Saturday, September 24, 2011

Thursday, September 22, 2011

XSeed teasing Grand Knights History

So their hangman anagram is more or less solved, and spells out the three nations in GKH war.
I wonder how they will handle online, Japan already has an IP ban and everyone stateside who imported is using proxies to get around it.
Will they host their own servers?


Testing PSP capture, look at me run from everything in existence.
Focused on objectives, I am!


Also Risica moe.

Grand Knights History 2


I beat the main story with my second party, at level 10.
This is the power of Deliberate Defense and 13 trainings!



Wednesday, September 21, 2011

Grand Knights History



This is just going to be an information dump on general play.
First things first, it's highly recommended you play this if you can go online with your PSP (doesn't go through PSN.)
Second, there is a complete IP block on non-Japanese IPs, look up how to connect online through a proxy on your PSP, and even then your results are mixed.
Third, JOIN AVALON. (Inoue Kikuko mage nation)
I know ikemen Sugita is cool and all but Logress is way too overpowered right now.

Anyway, at its core, Grand Knights History is initially a lot about stat tweaking, and becomes purely about strategy in the end-game.
Think of basically versus Etrian Odyssey or 7th Dragon where you can bring up to 8 parties.

The way the "War" mode works is this.
In general you will always have one "Main" party, the one you are directly controlling.
But you can also set up limited AI routines for your other 7 parties.
Because humans generally should be able to beat the most well-crafted AI parties, human players are encouraged to fight multiple AI parties in a row for greater rewards (up to ten), all the damage and Brave lost is saved from the last battle so it is dangerous if you aren't prepared to handle certain types of AI parties.
Alternatively, you can stop your streak early to heal but get less rewards for it.
You can run around in a currently contested territory and just free PvP random AI or human teams (online and offline!, offline just saves a snapshot of the world state), don't worry if you lose because you're not affecting the actual front line.
Keep in mind the enemy parties you face will scale to your level.

Front line war for contested territories is separate, and is more or less directly decided by wins and losses for each side in frontline battles on a real time basis, losing here hurts your team.
Here's a rundown of a sample front line war phase.
1. I go to a location in the contested territory where a battle line is and attempt to beat ten (usually AI) teams in a row (that's the maximum streak you can have I believe, and stopping to rest takes valuable phase time.)
2. At the same time I have set up my other 7 parties for AI routines, hopefully enemy human players will meet them when trying to get a ten streak and are sufficiently hurt or damaged by them that they are forced to stop continuing their streak or die.
3. Occasionally I will meet a human party, though you never quite know if its human or not (some of those AI team setups are really well built).
4. The number of wins and losses are tallied on each side at end of phase, whoever has more Wins pushes the morale? nation meter at the bottom toward the enemy's direction.
5. Nation with more meter at the end of a certain number of phases wins that battle and the territory.

So that's online war, problem (or not problem) is right now there are tons of bad AI AND human-controlled parties, so in fact a lot of people are cannon fodder.
To become not cannon fodder you need the offline component.

I'd be lying if I said the single player for Grand Knights history isn't a lot of OCD stat tweaking and build testing.
Each party you make in single player mode has a "training" period of 60 days.
When the training period runs out you have the option to send your characters to the above "War" mode.
Sending a character to "War" removes them from the single player world, they are now permanently only able to online or offline PvP and are no longer able to return to dungeoning.
However it frees up a character slot, you can only have four active characters in single player mode at a time.
You actually want to send your first four characters to war fairly quickly (don't get attached), as they will suck.
Enemy stats scale way better than yours with level, and honestly the first party you make is going to get stomped, maybe even as soon as level 5 (if you can't figure out the system).
You can use quite a bit of strategy to get far with your initial party, but in the end you're going to reach a stopping point (mine was about level 20, way higher than usual for a first party).

What you want to do with your first party:
1. Maybe complete some of the storyline quests to unlock new formations and new locations.
2. Maybe level up some to unlock new weapons and items.
3. GET AT LEAST 13 TRAINING PERMITS.
4. Send them to war after the 60 day training period is over, unless you want to farm more training permits.
5. Try some offline or online war, you might even beat a few AI teams if you're smart, but be prepared also to lose to some hilarious setups or just outright better equipped and better statted teams, AI or human. Like four hammer wizards, or a team that spams multi-hit instant death crossbows, or a team that basically Don't Acts your entire starting turn. Because the teams of your enemies scale to your level, if you leveled quite high in story mode you're going to meet some later generation teams using training-boosted stats.

What you want to do with your second party:
1. Buy enough Brave recovery items.
2. Use the 13 training permits on your entire team and get Marvelous card spins for each character until the training period runs out.
3. Look at your stats, and realize you are still level 1.
4. What you have more or less is an uber twinked team of level 1s. You can send them to war and their stats would destroy any first generation team on level 1, but keep in mind that it's highly unlikely someone sent their first team to war at level 1. Instead you'll probably run into other similar stat boosted teams as yourself, plus none of you will have any skills besides the default so it's sort of a coin flip. Hold off for now.
5. Use your level 1 super team to do just story quests until you get the ability to leave the country so that you can unlock the entire map to find the shops that sell the highest offline non-war equipment. Your home country's store scales with your level so it will still sell garbage. Run from anything you can, and only fight forced battles that show up in story. Do not worry about Brave loss, to not have qualms about running out of Concentration, do not worry about returning home at any time (training period is already up.) Because enemy stats scale way better than yours, but you have a huge initial boost, you should be able to one shot any normal encounter with 1 AP skills (not that you should bother), and you should be able to win Story battles with very little difficulty (those golems at high level would normally stomp your face.)
6. Read the Min Max thread to get an idea of what you should be really aiming for. As said, while 13 permits is a wonderful cost efficient way to get a jump start on party two, those going for extreme stat optimization will either aim to farm at least 36 to 72 permits for their later war teams.
7. It's probably not worth leveling to 49+ to unlock the last two tiers of buyable offline non-war equipment, do that on a later fully optimized party...when you feel like going to war just send them up (preferably low level), masteries build much faster in war and you can start seriously unlocking the war only skills and being a real competitor (not cannon fodder) online. Make sure you have the desired amount of permits for your next party as always.

All the parties afterwards will be pretty optimized starting stat wise to your liking, so you should concentrate on making multiple viable war parties to fight online.
Also, you should probably delete your first party from War, maybe even your second or third if they are not stat optimized to your liking.
Do this only when you have something like eight War parties hanging around.
As always, experiment like crazy with your builds in War, there are good AI farming teams, there are good AI-controlled enemy player stalling/stopping teams, and there are good human vs human teams.

