It’s possible for a sound to get played and then get canceled out by a rollback, which would of course be very confusing. I had to add some code that not only tracks every single instance of a sound being played, but what’s even more fun is that it has to check to make sure that the same sound wasn’t started on a later frame, so it doesn’t accidentally cancel something out that was just moved up a bit.
So you want to program games? Hope to God you are as hardcore as mauve.
Anyway further shit: Ange: Stun Boost (She gets a lot more hit stun on her attacks) Battler: Resurrection (He heals life) Beatrice: InfinitySP (One super she chooses costs nothing?!) Lucifer: Attack Touch (Can tag in even if she is in waiting status) Kanon: Silent Attack (Seals opponents SP gain when he hits them? Or makes them gain less, not sure.) Shanon: Auto Guard (What it says...sort of vague, I don't know if it means you don't have to block mixups yourself or what.) Eva: Berserk (??? Probably more damage) Chester: Break Boost (Almost positive that she does increased guard damage) Virgilia: ??? (???) Ronove: Counter Boost (??? Guessing he does retardo damage off CH)
Serious thoughts. Siesta looks ridiculous, guard damage is really absurd plus arrow spammy character along with rushdown type normals. Not sure about Beatrice, she sure is elegant looking though. Also if Shannon's shit lets her not have to block mixups she will be easy ass scrub character.
So Keits posts three times about this game on SRK front page and Stupid Retarded Kids explode because of too much anime. Also lol, Japan more pessimistic than #Umineko because "oh no combo game." Also damage is spelled DAMEGE aka DAME GE- aka "do not want game"
Anyway analysis: It is a tag game, lifebars seem shared between characters, super meter is not. There are three life bars total per pair. Tagging is called "Touch." Canceling an attack into a tag attack is called "Attack Touch." Bursting out of hitstun into a tag switch costs two meters of your sub and is called "Damage Touch." You can combo into and out of tags. There is a life gain mechanic of some sort. There is a guard meter. There is a shitload of projectiles. The toolshed stage either phases in and out of normal and ritual or it's some type of game effect (think arcana activations in AH1 and AH2). Backed up by the fact that in the clip after Lucifer goes into snap finger pose and the background changes. Beatrice has something called "Infinity SP" Battler has something called "Ressurection" Kanon has something called "Silent Attack" Shanon has something called "Auto Guard" Eva has something called "Berserk" Chester has something called "Break Boost" Lucifer has something called "Attack Touch" (different than normal attack touch?) Ronove has something called "Counter Boost"
Touhouvania II cast: Sakuya Izayoi: Sawashiro Miyuki (Mint of Galaxy Angel, Shinku of Rozen Maiden, Aruru of Utawarerumono) Remilia Scarlet: Kitamura Eri Patchouli Knowledge: Rikimaru Noriko (Manaka of To Heart 2) Flandre Scarlet: Kanemoto Hisako (Ika Musume of Ika Musume) Hong Meiling: Satou Satomi (Ritsu of K-ON!) Reimu Hakurei: Satou Rina (Negi of Negima, Haruka of Minami-Ke, Mikoto Misaka of To Aru Majutsu no Index) Marisa Kirisame: Shintani Ryoko (Xianghua of Soul Calibur, Milfeulle of Galaxy Angel, Sae of Hidamari Sketch) Alice Margatroid: Tomatsu Haruka (Ai from Idolmaster DS, Nagi from Kannagi, Lala from To Love-Ru) Yukari Yakumo: Endou Aya (Leanne from Resonance of Fate, Miyuki of Lucky Star, Sheryl of Macross Frontier) Yuyuko Saigyouji: Shiina Hekiru (Haruka from Dream Club Zero, Hikaru from Magic Knight Rayearth) Youmu Konpaku: Hirohashi Ryou (Kyou from Clannad, Rakka from Haibane Renmei, Sora from Kaleido Star) Ran Yakumo: Kobayashi Yu (Setsuna of Negima, Mariya of Maria Holic, Kaere Kimura of Sayonara Zetsubou Sensei) Chen: Shintani Ryoko Komachi Onozuka: Tomatsu Haruka