Every spellcard name was also an image. I wish I were joking on this one. I bet Hal did too. So that’s an image for every choosable spellcard for every character plus four versions of every story spellcard for difficulty selection. This also meant that the position of the text on screen had to be stored somewhere, and every single alignment and reference to the size of the image needed to be modified in order to fit extensions to fit the longer English names. Since Tasofro was being economical with their development, they saw fit to place the card HUD elements inside, of all things, the character’s frame data.
Wednesday, September 14, 2011
Mauve with a more thorough dissection of the hilarity that is Tasofro's programming.