List of stuff to note:
In War there is a rotating list of skill bans for Auto-Battle, be sure to update your AI routines if it affects you.
The Support skill that drops all your AP costs by 2 after a Defend is godlike, and it only costs 3 support points to learn.
There is a Support skill that makes you dodge 100% for the first turn...it's up to you whether you think it is worth it. A lot of day 1 AI teams were running it on all four of their characters and royally screwing with new players.
There is also a Support skill that makes you dodge 30% for the first three turns.
Combined with the skill that gives you 1AP for each successful dodge (multihit attacks on multiple or single targets count as multiple dodges) and you can see some very powerful combinations here.
Just a note the 1AP dodge regen skill and the first turn full evasion skill were both sealed week one, along with instant death.
Speaking of instant death, it's an archer support skill that each attack can proc instant death. As mentioned before, multihit attacks count as multiple attacks so a very powerful AI-killing team was spamming multishot instant death crossbows.
Judgement is an all-hitting low damage spell that has a chance to paralyze. (random chance of not act.)
Mirage creates a 1Hit barrier for your entire team.
Drain Act drains one to three AP from your opponent but costs 4AP to use, you really need to two be effect but then you can cause lockdown loops if your wizards are fast enough.

New rotation of sealed skills is the two dodge skills, plus the Wizard doubleact spell.

Saturday, September 17, 2011

Super Battle Opera scandal, staff can't count to 32.

There's a lot of rumors flying around about the AE brackets for SBO, but this is basically the confirmed truth.

SBO staff had 33 teams for a 32 team bracket.

The problem starts in the Last Chance Qualifiers.
Normally, a single "wildcard" spot is reserved for all the teams who didn't get into the main bracket through the red/blue ticket qualifying tournaments in sort of a battle royale.
This tournament is called the Last Chance qualifier.
To make matters worse, because there are usually tons of people or teams trying to qualify, chances to even play in the last chance qualifier are drawn out of a hat.
So you have to have good luck to even play in it.

For AE, they had already written up the brackets with an unprecedented two "wildcard" LCQ spots, so the top two teams of the LCQ tournament would get to be in the main bracket.
Furthermore, Daigo and Iyo, who did not qualify through normal tournaments, were given a guaranteed spot in the LCQ bracket.
This means the hat drawing was actually for only 15 teams in the LCQ.
This is why poongko didn't even get to play in the LCQ, his name wasn't drawn from the hat.

So the top two teams out of LCQ are Daigo and Iyo's team and Neurosis and Shiro's team.

And then shit hits the fan.

They forgot to put the Taiwanese team into the final bracket list from at LEAST a week ago, so they now actually had 33 teams instead of 32 teams in the main bracket.

When they realized their mistake, they decided to REMOVE the American team that qualified from Planet Zero, namely, Hsien Chang and Jose/BananaKen.
Keep in mind that for SBO spots, while Planet Zero compensated travel for the Blaz Blue spot, they said they would not for AE spots.
Hsien also qualified for BB at Planet Zero so no problems there, but Jose basically spent 1K plane ticket to NOT BE IN SBO.

Anyway, fubarduck negotiated with SBO staff for a long time and in the end, the decision was made for the USA team to fight the Kuwaiti team, who also had a legitimate spot.
When Bananaken said that was unfair to the Kuwaitis, SBO flat out said their alternative was not playing at all.

SBO REFUSED to have the two Last Chance Qualifier teams play each other so that there would be a single Last Chance Qualifier team entering the tournament.
Instead they chose to fuck over two foreigner teams who already had guaranteed spots in the main bracket (Both their team names were already in the program menu), and who had paid 1K+ to fly there.

Thursday, September 15, 2011

Aquapazza qualifiers

Posting this because Novril wanted a translation in IRC and I already did the work on the fly.
More known aliases are also listed.

■Area Block【Player(Character・Assist)】

■A-01 【LEO(Arawn・Camyu)】
■A-02 【shieru/kaimaato(Konomi・Ma-ryan)】
■A-03 【JEO(Tamaki・Ulthury)】
■A-04 【butter(Konomi・Mizuki)】
■A-05 【OZ(Konomi・Satsuki)】
■B-01 【tomo(Riannon・Yuki)】
■B-02 【reinforce(Touka・Yuma)】
■B-03 【ogawa(Konomi・Mizuki)】
■B-04 【mouken(Touka・Saki)】
■B-05 【Ryougi Shiki(Arawn・Mizuki)】
■B-06 【Blacky(Touka・Rina)】
■B-07 【shadow(Riannon・Rathty)】
■B-08 【tono(Hakuowlo・Mizuki)】
■B-09 【miyuki(Touka・Camyu)】
■B-10 【No Name(Touka・Yuma)】
■C-01 【katen ou(Morgan・Satsuki)】
■C-02 【masao(Riannon・Yuki)】
■C-03 【andou-(Riannon・Yuki)】
■C-04 【iwao(Konomi・Ulthury)】
■C-05 【kyamei(Konomi・Yuma)】
■D-01 【GO1(Riannon・Yuki)】
■D-02 【magikinJ(Multi・Mizuki)】
■E-01 【kubo(Morgan・Ulthury)】
■E-02 【deguchi(Hakuowlo・Camyu)】
■F-01 【emujima(Riannon・Octavia)】
■F-02 【karate kenji(Karulau・Ulthury)】
■F-03 【kaichou@HK(Touka・Octavia)】
■F-04 【yakumo(Konomi・Satsuki)】
■F-05 【chloe(Touka・Rina)】

Mains
7: Konomi, Touka
6: Riannon
2: Hakuowlo, Arawn, Morgan
1: Tamaki, Karulau, Multi
0: MANAKA T_T

Assists
5: Mizuki
4: Satsuki, Ulthury, Yuki
3: Camyu, Yuma
2: Ocatvia, Rina
1: Rathty, Ma-ryan

Nisemono Gatari and Kizumono Gatari announced

http://www.nisemonogatari-anime.com/
http://www.kizumonogatari-movie.com/

Hrm, why Nisemono gets a full season and Kizumono only a movie who knows.
Still, much love for all monogataris.

Still waiting for the fallout when they animate Medusa lolol.

PERSONA 4 U



Tons of system technicals shown off here:
Four buttons, layed out in a square:
AC
BD

A - Weak attack
B - Strong attack
C - Persona attack
D - Persona Rush

Lifebar, you get the idea.
SP gauge, used for EX attacks and supers.
The gauge below your lifebar is the Persona gauge. If you drain it, you enter PERSONA BREAK and you can't use your Persona or burst.

S ATTACK: Mash the A button for easy combos! Something about being able to cancel it for 50 meter into a big flashy finisher.
BURST: ACD. Gold bursts are available. Something called "One More Burst," "the moment you hit, you can really beat the fuck out of your foe"
R Action: B+D. An invincible move. Drains from the HP gauge briefly; will recover over a short time.
Beatdown Rush: pound AB after hit, then C or D. Pound AB for an overhead attack, then hit C or D for a followup. C is a launcher, D knocks opponent to the side (wallrush?)
Awakening: Activates at low life. Increases defense, Awakening moves become available (SDMs?) SP gauge max goes up to 150SP, and you gain 50SP for free.

Persona Break: When your Persona's out, damage to it or you decreases the Persona gauge. (Jojo's?)

