, 6, 15, 16 ,17, 28, 29, 44, 45, 60, 61, 72, 73, 74, 83, 84, and 85 for east and 19, 20, 34, 35, 43, 44, 51, 52 in the west. On the first day maybe this isn't that important, but it's very important on day 2 and 3. These are the circles you can expect to wait 30+ minutes or more for, depending on your luck. Day 1 is still really light for most people though, so a lot of people go for Corporate on the first day. Corporate booths are sort of nightmares, though with a pretty guaranteed stock. They are in their own tower in West 3 and 4, and because the space is more limited the line organization is way more insane. You're basically moved in groups of human tetris pieces on the roof in extreme heat. Also I fucked up at Corporate and bought way too much. Corporate pricing is generally 5-6x more expensive than circles, so it is really easy to lose money. Case in point, I didn't have any corporate booths listed period on my list because I felt I didn't need them, I ended up spending like 150 there as opposed to like the 30? I spent for all my circles. One more thing about corporate is that a lot of them can sell each other's brands. Meaning you can get an Aoko t-shirt not at Typemoon and it can be official too. Plus a lot of them have special sets unique to the corporation, so in fact it is highly likely said Aoko t-shirt CAN'T be bought at Type-moon. It's sort of a deceptive system and honestly only if you remember what they all had on their websites beforehand are you going to know exactly where to go. I saw an Anzu bag from Exorcist, decided I wanted it and then ended up waiting 1.5 hours for it, and at the counter I was like that was way too much time for a 1000yen bag and just bought a random S;G Chris tapestry and an Aoko set to go along with it. On the flipside, Tenco's line was EXTREMELY short, to the point that I froze when I reached the counter because I had all of 3 seconds to think. Ended up buying the towel/tapestry and artbook (which I totally didn't need or want!) before rethinking, regetting into the line (3 seconds) and buying the C82 set as well. So now I've got a Tenco artbook I need to sell I guess.<br />
<br />
Day 2 Comiket:<br />
What's sold today: More BL, Touhou, Doujin games and music<br />
We came around the same time as Day 1 but the line to get in was even longer. Waited on the lovely rocks by the shipyards in no man's land again. To be honest my initial list for this day was pretty weak because even with the status of "Touhou fag" in the group I've never really cared too much for Touhou doujins. I really should have looked for more clean Touhou stuff in the catalog to buy. I got some additions when I started seriously looking at the games though. A couple major regrets/losses for this day. The first is that I took no time to browse character sections (such as Patchouli) as I was going in a preset order. The second is I totally did not use the color-coded priorities properly for Day 2 (and Day 3). Meaning I had very little idea what a lot of the things on my list were without pictures and when they were all set to "neutral" priority. I really should have gone over the list more thoroughly and put more items at higher priority status. The third was not going to West early. The general format of "start in the East, go to West," sort of doesn't apply to Day 2, especially in regards to doujin games. Because CDs/DVDs etc. are way heavier than books, the vendors often carry less stock, and they are overwhelmingly in the West Hall. Since most of my list was games and not books, I really should have started there. Ghost92, Edelweiss's Astebreed, Revoler 360, OJ's QP shooting, Diverse System's new music release, Lion Heart's Tenshi platformer, etc. etc., these were all gone. I went to Tasofro's no line booth and...actually turned around without buying anything lol. OHBA once again fucking trolled me when I asked about the difference between the two disks (one is an expansion), he was sold out of the original. Whatever it's OHBA, the people who gave me a youtube strike and refused to remove it for a year. I got that weird shooting RPG game from eikyuu loop, Suwako 3D shooting just for a troll, Genso no Ronde (I haven't installed it yet, I'm hearing it is bad unfortunately.) Since QP2 was sold out I bought AOS2 just for support's sake. Because of a friend I randomly bought Lethal Crisis and Lethal Crisis Proto Sphere as well. Got Hachimitsu's Touhou defense game, and Snowgale's Valkyrie Profile clone as well. Remilia game from Youmu Ys people was a 100 yen demo, so just got that for whatever's sake. My first real line for the day was Angeltype, which went