Tuesday, November 30, 2010


It’s possible for a sound to get played and then get canceled out by a rollback, which would of course be very confusing. I had to add some code that not only tracks every single instance of a sound being played, but what’s even more fun is that it has to check to make sure that the same sound wasn’t started on a later frame, so it doesn’t accidentally cancel something out that was just moved up a bit.

So you want to program games?
Hope to God you are as hardcore as mauve.

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