Other misc functions:
P Combo: Gatling strings (A->B->C).
Sweep: Down + A + B
Quick Escape: A + C. "Moves to dodge attack."
Mini-jump: Down + A + C (hop?)
Air Turn: A + C in midair. You turn. IN THE AIR.
Throw: C + D. Unblockable (duh) and can be done in the air. Break with C+D.
Ukemi: Push a button while falling/hitting the ground.
Guard Cancel Attack: Forward + A + B while guarding. Costs 50SP. Has some invincible frames.
One More! Cancel: A+B+C. 50SP. Roman cancel.
Super Cancel: "Buffer certain supers during a special move: cancel into super, costs HP"

Wednesday, September 14, 2011

IaMP English patch deconstruction

Mauve with a more thorough dissection of the hilarity that is Tasofro's programming.
Every spellcard name was also an image. I wish I were joking on this one. I bet Hal did too. So that’s an image for every choosable spellcard for every character plus four versions of every story spellcard for difficulty selection. This also meant that the position of the text on screen had to be stored somewhere, and every single alignment and reference to the size of the image needed to be modified in order to fit extensions to fit the longer English names. Since Tasofro was being economical with their development, they saw fit to place the card HUD elements inside, of all things, the character’s frame data.

Sunday, September 11, 2011

Thursday, September 08, 2011

Perry cuts funding for firefighting by 75% while Texas burns.

I think this is probably the easiest soundbyte I've heard in a while.
Like this could have come straight out of someone's campaign machine, doesn't it have an amazingly simple ring to it?
The GOP has always been way better than the Dems at making one-liners like this, so why aren't we seeing this amazing line being used in the GOP Presidential debates?

Because it brings up the fact that:
1. This is what all the freshmen Republicans (and quite a few of the Presidential candidates) have been running on platform wise. (NO TAX RAISES, ONLY SPENDING CUTS, INCLUDING TAX CUTS, WHICH AREN'T ACTUALLY SPENDING CUTS.)
2. You need federal aid sometimes when your state is hit by a hurricane or on fire.

So basically this soundbyte is off-limits to everyone in the GOP primary right now (especially Ron Paul).
But man if Perry wins the primary...I wonder if Obama's side would be willing to use it.
Probably would be, seeing as they're scraping bottom.

Thursday, September 01, 2011

Bastion is amazing and you should play it.



The game is flat out gorgeous and really well done.
Very nice music, amazing narrator and story, tight controls/gameplay and pacing.
All in all an immensely entertaining experience from an indie for 15 dollars.
Buy it now off Steam or if you're making poverty excuses I'll buy it for you.

Tuesday, August 30, 2011

Persona 4 Fighting Game


Wow they're really going in!
Might be kusoge but godamn I'll play it anyway!

Monday, August 29, 2011

Extreme VS tiers

This is just going here so I don't have to dig up a text file every time this game is mentioned.
Coming December!

3000 Cost Suits:
S: STRIKE FREEDOM DESTINY
A: MASTER TURN X > 00 UNICORN Quanta
B: NU V2 > Zero (Endless Waltz Version) Turn A DX

2500 Cost Suits:
S: Tallgeese III
A: Zeta Crossbone X-1
B: God Deathscythe Hell (Endless Waltz Version) Cherudim > Full Armor ZZ SAZABI
C: QUBELEY Kshatriya > Infininte Justice Crossbone X-2 SINANJU

2000 Cost Suits:
S: Char Geloog
A: Susanowo Heavy Arms (Endless Waltz Version)
B: MESSALA(tentative) Dragon Gold Sumo Delta Plus Strike Virsago Chest Break > HYAKUSHIKI Providence F91 Gunner ZAKU Warrior Astray Red Frame
C: PHYSALIS EXIA ZEPHYRANTHES FULL-BURNERN Forbidden Gundam (Original)

1000 Cost Suits:
S: ZAKU II FZ LaGOWE
A: Hildolfr > Gouf Custom
B: Berga Giros > Ez8 Qubeley Mk-II (Ple Two)
C: ZUDAH Alex ACGUY Gun Ez

Wednesday, August 24, 2011

AoS2 1.1

Things fixed:
1. Hime's SA infinite was "fixed" by moving the dash cancel window way later in the animation. What this has done is basically made her a sitting duck on chain whiff, however the infinite still exists, albeit with much stricter timing, because the hit stun on SA is still very high. Hime's SAA target combo dash cancel window has been entirely removed so the lazier SP WA WA infinite is gone.
2. Saki's WB now pushes the opponent back after a certain number hits, it feels frustratingly inconsistent. Saki's dash SB pushes back after a certain amount of hits also. Mefidex thinks the dash SB infinite is still doable but I think this more or less kills both of her infinites handily. What I don't like though is to combo off WB at all now you're basically forced to mash D everywhere because of the knockback pushing them away.
3. Alte/Mira Advanced mode bug fix. Too used to Standard for Mira by now anyway (one button tornado hyper!).
4. Sora laser hyper changed from 9f to 18f startup. The laser animation actually appears before the hyper hits, meaning it's pretty easy to move on reaction now. Still comboable into and out of.
5. Sora delayed missile speed slowed considerably. Don't know if this was needed.
6. Sham Sprite and Dwarf HP increased. Still Sham tier.
7. Iru slow-moving missile of doom now explodes (and still hits) if you destroy it before impact.
8. Kae can direct where the opponent files after her SA combo with directionals.

Overall, pretty welcome.
I believe Sora delay missile didn't quite need the nerf, just the hyper, which was dealt with.
I still have not quite figured out how to adjust as Saki to the knockback on WB.
The Star Breaker players have a legitimate complaint in regards to sticky mines sticking on Nanako's idle bits, though I mean they'd stick on her Eater Reef anyway (Edit: SB homing bits do NOT stick on Eater Reef), it just makes it a tiny bit less silly.
Tsih infinite was not fixed. Does it need to be? I honestly don't know.
Hime still has no anti-ballistics besides beam, I wonder if it's intentional now.

Monday, August 15, 2011

AoS2 full



Anyway version 1.0 is exactly the same as the Demo with more characters, which means NO NERFS to expected dumbshittery.
Hoping for the Sumika patch (story mode patch) to help shit.
List of stuff I want fixed (starting with just game stuff then gameplay balances, warning theory fighter):
1. Fix advanced for the characters that it breaks on. Alte and Mira in advanced have no access to neutral (Hyper+WA) hyper at all.
2. Fix netconfig.exe crashing after you open a port.
3. Fix netconfig.exe randomly erasing the netconfig.txt!
4. Fix Saki's infinite. I really like how she plays though, introduce some sort of pushback if you do two or something, I don't know.
5. Nerf Sora's hyper. It is a 9 frame full screen ungrazeable hyper. Get out.
6. Make Hime's WA kill missiles again. Hime has absolutely nothing to kill ballistics except hypers.
7. Buff Mira's melee. Speed it up, increase the range, make it so she's not running away from non-melee characters or continually losing out to Kae mashing dash melee, this is absurd for a ninja character.
8. Buff Sham's everything. I don't know how you'd do this, make the blocks homing? Make them faster, make them explode when destroyed? She's just ass.
9. Nerf Kyoko and maybe Nanako and Mira's meter build. Feels downright absurd at the moment.
10. Fix Hime's infinite. It's pretty match viable and doesn't really address her faults at all.

That's all I can think of at the moment.