smoothly enough, but I was wondering what the fuck the line next to it was as it was 4 people wide and like 4 times as long. Kept wondering until I finally reached the table, looked left and saw Zun and his wife with a Shanghai Alice banner. Oh. The other high priorities I had marked were the OTHER gaijin circle (after woof) named Medical Whiskey that no less than 3 internet denizens recommended to me ("I KNOW A GUY THERE" from all three), but they were out of their erohon, and desu no, to say Hi to him for mauve. I felt sort of awkward since I have played very little of his games and his newest release was a fandisk for his previous games...so I bought like one of the random games there. He gave me four? free fandisks though for being mauve's friend so that was cool. Day 2 is also the first day I experienced "I'm not here trolls." Simodoriru's space was COMPLETELY EMPTY except for the green circle registration card that's usually there when the hall opens for participants, I took a picture out of bewilderment. PlatineDispositif showed up with NONE OF THEIR GAMES, not even old ones. I'm sortta irked at that kind of thing, because I'm pretty aware that other people get their applications rejected by Comiket quite frequently. To show up (or not show up) and bring nothing is sort of ass. The high percentage of misses on this day forced me to reconsider my strategy for day 3, and we got back very late as well because of the 2v2 Game Rhino tournament...so I was not feeling good about my chances. The group had discussions about how early they wanted to go for tomorrow, and I think they agreed on something like wake up at 5AM leave at 6am...but I wasn't sure if we could pull that off with how tired we were.<br />
<br />
Day 3 Comiket:<br />
What's sold today: Everything else, everyone famous, mainly ero.<br />
I woke up at 4:30am or so, realized everyone else was dead, and left alone on a mission. Grabbing two maps, I went to withdraw 50k yen first, and then straight to Asakusa station. It was really obvious even this early in the morning that a lot of people were going early to line up for day 3 as well, I reached Big Sight around 6am this time and actually got to line up in the front area (that walks up the huge steps to Comiket) instead of being shuffled off to shipyard rock land. Reminded of yesterday, I knew that it was foolish to expect multiple outdoor wall circles. My priorities were rearranged as 1. Oyari and the few things in his hall section -> 2. Straight to West for S.E.C. and everything there 3. return to East. Even coming super early and getting into the hall at 10:10, Oyari sold out of clearfiles right before I reached the table. I was able to buy 3 copies of his newest IMAS book however, so good enough. Cleaned up that hall section, then went straight to West and got S.E.C. (who wasn't an outdoor wall, just a normal wall). West more or less went smoothly (Harada was there as well), and I returned to East pretty early. From there I made the same mistake as yesterday without seriously redoing my color coding, as such I went by section of the halls one by one instead of jumping around to highest priority. As I was alone this time (because I felt the others would wake up too late for what I really wanted) I couldn't afford to just tackle entire areas by myself, even close together, I took a lot of time going through them. I made out pretty well though, save for obvious omissions on certain outdoor walls. This is where I learned there is a further distinction among outdoor wall circles as well. I went to nisemidi's line pretty late in the day, only to find that it didn't exist. Since I was there I hopped into bolze's line next to him, got his stuff, then just hopped into the 1 second line that was nisemidi's and got his as well. Not bad for two outer wall circles. Cut a Dash had TONs of stock left as well late in the day, but by then I had actually burned through a lot of my 50k yen and had to make choices. Since a lot of the outer wall circles also know they charge a premium, 1ks add up way faster than 500s, and sets and stuff at 3k add up even faster. Tony of course was sacrificed the second I decided I wanted Oyari, and regrettably Digital Lover and Udonya as well. When I finally reached their booths both tables were cleaned and it was just Digital Lover signing autographs (probably because she's cute.) SAZ still had stuff left, Blade was out, as was F4, Clesta, and ponkotsu works. American Kenpou I got rather early, and I didn't really try hard for CCC. Oh right and before I forget, hounori showed up with nothing but a little white card saying SORRY I COULDN'T MAKE ANYTHING IN TIME FOR COMIKET. :V All in all though day 3 probably went the best it could have been with me being solo, I was actually running out of money before circles.<br />