Thursday, August 11, 2011

Thursday, June 30, 2011

2ch Nadeko thread EXPLODES over Otorigatari

Nadeko thread before:
Nadeko howahowa

Nadeko thread after:
yabai yabai yabai yabai!
Nadeko maji yabai!

DFO again

2nd impact, and removal of fatigue.
I couldn't be happier really.
Maybe this will finally let me overcome my Frozenheart trauma that left me unable to ever play this game hardcore again.

Anyway for rogue, pretty sure these are post-patch rogues.
Shining cut hitbox way smaller I'm instantly noticing.

Anyway I dug up my old Korean builds (but they are in Korean encoding!) and remade my rogue.
Probably will make a necro just to get the weapon as well.

Monday, June 27, 2011

SCOTUS strikes down California video game law

One study, for example, found that children who had just finished playing violent video games were more likely to fill in the blank letter in “explo_e” with a “d” (so that it reads “explode”) than with an “r” (“explore”). The prevention of this phenomenon, which might have been anticipated with common sense, is not a compelling state interest.

Tons of funny stuff in this judgement striking down California's ability to legislate video game sales to minors.

Wednesday, June 22, 2011

A penny for your interesting metaphors

<OBVIOUSLY> i discovered a couple of good tracks from watching old miku concerts last night
<OBVIOUSLY> i hella sperglorded out on that shit
<sibladeko> old miku concerts
<sibladeko> sperglord
<OBVIOUSLY> world is mine remix was nice i actually could listen to it
<OBVIOUSLY> i usually hate that song
<sibladeko> lol
<sibladeko> which remix out of 9000
<OBVIOUSLY> it's the mike ross of vocaloid music
<OBVIOUSLY> slopfest central
<OBVIOUSLY> blah blah blah eat cakes
<OBVIOUSLY> blah blah yadayada i have no melodySEKAIIIIII DE ICHIBAN NO HIMESAMA
<OBVIOUSLY> the live concert remix in 09
<OBVIOUSLY> the live accompaniment did wonders
<OBVIOUSLY> and cleaned up vocals
<sibladeko> hahaha
<sibladeko> that is probably the most bizarre metaphor i've read in a while
<OBVIOUSLY> you know it's true

Monday, June 06, 2011

Do not use Amazon Prime in the tri-state area if you see A-1 Courier Services as the shipper

Yelp Reviews of this "service."
Amazon discussion/(now a rant) thread on this company.

Is delivering at 6:30-7:30PM acceptable to a business address?
8:00PM?

I ordered my new mouse Sunday night, I chose one day shipping with Amazon Prime for today.
Right now it is 7:42PM in the Office and they are still not here.
Absolutely fucking amazing, how much did they underbid UPS/FedEX by in this area?

Senran Kagura sadlife seiyuu lineup


Chihaya was Chris?
No wonder Chris is so amazingly adorableeeeeeeeeeee.

CERN traps antihydrogen for 15 minutes.

Everything is the will of Steins;Gate

Senran Kagura...


Obviously it is time to get a 3DS now right?
Right?!

Friday, June 03, 2011

Thursday, June 02, 2011

Dangan Ronpa



Sort of late to the party, but basically the premise of this game is:
15 students, each specializing in a certain area, are trapped in the same campus for life.
The only way to graduate is to murder someone.
Once someone is killed, a "school trial" is held.
If the true culprit is found out, s/he is only PUNISHED. (Not killed.)
If everyone gets the wrong culprit, that person graduates, and everyone else left gets punished.

The main character however says fuck it and resolves to only find true culprits, and refuses to murder others.

This system is pretty wacky to me, because it basically encourages:
1. If at first you don't succeed, try and try again!
2. If you make the first move and fail, you are returned to the pool. Meaning someone else can try and frame you for it pretty easily.
3. The main character is basically saying "no one leaves here on my watch," which can be viewed as noble or suicidal given the environment.

Anyway I only know about this game because Urobuchi Gen started twittering about it plus they got the 74 year old Doraemon voice actor out of retirement to play a psychotic bear principal.

Monday, May 30, 2011

Magical Madoka Marathon

So I had to work Memorial Day Saturday just for stuff, 8pm-1am, after I went home I marathoned Puella Magi Madoka Magica.
Keep in mind this series has been finished for a while now, though I still waited till it was entirely finished because I had heard the scenario writer was good old Gen and didn't want to get episode blocked by earthquakes.
I was pretty spoiled on certain aspects of it by then also, almost impossible to avoid on the JP blogs I read.

That being said all I did was cry a bunch while going through it.
Pretty...amazing.

Maybe not subtle, but they accomplished a lot in 12 episodes.

Friday, May 27, 2011

Godlike

Chinese prisons using prisoners for WoW gold farming

"Prison bosses made more money forcing inmates to play games than they do forcing people to do manual labour," Liu told the Guardian. "There were 300 prisoners forced to play games. We worked 12-hour shifts in the camp. I heard them say they could earn 5,000-6,000rmb [£470-570] a day. We didn't see any of the money. The computers were never turned off."

Surreal.

Thursday, May 26, 2011

Steins;Gate novel/anime differences list and random theories part 2

5. Baiten senshi (our part time warrior)'s first half of her introduction is cut out. The two main story points lost from this are:
a. Mr. Braun wasn't actually advertising for a part-timer (I mean no one even buys anything), but Suzuha actually begged him over the phone for the position when she called.
b. Two lines get said in the VN but not the anime:"I don't know anything about this organization or whatever, but if anything troubles you I can take care of it." Not only that but the line after basically says "This includes dirty work." The tone sounds like either offering assassination services or bodyguard work.

6. Okabe learns of John Titor on @channel through his phone. The posts show that "John" has no knowledge of Akihabara slang (so kwsk and w and such are lost to him). He also learns of John Titor's disappearance from the year 2000 through searching on his phone, not the computer. Not only that, he is reasonably well-versed in Titor to know what a IBM 5100 is already.

7. Moeka shows the picture of the IBM5100 to him and he asks what is that, she replies "An IBM5100." She ALREADY knows what it is. Not only that, Okabe already knows what it is as well and replies with, "The computer John Titor's looking for?" Keep in mind that in this world Titor just appeared on @channel, so honestly no one should know about IBM5100s in detail or be looking for them.

Wednesday, May 25, 2011

Steins;Gate novel/anime differences list and random theories

That's not to say they are doing a bad job.
It's just that the novel has so much stuff crammed into little corners that they probably couldn't keep it all.
The figure I kept hearing was "50 hours of text," so try to put that into 24 episodes of 30 minutes each and well yeah.
Anyway this will be updated semi-regularly.

1. I am 99% certain that the girl on the rooftop preshift (before the first worldshift) waving off spectators from the roof explosion (where you see an intact device), is Baito Senshi. In the anime it shows someone with a hat over their head making an "X" gesture with their arms, in the VN however you hear her voice, although the scene is not drawn. It sounds like her a lot, the anime seemed to exchange "sounds like her" for "looks like her."

2. When Chris first asks Okabe preshift in the anime about what he wanted to talk to her about 15 minutes back, she says the phrase "it sounded really important." Literally, the phrase was more along the lines of "your face looked really anxious." However in the VN, Chris says something more along the lines of "you looked like the world was about to end, and were about to cry." To me this is a pretty huge distinction in depiction of an emotional state. It conveys a sense of desperation.

3. The first banana experiment actually ended up with the bananas being frozen. This is because Mayuri had put them in the freezer, and then they had removed them to thaw and then warm them up. Of course, this royally fucked up all their future analyses, because they couldn't recreate frozen bananas. Instead they got gel bananas, so they were wildly grasping at straws such as "change in density" (Okabe even says isn't that what a normal microwave does anyway!?)

4. Okabe actually visits the shrine (the first time we are introduced to Ruka) because he semi-believes he is possessed. This is because not only is Chris not dead, but she is vigorous enough to crush him in an intellectual debate. Of course he's half joking here and the whole evil arm thing is just having fun with Ruka.

Theory Fighting:
I'm doing all in my power to avoid spoiling myself ahead of time, but these opinions will contain spoilers as I progress further in the anime/VN of course.

1. Baito Senshi is on the rooftop with the device? satellite? as this story begins.
2. Chris's life or death effect on any timeline is huge. This is evidenced by when the first shift happens, John Titor disappears more or less from the year 2000, and a satellite crashes into the conference hall. To get more of an idea of her importance however, consider an example of where you went back in time and saved the inventor of the time machine. This means her butterfly effect is huge, if it was small, there would be no way a further event in the past would be completely changed, but it was.
3. Okabe's first message about Chris's death saved Chris from dying. However, it might not have saved her directly, but through butterfly effect. I believe this because something is not right about the supposed first time Okabe talked to Chris. The chronology goes something like Okabe tries to desperately talk to Chris, gets interrupted somehow, then 15 minutes later Okabe meets Chris again but has no memory of their previous discussion, then Chris dies, then first world shift from the text. Given the rules of how their text time machine works, what should have happened if it had saved her directly was 1. Okabe never talks to Chris or never enough to catch her attention 2. Chris dies 3. Okabe D-Mails 4. Timeline changes to one where Okabe gets a text from the future, has talked to Chris, and has prevented it. 5. World resynchs and Okabe doesn't remember 4.

One of the frustrating (or intriguing, and I find it clever) features of Okabe's time travel memories is that every time the world shifts they are more or less false. This means that he has to figure out what HE HIMSELF has been doing in the new timeline from the point of change up until he resynchs with the new timeline.
This is why the first occurrence of non memory is odd. Normally when Okabe has no knowledge of what he has been doing, it is because a new timeline has been created, and Okabe "synches in" after a period of time has passed with no knowledge of anything from the point of change up until his synch moment. In this first situation however...there is no synch in. Flat out, Okabe is listed as having done something he has no memory of, but there is no synching in, he is perfectly aware of what he has been doing (walking around with Mayuri) up to that point, there has been no shift, he is not stuck in limbo, he is in control of his faculties.

To me this points to the "15 minutes ago" Okabe as actually being a physically different Okabe, rather than an Okabe who has been given a text from the future. Which implies at some point that the lab gets access to a physical time machine.
4. Baito Senshi is from a future where Chris fucks up (not hard to make this hypothesis.)
5. Moeka did not send the message she said she would (to not buy a new phone 4 days in the past) This is a strong guess because neither Okarin nor any of the lab members actually look at her text before she sends it, and also the results of the message have a surprisingly high change factor.
6. Probably obvious, but Okabe is actually really self-aware of his idiosyncrasies, but enjoys them anyway. I can't really call him delusional or insane.

That's it for now.

Steins;Gate is pretty good


だが男だ

Tuesday, May 24, 2011

I Have Few Friends character design, lost in transition?

Anime:

Original:

Some people are sort of annoyed that the anime version of Boku ha Tomodachi ga Sukunai's character designs are done by the Denpa Shoujo guy.
I don't know, the original designs, while amazing, feel really hard to animate easily.

Friday, May 20, 2011

Wednesday, May 18, 2011

I Have Few Friends gets an anime

This series was pretty quirky and funny but not remotely finished.
When it got a drama CD I was intrigued though by the voice choices because that usually signals who is going to play who in the future if an anime comes out...and they had some serious star power.


Guess like I was right.

Tuesday, May 10, 2011

7thDragon2020

So a 7th Dragon prequel was announced for the PSP and wait what?

Is that fucking Tokyo Tower I see?
Did someone mix up my 7D with TWEWY/Persona nonsense?

Cheerleader Has To Pay $45,000 To The School That Kicked Her Off The Squad For Refusing To Cheer For Her Rapist

Ugh, rage article of the day.
So I think arguing this on first amendment grounds probably fails but...at the same godamn time:
"You speak for the school, and the school promotes former rapists, and if you don't believe in that, then you're off the team!"

The worst part is none of the lower courts said the suit was without merit and dismissed it.
Meaning the Federal Appeals court is GOING OUT OF ITS WAY to screw her over.

Thursday, May 05, 2011

DynaMarisa 3D Weapon Mod list



マナアンプ:威力上昇
速射機構:弾速上昇
高速供給回路:リロード速度上昇
高精度照準:精度上昇
大容量魔力炉:弾数上昇
強化炸裂弾:爆発範囲上昇
ロングバレル:飛距離上昇
加速射出機:飛距離上昇(弾速も上昇?)
バンピライザ:敵体力吸収
ライフアンプ:体力上昇
シールド展開:ダメージ軽減
ラストドロー:最後の一発の威力上昇
強化貫通弾:弾が敵を貫通
バースト機構:一回で二発発射、弾も二発消費
リミット解除:威力、リロード、爆発範囲上昇、精度低下
ハイシーカー:誘導性能上昇

Mana Amp: Attack up
Rapid-fire Mechanism: Faster rate of fire
Quick Supply Circuit: Faster reload speed
High-precision Sight: Increased accuracy
High-capacity Magical Furnace: Increased clip size
High-explosive Rounds: Increased blast range
Long Barrel: Increased range
Accelerated Shooting Machine: Faster rate of fire and increased range
Vampirizer: Absorb enemy HP
Life Amp: HP up
Shield Deployment: Damage reduction
Last Draw: The last projectile in the clip will deal significantly? more damage
High-piercing Rounds: Projectiles will pierce
Burst Mechanism: Fires two projectiles at once per shot, uses twice the ammo as well
Limit Remover: Attack up and faster reload and increased blast range, lower accuracy
High Seeker: Homing ability increased

Some notes:
Mods are more about addressing weaknesses then amplifying strengths in this game early on.
Mana Amp is always solid.
Rapid fire helps a lot on slower knockback weapons.
Same with quick reload on slow as hell rocket launchers.
Increased accuracy I find useless.
High capacity is generally solid, at low levels it won't increase a clip size of 1 above 1, but the higher levels it will, which can make it worth it on certain one shots.
I'm not really feeling high-explosive rounds.
I guess long barrel could be mildly useful on assault rifles, but I got a demon gungnir early, so...
Accelerated long barrel is a double mod so it's good
Early on vampirism is good, later difficulties it is useless.
Life Amp is ehhh.
Shield is ehhh as well.
Someone on JPBBS reports Last Draw 2 increases Demon Gungnirs last shot by about 3x. (12k)
Piercing is amazing. Even level 1 (pierce one enemy) is useful with the right weapon.
Burst is decent, sort of like a ghetto pierce. If you combine the two however you can have some real fun.
Limit remover is generally good because accuracy isn't that important.
High Seeker I've only seen on a single gun.