<br />
"Day 4 Comiket:"<br />
Super herpaderp here. A TON of people resell their shit at Toranoana and Melonbooks the day after Comiket. Unfortunately knowing what is sold is sort of a crapshoot, and there are some rather obvious omissions. I was able to find Diverse Systems music here, but Revolver 360, Tenshi platformer, and Astebreed were no where to be found. In terms of doujins, a lot of super wall circles actually release here as well, but coincidentally most of the one that were selling I actually bought already at Comiket. Knowing if someone is reselling at Toranoana sort of depends on how much the person updates their website.Sibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com0tag:blogger.com,1999:blog-6647230.post-69353303255266270502012-08-03T22:28:00.002-04:002012-09-04T11:47:37.549-04:00JapanGoing to Comic-z's, then to Japan.<br />
Wish me and the army luck at Comiket.Sibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com0tag:blogger.com,1999:blog-6647230.post-13314670410765248222012-07-18T02:42:00.001-04:002012-09-04T11:47:54.141-04:00P4U Tougeki lineup<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">超闘劇枠代表(Super Tougeki Representative) 雲外鏡 [ユメ](アイギス) Yume Aigis</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">(Yume got a special spot for winning Chou Tougeki)</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">A-1ブロック代表 K猫(美鶴) Kneko Mitsuru</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">A-2ブロック代表 電波(直斗) Denpa Naoto</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">A-3ブロック代表 カイト(クマ) Kaito Kuma</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">A-4ブロック代表 マオ(クマ) Mao Kuma</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">A-5ブロック代表 ほーちゃん(雪子) Stunedge Yukiko</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">A-6ブロック代表 マームールー(美鶴) Maamuuruu Mitsuru</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-1ブロック代表 よっしー(アイギス) Yosshi Aigis</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-2ブロック代表 いるす(美鶴) Irusu Mitsuru</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-3ブロック代表 P3U PLAYER(美鶴) P3U Player Mitsuru</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-4ブロック代表 キャロ(千枝) Kyaro Chie</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-5ブロック代表 シュウト(美鶴) Syuuto Mitsuru</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-6ブロック代表 タヒチ(アイギス) Tahichi Aigis</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-7ブロック代表 れお(真田) REO Akihiko</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-8ブロック代表 回転王(千枝) Spinking Chie</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-9ブロック代表 ゆーさま(番長) Yuusama Narukami</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-10ブロック代表 ぶっぱ(番長) Buppa Narukami</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-11ブロック代表 テオドーレ(千枝) Teodoore Chie</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-12ブロック代表 高槻やよい[はやし](陽介) Takatsuki Yayoi (Hayashi) Yosuke</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-13ブロック代表 サキ(千枝) Saki Chie</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-14ブロック代表 DIEちゃん(美鶴) DIEchan Mitsuru</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-15ブロック代表 はま~(番長) Hama Narukami</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-16ブロック代表 コイチ(アイギス) Koichi Aigis</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-17ブロック代表 ソウジ(クマ) Souji Kuma</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-18ブロック代表 ヨシキ(千枝) Yoshiki Chie</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-19ブロック代表 ツッパリ(番長) Tsuppari Narukami</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-20ブロック代表 千葉の堕天聖塩澤(番長) Chiba's help this kanji compound is fucked Narukami</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-21ブロック代表 エド(クマ) Edo Kuma</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-22ブロック代表 サトチー(美鶴) Satochii Mitsuru</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-23ブロック代表 エイト(アイギス) Eito Aigis</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-24ブロック代表 りぃんふぉーす[かすみLOVE](番長) Reinforce (Kasumi LOVE) Narukami</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-25ブロック代表 ぴよっ太(美鶴) Pyo inu Mitsuru</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-26ブロック代表 ウチヤマ(エリザベス) Uchiyama Elizabeth</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">B-27ブロック代表 カイヌマ(雪子) Kainuma Yukiko</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">C-1ブロック代表 山昆布(千枝) Yamaconbu Chie</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">C-2ブロック代表 肉まん(千枝) Nikuman