Shit you want to be looking for on Masters:
Demon gungnir (if you have piercing and burst fire the better), piercing and burst shotguns, DEBMAX, piercing and burst assault rifles, Master Spark, Leviathan?, Ragnarok, Nothingness gungnir

Tuesday, May 03, 2011

Bananakira...


Needs no explanation.

Monday, May 02, 2011

Saturday, April 30, 2011

Saturday, April 23, 2011

ふり~だ aka frieda aka Qlee0914 going to Evolution!


Japan's best Lise player is going to Evo!
For MK9 and MVC3 lol but hey I told him we have a side tourney.
Also apparently he taught tokido MvC3 before he came to the USA (JWONG responded that he taught tokido MvC3 after he came haha)

But yeah hype.
Also rob I don't know if I'd bet on you for winning Arcana at EVO anymore.
Just sayin'

Wednesday, April 20, 2011

Bakuham

A Denny's and Bakuman collaboration?

This one's for you Rithli.

Tuesday, April 19, 2011

Sunday, April 17, 2011

Idolmaster Anime PV

The legendary sadlife game that I never got, even when pressured by other sadlifes.


Looking good, at least looking not like a Xenoglossia.

Friday, April 15, 2011

Motomu Toriyama supervising new Squenix smartphone game


For the iPhone, iPod Touch, iPad, Android, interesting platform choice there. No titles yet, just the tagline 心が世界を壊す (kokoro ga sekai wo kowasu), something like "Hearts that Rend the World Apart," well if you read the EN page for it that is. Then some French that means "This world is an illusion. The dreams (of night) are real."

In the view page source there's a further subtitle that says "Shid and Shiera's new story, along with the genre as "adventure game book." English source doesn't really reveal anything more than the Japanese source, feels like a machine translation more or less.

So the last time I saw the names Cid and Shera they were in Final Fantasy VII building rockets. Sure as hell don't look like the two characters there...also it should be noted that in FFVII(J) Shera's name was シエラ as opposed to シエラ─. Still that girl is holding a moogle AND the tagline is "new story," implying there was an old story to begin with.
Who knows.

Thursday, April 14, 2011

Hyperdimensional Neptunia gets a sequel

Apparently Neptune was Idea Factory's highest-selling game, kusoge as it was.
So obviously a sequel must be made...starring anthropomorphized handhelds instead of consoles, because their big sisters have been kidnapped.

Makes sense right?

Sort of biased though, as MS has NO handhelds.
Also Neptune once again makes up shit out of thin air with their handheld being called Nepgear.
Meanwhile of course Sony and Nintendo get to show off their lolis I mean handhelds in spades.

DS: "Touch suru yo"

3DS: "Tobideru yo"

What the fuck did they do to that slime?

Nendoroid cafe


Words fail me.

Wednesday, April 13, 2011

Plasma

mfw we have finished installing the new plasma for the office rec room and the first thing my boss does is go to my youtube channel and watch Soku. :V

Saturday, April 09, 2011

Persona 4 anime incoming


http://www.blogger.com/img/blank.gif
By the way the reason it's 100% is because their little countdown site: Mayonaka TV, fucked up for certain JP cellphone users and displayed an announcement.

Thursday, April 07, 2011

The World God Only Knows

Shiomiya Shiori anime arc was amazing.
That is all.

Tuesday, April 05, 2011

DynaMarisa play movie


Obviously the new vogue in April Fool's jokes is announcing real things.

Wednesday, March 30, 2011

Kizumonogatari announced for 2012


11/03/30
「傷物語」映画化決定

「傷物語」映画化が決定しました。
2012年公開予定です。


FUCK YES.

Monday, March 28, 2011

Koei offices defaced





I'm loling pretty hard here at what was spray painted, I guess someone takes severe issue with Koei's lawn-mowing simulators.
死ねゴミ
天誅
くそげー
卑怯者

Friday, March 18, 2011

Arbitrary units of DEATH!


The reporting on this thing has been atrocious.
I thought this was a troll at first but it is an actual fucking chart.
Arbitrary units of what?
For fuck's sakes you're not even trying now!

List of places I am going to not fucking listen to arbitrary units:
NHK, Katz, TBS
NHK sort of slow early on, getting better.
Yokosonews is katz, he's pretty up to date.
tbstv I honestly think has been down forever.
SA thread
Yes I know it's SA forums, but the first post is worth reading because regardless of the situation science doesn't change.
It's a good way to get a quick idea of what can happen in the worst case scenario and what the points of contention are between JP news and the USA news outlets.

Also here's a great example of the type of "reporting" that is being, dare I say it, "crowd-sourced" by nearly every godamn media outlet out there.

AP Photo of TEPCO's director weeping and description.
Looks pretty standard right? (By the way, I don't really trust TEPCO for shit.)
Here is the same photo, now turned into its own article by the Daily Mail.
Apparently Daily Mail is something the equivalent of the National Enquirer over there in Britain but not like it matters!
They're a reputable news source now!
This shit has been mass linked on blogs and other news sites repeatedly; I think the bitterest irony is all the blogs who are always for breaking down conspiracies by the media are swallowing shit like this from the Daily Mail hook line and sinker.
That press conference was translated live on an independent stream (not NHK) and none of the fearmongering garbage in that article was present.

And this is just a single example.

Monday, March 14, 2011

Japanese death toll to exceed 10,000

This was a lot more serious than I thought...
Tokyo didn't really get hit, just structural damage.
But several outlying communities just got completely washed away by the tsunami wave.
Plus explosions at the nuclear power plants as well.
And it actually moved the entire island plus threw the Earth off its axis...

I have naturalized Japanese relatives (they changed their Taiwanese given names to Japanese), I do not know how they are doing.

All you can do is just hope.

Friday, March 11, 2011

The Perils of Staying Sadlife

So Japan had an earthquake at 8.9 on the Ricther scale.

Honestly I'm laughing at other's misfortune and I feel bad.
Click the link for more sadlife catastrophes.

Monday, March 07, 2011

Keiji Inafune writing a book

The book is called "Inafune Keiji Comcept(Concept?)" and will be released in April, hopefully not the 1st.

Friday, March 04, 2011

Dragon Nest Japan's GMs pull upgrade "hack" stunt



So basically right now in Dragon Nest JP is an event where the first team to beat the new boss "Seed Dragon" get 1000manen. That's 10,000,000 yen, aka rounded down 100,000 dollars. For beating a video game boss. Pretty fucking crazy promotion. Apparently though Seed Dragon is some crazy unbeatable boss with 30 life bars; it has been theorized you'd need a full party (actually I think you can bring 8 people against him) of at least +12 or so equipped characters against him. Equipment in this game breaks at level 6.