Chie</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">C-3ブロック代表 サトウユキ信者(アイギス) Satoyuuki Shinija Aigis</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">C-4ブロック代表 ひまじん(雪子) Himajin Yukiko</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">C-5ブロック代表 れりあ(シャドウラビリス) Reria Shadow Labrys</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">C-6ブロック代表 まさお(エリザベス) Masao Elizabeth</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">C-7ブロック代表 キングKAZ(真田) King KAZ Akihiko</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">C-8ブロック代表 えうれーる(完二) Eureeru Kanji</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">C-9ブロック代表 たろにゃん(千枝) Taronyan Chie</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">C-10ブロック代表 マジキン(クマ) Majikin Kuma</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">C-11ブロック代表 とも(シャドウラビリス) Tomo Shadow Labrys</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">D-1ブロック代表 飛翔兎(真田) Hishou Usagi Akihiko</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">D-2ブロック代表 蝿(千枝) Hoe Chie</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">D-3ブロック代表 伝説のN井(美鶴) Densetsu no Nsei Mitsuru</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">D-4ブロック代表 GO1(美鶴) GO1 Mitsuru</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">D-5ブロック代表 空シド(シャドウラビリス) Kuushido Shadow Labrys</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">D-6ブロック代表 まっど(クマ) Maddo Kuma</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">E-1ブロック代表 ぷれぷれ(ラビリス) Purepure Labrys</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">E-2ブロック代表 ギャクテンアメリカ(雪子) Gyakuten America Yukiko</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">E-3ブロック代表 勝子(美鶴) Katsuko Mitsuru</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">E-4ブロック代表 える(アイギス) Eru Aigis</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">E-5ブロック代表 ダウト(番長) Dauto Narukami</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">F-1ブロック代表 シンゴ(真田) Shingo Akihiko</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">F-2ブロック代表 会長@HK(番長) Kaichou@HK Narukami</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">F-3ブロック代表 たかりん(アイギス) Takarin Aigis</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">F-4ブロック代表 空手健児(アイギス) Karate Kenji Aigis</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;">F-5ブロック代表 けーた(番長) Keita Narukami</span><br />
<span style="color: #333333; font-family: sans-serif; font-size: 13px; line-height: 19px;"><br /></span>
<span style="font-family: Times, 'Times New Roman', serif;"><span style="color: #333333; line-height: 19px;">Dat Char</span><span style="color: #333333; line-height: 19px;">acter </span><span style="color: #333333; line-height: 19px;">Breakdown</span></span><br />
<span style="color: #333333;"><span style="font-family: Times, 'Times New Roman', serif; line-height: 19px;"></span></span><br />
<span style="color: #333333; font-family: Times, 'Times New Roman', serif;">11 Mitsuru</span><br />
<span style="color: #333333; font-family: Times, 'Times New Roman', serif;">9 Aigis</span><br />
<span style="color: #333333; font-family: Times, 'Times New Roman', serif;">9 Chie</span><br />
<span style="color: #333333; font-family: Times, 'Times New Roman', serif;">9 Narukami</span><br />
<span style="color: #333333; font-family: Times, 'Times New Roman', serif;">6 Kuma</span><br />
<span style="color: #333333; font-family: Times, 'Times New Roman', serif;">4 Akihiko</span><br />
<span style="color: #333333; font-family: Times, 'Times New Roman', serif;">4 Yukiko</span><br />
<span style="color: #333333; font-family: Times, 'Times New Roman', serif;">3 Shadow Labrys</span><br />
<span style="color: #333333; font-family: Times, 'Times New Roman', serif;">2 Elizabeth</span><br />
<span style="color: #333333; font-family: Times, 'Times New Roman', serif;">1 Kanji</span><br />
<span style="color: #333333; font-family: Times, 'Times New Roman', serif;">1 Labrys</span><br />
<span style="color: #333333; font-family: Times, 'Times New Roman', serif;">1 Naoto</span><br />
<span style="color: #333333; font-family: Times, 'Times New Roman', serif;">1 Yousuke</span>Sibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com0tag:blogger.com,1999:blog-6647230.post-18624757819351624062012-07-12T19:14:00.001-04:002012-09-04T11:48:05.517-04:00Regarding the Divekick KickstarterI'm going to start with an analogy on this one.<br />
If you were told someone wanted to rebuild their house from the ground up because they wanted the bricks orange instead of red, you'd think "that's odd," but it's really their prerogative.<br />