Anyway in game, someone of the name of ハヌホメsdaa was upgrading basically the final tier of equipment, presumably for an attempt on the Seed Dragon. Global messages indicating +12, +13, and +14! Apocalypse Mace had been reached (Priest weapon) and people went crazy with excitement. And then someone posted in global chat: "Try to block the dude who got +14." And lo and behold, "YOU CAN NOT BLOCK A GM." appeared. Moments later the character (who was max level), was deleted. People flipped out. Why would a GM be upgrade haxing a final tier weapon in game? The first idea that came to everyone's mind was, "So they could win the Seed Dragon contest by rigging it with supposedly normal players who happened to have really high upgraded equipment." If they announced the winners and honuhome san showed up, no one would be surprised since they saw a fucking +14 in global. Shortly after this there was an "emergency maintenance," that supposedly addressed "security exploit." The community more or less called bullshit and said it was a coverup. According to the community, honuhome san was also a notorious upgrader in Arad Senki way back before the game was transferred from Hangame to Nexon.

So more or less everyone is calling Hangame on basically troll fishing the entire community with a rigged contest using rigged GM characters. Truly hilarious.

Thursday, March 03, 2011

Kawaii Security


Apparently the selling point is "NO LESS THAN 30 VIRUS-TANS."

Friday, February 25, 2011

Examu has yakuza connections


How else do you explain Aquapizza in fucking main Tougeki lineup?

Also, no TTT2, because they say it wouldn't be finished.
Sort of sad, SBO Tekken is like the only time I get hype for Tekken again.
via VersusCity

Tuesday, February 08, 2011

MBAACC...


Her sprites look great but at the same time WE DID NOT NEED MORE CIELS.

Friday, January 28, 2011

Grab Bag

So in the news today (or yesterday):

China passing off Top Gun footage as Chinese airplane "training exercises."

Aquapazza/pizza by Examu/Leaf:

Unfortunately it's on Taito's Nazi Online board NESiCAxLive, meaning that State side operators will have about 0% chance of getting the game (fubarduck already shed a single tear.)
Also Manaka attacking anything is just too weird!

India's most expensive (and most successful) film:

Witness the masterpiece Enthiran.

Tuesday, January 18, 2011

Taxes

So I have two W2s, one pointing toward the normal place and one pointing toward Mauritius.

From Wikipedia:
Mauritius – based front companies of foreign investors are used to avoid paying taxes in India utilising loopholes in the bilateral agreement on double taxation between the two countries, with the tacit support of the Indian government, who are keen to improve figures relating to inward investment. The use of Mauritius as a gateway to funnel foreign investments into India has always been controversial. Mauritius's financial regime has a number of the key characteristics of a tax haven, which has helped to facilitate this.

Saturday, January 15, 2011

Wednesday, January 12, 2011

Arcana Heart 3 is out

<HeartNana> ok
<HeartNana> shit felt PERFECT

And some joy finally starts creeping back into me.

Monday, January 10, 2011

Cosmic Break broke my heart

Sort of delayed, sort of old, but yeah time to post a final wrap-up more or less.
Cosmic Break broke my heart.
I'd be sort of over this if I didn't keep getting asked questions suddenly by IRL friends from the fighting game community.
"Hay sibladeko what's a good build" x9000.
Imagine my face when I have to tell them that they should never spend money on this game because the people running it are insane.
Where were you clowns in the previous betas when the game was actually good?

In short, Cosmic Break USA's insistence that it was "well aware they were dealing with a different market" was pretty much lies.
True they started out with "discounted" prices but they kept the RT conversion the same and once those discounts end it will go back to the hilarious Japanese pricing of 20 dollars for 5 rolls.
And so ends Cosmic Break.
10 dollars 5 rolls.
Not budging on that price point, that's what DFO uses and that's the border of sanity.
It's only fair too given the lack of a trading system and other bullshit the userbase puts up with.
If they had used that price point I'd be flying around with those shiny wings right now with chocolate Lily instead of playing other games.
But no they think 20 bucks 5 rolls will work here.
Even with the discounted rates (16 bucks for 5 rolls! 12 bucks for 5 rolls, almost there but no cigar) have firmly cleaved the user base by 66%.
And hell I wonder how many of those remaining 33% paid?
The few people who have shiny wings all belong to the merged clan of lagging HKers and iHOP called Everything's(Not)Fine.
That and maybe Middle Eastern Prince *******, he has something like 4 shiny wings on an alt.
Truly the saviors of USA Cosmic Break's economic model.

Quite honestly I spend tons of money on stupid shit, I threw 50 bucks at Ougon (HAHA SUCKER), I'm throwing 70? at Arcana Heart 3 limited edition, just to name my most recent examples of excess.
But I refuse to throw any more money at Cosmic Break USA until they change the pricing, which I don't think they will.
It'd be pretty trivial for me to throw 1000s and get overpowered bots like Everything'sFine and rule a dead game.
Except I don't want a dead game, I want a game that can grow, that can thrive, that can survive a balance change instead of having people quit because their 1000s of dollars are now worthless.
Buy in and you basically reward Cyberstep for their idiocy and their desire to kill their own game.

Edit: Oh yeah as for shit people ask me the most:
If you want to be a winner, Redux will help you win.
Tons of problems in the base game...though changing flat garapon price goes a long way toward remedying that.

Tuesday, January 04, 2011

Ougon Musou Kyoku


Is pretty kusoge.
I'm having limited "fun" with it but right now the biggest problems are:
1. Cancel window is retardedly tight and chains actually hurt my hands to do, very mashy game cause of how the command interpreter is.
2. Pressure is extremely linear, the guard meter builds hella fast so there's almost no reason to open someone up, just make them block. You basically block low 99% of the time in this game waiting for the obvious tag overhead.
3. Attacking someone gives them more meter than you.
4. Bursts are omega free, with the amount of meter you get in this game there is no reason NOT to burst. If a game has both sides bursting like 5 times per match there is a problem.
5. Metaworld is staggeringly powerful for certain characters, there is no reason to NOT counter meta if you have the meter and even if they have more meters to redeclare it throws off dash timing like a bitch and shortens the duration of it.
6. Everyone's combos are the same, though I don't mind it that much. No meter combo is 2a5b2b5c tag 2a5b2b5c2c special if you have it. One meter on your main? 2a5b2b5c metaworld dash 2a5b2b5c tag 2a5b2b5c2c metaworld super into dizzy. One meter on your sub? 2a5b2b5c tag 2a5b2b5c metaworld dash 2a5b2b5c metaworld super into dizzy. Ange has limited chains but she has rejumps. Probably one of the more interesting characters in the game.
7. Hitboxes are all over the place. True there is a slash wisp I believe in the actual move, but look at that thing. Same with a lot of the other moves, I think Battler's tie is something like impossible to attack head on.

8. Netplay is disconnecting garbage with no spectate and no way to copy paste IPs in (you have to mash up arrows on the number fields)
9. Limited joystick support, when's the last time I've played a doujin fighter that couldn't realize the directionals on both my pad and stick? Maybe 10 years ago?

Pluses:
1. Presentation is slick as hell, looking at the sprite work confirms this. Plenty of cool in-jokes and story moves as well, the characters really have a lot of their stuff from the sound novels.
2. Music is amazing, although it is in uncompressed WMA!?!?! Lol why is the continue song 2.5 minutes. It's like they didn't care. Plus a 7 minute stage song for a game with a 180 second timer. Do not understand.
3. Voice acting is top notch, everyone sounds in character and the ones who are annoying are annoying as hell nyehheheh (silly rabbit).
4. I really really like the meter system in that you only build meter for your partner. It really does promote the "tag" aspect of the game, however everything else sort of falls, especially of how metaworld is handled. Maybe doing metaworld super ends your metaworld immediately, because at the moment Beatrice has infinite momentum, Battler and Ange have free instant full screen punishes on anything you do that isn't down back, etc. etc.

The game has potential, I don't even want to think of how Melty Blood was when it first came out.
Right now though it's a pretty limited, though gorgeous, experience.

Wednesday, December 22, 2010

Friday, December 17, 2010

Microsoft Taiwan makes a Silverlight Christmas dating sim



What the fuck? I didn't even know there were four Silverlight sisters.

Tuesday, November 30, 2010

Rollcaster

It’s possible for a sound to get played and then get canceled out by a rollback, which would of course be very confusing. I had to add some code that not only tracks every single instance of a sound being played, but what’s even more fun is that it has to check to make sure that the same sound wasn’t started on a later frame, so it doesn’t accidentally cancel something out that was just moved up a bit.

So you want to program games?
Hope to God you are as hardcore as mauve.

Tuesday, November 23, 2010

UMINEKO FIGHTING GAME PART 3

Voicework

God Beatrice sounds hilarious.


Anyway further shit:
Ange: Stun Boost (She gets a lot more hit stun on her attacks)
Battler: Resurrection (He heals life)
Beatrice: InfinitySP (One super she chooses costs nothing?!)
Lucifer: Attack Touch (Can tag in even if she is in waiting status)
Kanon: Silent Attack (Seals opponents SP gain when he hits them? Or makes them gain less, not sure.)
Shanon: Auto Guard (What it says...sort of vague, I don't know if it means you don't have to block mixups yourself or what.)
Eva: Berserk (??? Probably more damage)
Chester: Break Boost (Almost positive that she does increased guard damage)
Virgilia: ??? (???)
Ronove: Counter Boost (??? Guessing he does retardo damage off CH)

Serious thoughts.
Siesta looks ridiculous, guard damage is really absurd plus arrow spammy character along with rushdown type normals.
Not sure about Beatrice, she sure is elegant looking though.
Also if Shannon's shit lets her not have to block mixups she will be easy ass scrub character.

UMINEKO FIGHTING GAME PART 2

Actual play footage.

So Keits posts three times about this game on SRK front page and Stupid Retarded Kids explode because of too much anime.
Also lol, Japan more pessimistic than #Umineko because "oh no combo game."
Also damage is spelled DAMEGE aka DAME GE- aka "do not want game"

Anyway analysis:
It is a tag game, lifebars seem shared between characters, super meter is not.
There are three life bars total per pair.
Tagging is called "Touch."
Canceling an attack into a tag attack is called "Attack Touch."
Bursting out of hitstun into a tag switch costs two meters of your sub and is called "Damage Touch."
You can combo into and out of tags.
There is a life gain mechanic of some sort.
There is a guard meter.
There is a shitload of projectiles.
The toolshed stage either phases in and out of normal and ritual or it's some type of game effect (think arcana activations in AH1 and AH2).
Backed up by the fact that in the clip after Lucifer goes into snap finger pose and the background changes.
Beatrice has something called "Infinity SP"
Battler has something called "Ressurection"
Kanon has something called "Silent Attack"
Shanon has something called "Auto Guard"
Eva has something called "Berserk"
Chester has something called "Break Boost"
Lucifer has something called "Attack Touch" (different than normal attack touch?)
Ronove has something called "Counter Boost"

Sunday, November 21, 2010

UMINEKO FIGHTING GAME




Holy fuck get out of my head Japan!

Sunday, November 14, 2010

Thursday, November 11, 2010

Friday, November 05, 2010

Asians don't age, they in fact reverse age!


From elderly white man to young asian dude.
And here I thought the plot of Mission Impossible 2 depended way too much on the face change gimmick.

My guess is either:
1. Chinese political dissident or criminal or something
2. North Korean

Chinese hands NK escapees back to NK, I wonder if you were able to seek asylum in Hong Kong before the revertsal of ownership.

Wednesday, November 03, 2010

Frontier Aja has more money than God

Touhouvania II cast:
Sakuya Izayoi: Sawashiro Miyuki (Mint of Galaxy Angel, Shinku of Rozen Maiden, Aruru of Utawarerumono)
Remilia Scarlet: Kitamura Eri
Patchouli Knowledge: Rikimaru Noriko (Manaka of To Heart 2)
Flandre Scarlet: Kanemoto Hisako (Ika Musume of Ika Musume)
Hong Meiling: Satou Satomi (Ritsu of K-ON!)
Reimu Hakurei: Satou Rina (Negi of Negima, Haruka of Minami-Ke, Mikoto Misaka of To Aru Majutsu no Index)
Marisa Kirisame: Shintani Ryoko (Xianghua of Soul Calibur, Milfeulle of Galaxy Angel, Sae of Hidamari Sketch)
Alice Margatroid: Tomatsu Haruka (Ai from Idolmaster DS, Nagi from Kannagi, Lala from To Love-Ru)
Yukari Yakumo: Endou Aya (Leanne from Resonance of Fate, Miyuki of Lucky Star, Sheryl of Macross Frontier)
Yuyuko Saigyouji: Shiina Hekiru (Haruka from Dream Club Zero, Hikaru from Magic Knight Rayearth)
Youmu Konpaku: Hirohashi Ryou (Kyou from Clannad, Rakka from Haibane Renmei, Sora from Kaleido Star)
Ran Yakumo: Kobayashi Yu (Setsuna of Negima, Mariya of Maria Holic, Kaere Kimura of Sayonara Zetsubou Sensei)
Chen: Shintani Ryoko
Komachi Onozuka: Tomatsu Haruka

Friday, October 29, 2010

Monday, October 25, 2010

Mizuumi site redesign

Bellreisa's making a serious attempt to make Mizuumi somewhat legitimate.
Wish him luck.

Thursday, October 14, 2010

Blizzard bans single player cheaters

That sound?
That's the sound of the entire Diablo mod community shitting its pants.
Terrible precedent, you KNOW this shit is going to be in Diablo 3.
And with SC2's terrible editor limitations already (they recently banned a typing of the dead style UMS because the dictionary included the word 'dyke') Blizzard seems well on their way to stifling any 3rd party development, even for single player.

Wednesday, October 06, 2010

Italian Magic Girl Leather


vs


The more I think about it the more the fact it was just the intro really points to it just being the same sample being used.

Monday, October 04, 2010

New Jersey

I'm officially living in it.