If you were told instead that someone wanted to rebuild their house because they discovered the bricks had been made by slave laborers in China, that would be a completely different narrative.<br />
<br />
This is more or less the gist of the initial post by the Divekick lead dev.<br />
They have since changed it after the blowup, but it's not like programmers forget this sort of thing, nor the internet in general. <br />
Instead of giving a specific technical or even stylistic reason for rewriting the entire game in Unity, the statement used a rather weaselly worded appeal to emotion that "XNA is devoted to destroying Indie Gaming" as their main explanation for the platform change and required code rewrite.<br />
<br />
This was misguided at best and dishonest at worst, and the surprise the Divekick team is feeling over the backlash is sort of naive.<br />
There are three types of people in regards to this kickstarter, people who would donate no questions asked, people who would never donate, and people on the fence.<br />
For those fenced people, including myself, a lot of the fence-sitting is questioning the cost breakdown that was given to us by the Divekick devs.<br />
People would like Divekick on PC yes, but would they like it knowing it cost 30K? 60K? <br />
To get something like the above statement as part of the list of justifications for the cost breakdown is not very convincing nor persuasive, if not downright bizarre.<br />
As was stated by one of the commenters, Bastion and Terraria, both indie game powerhouses in their own right, both used XNA.<br />
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So a rumble started, as it always does, on Twitter, where it quickly descended into soundbites.<br />
More or less the new statement did little to explain the costs: 15K for QA, 30K for the game, 60K for netplay.<br />
Keep in mind these were all already important questions for the fence-sitters, just that now there was background noise.<br />
<br />
Here is the big thing.<br />
Very few people view that initial statement with XNA as a deliberate lie to deceive.<br />
As was explained by <a href="http://t.co/CPsLA8sN">Kayin of IWBTG</a> fame multiple times, everyone likes Keits.<br />
No one thinks he's trying to rob people for Divekick. <br />
What it DOES do however, at least to me, is throw into question the dev team's technical prowess and/or programming skills in relation to the cost breakdown.<br />
Why are you rewriting the game in another engine if it's not because of some sweeping moralistic reason?<br />
What makes Unity better than XNA in regards to running what looks admittedly as a very simple game?<br />
In a lot of fence-sitter's minds, the game is already finished, your licensing costs don't add up and your platform switch explanation doesn't hold water.<br />
Let's not even get into the argument of what a single very motivated dev working for free can do versus what a team working on an iPhone app can do.<br />
This is more or less where we are at.<br />
Kayin has suggested a range that Divekick can hit, maybe 15K to 30K, but there has been no change in the initial Kickstarter as the devs and Keits buckle down on the defensive and call out the trolls and saboteurs.<br />
Honestly at this point, it looks like they will change nothing about the Kickstarter and expect it to fail the goal of 30K.<br />
I was asked by a friend why I wished to sabotage the Divekick project and see it fail.<br />
I think the response, "I want to see Divekick succeed, but not like this," best answers that question.<br />
Maybe because of the networks I'm on or the people I know, but I have a fairly good idea of the costs of Indie game projects as a function of their scope, and I remain highly skeptical of Divekick's cost breakdown.<br />
What I don't really know is if the Divekick team considers themselves "Indie" or not and is thus, on the same wavelength.Sibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com0tag:blogger.com,1999:blog-6647230.post-50230700411407517102012-06-16T17:34:00.004-04:002012-09-04T11:48:18.446-04:00So I met my first new thing in PSO2...<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-IzACt3VjQpE/T9z73Y4Qe5I/AAAAAAAAA6Q/twS36AXVaNk/s1600/pso20120616_114040_001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-IzACt3VjQpE/T9z73Y4Qe5I/AAAAAAAAA6Q/twS36AXVaNk/s320/pso20120616_114040_001.jpg" height="180" width="320" /></a></div>
This fucking monstrosity was met on the way to rockbears.<br />
I t proceeded to go invisible 50% of the time and ram me for 200 damage.<br />
We promptly ran the fuck away instead of trying to kill it.Sibbyhttp://www.blogger.com/profile/08807272028402375596noreply@blogger.com1